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Everything posted by Deadlost
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Train to Radzice on the left track?
Deadlost replied to the810's topic in General Discussion [Multiplayer]
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It would bring more life in the ai world, like the idea. Thinking out loud on how it could be implemented: Invisible tracks with high speeds 290-350kph with an ai timetable using planes as trainobjects, non playable 😮 Planes approaching EPKT RW26 Katowice on 4-5000ft above Zawiercie Planes approaching EPWA rwy 11 would cross above at about 1500-1600ft Ursus area. Something to try out one day 😄
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[PL/EN/CZ/DE] SimRail.PL – Everything about SimRail in one place!
Deadlost replied to P.Wiśnia's topic in WWW Applications
Interactive map seems to be buggy on my end after update. No trains show here. tested on pc (chrome)/ipad. Testet on workpc with same result. It works on android phone(chrome browser) Will test again on home pc later. Disregard, works now at home pc and ipad. Thank you for the site. I use this EDR when dispatching, like it a lot. My humble request: White background/black text option for EDR. (I sometimes find dark background with greyish text hard to read, would like more contrast) -
E186 brakes were not releasing
Deadlost replied to Hymek35's topic in General Discussion [Multiplayer]
Did you have reverser in forward? Have had airpressure drop when in neutral in the eu07. Could be something similar. Had to put it in forward to be able to increase pressure again. -
Stations that have changed
Deadlost replied to PlagueDoc's topic in General Discussion [Multiplayer]
Personally would love an updated "world" at some time, but get the sim out of EA and make editor/tools available first would be my priority. What I would like more of is to have the temporary speedlimits change from time to time. (Looking at you 20kph - L171 Stawiska to Sosnoviec Dandowka😅) -
Or they don't want to give false hopes or promises. With each route, dependencies grows exponentionally and they need a system to handle that to. Steam workshop can hopefully sovle that. As long as we don't go back in time, with links to 10 sites to download 100 files with 5kb/s transfer speeds 😄 I also hope that we get some info on this subject together with general developer info soon 🙂
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There are some, but realistically, route editor is our best bet 😉
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2024-01-21 22-07-17.mp4 Traxx, while walking outside you can hear the sounds that should be inside cab. (reverser in neutral in this case)
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Keyboard shortcuts for your phone
Deadlost replied to Howky's topic in Suggestions for improvements [Multiplayer]
That would be great. then we can also use devices like streamdeck to call the next dispatcher. -
SimRail Controller hardware we've built.
Deadlost replied to Gazz292's topic in General Discussion [Multiplayer]
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SimRail Controller hardware we've built.
Deadlost replied to Gazz292's topic in General Discussion [Multiplayer]
I'm not sure, but I feel the throttle on the traxx is also more fiddly to change positions also(from throttle to 0 to braking. I'll test some more when the box is complete. Here is what simrail reads the buttons: button 2 stand up/sit down button 3 acknownledge/deadman button 4 panto up button 5/6 zoom in and out button 10 is menu. It's not joytokey ruining it, as no keyboard keys are sent when pushing buttons, so seems to me its something in simrail. Tested in the "other" sim and I have similar issues there, so I think the sim engine mistakes my generic usb joystick for a xbox/ps controller? So my request to simrail team is a possibility to disable game controller. EDIT: My issues was releated to Steam settings. Steam was set to emulate xbox controller, turned it off and voila, my device behaved as intended! It only became a problem once simrail added game controller support 🙂 -
SimRail Controller hardware we've built.
Deadlost replied to Gazz292's topic in General Discussion [Multiplayer]
Currently in the process of making some controls inspired by the traxx. I'm making 2 modules for now, one for the left hand (throttle) and one right hand(brakeside). I'm trying to limit my functions to 1 usb joystick card per side. (using 12 buttons and an arcade joystick ) Been using joytokey to give key commands, and worked flawless before(before the last big update). When I use it now, it gives commands I don't have control over, can it be the gamepad support messing it up? is there a way to deactivate gamepad? Waiting on the case to get done printing and continue design of the right hand side if it works out as intended. Also have bigger module in progress, with housing for saitek throttles with notchplates etc, but on hold until native joystick support is here. -
Improve paper timetables in the cabins
Deadlost replied to peter's topic in Suggestions for improvements [Multiplayer]
If I'm not remembering wrong, I think also they don't have uniform size. Its physically larger in some trains (traxx) and smaller in en57. -
I hope this action will be possible to toggle in settings. I loved looking around with middle mouse in external view. With the quickfix today, I am very happy with the update. EN57 is a very fun ride. Colors seems more vibrant in ultra lightning and sounds seems to have gotten an overhaul with less glitching sound like the horns. The value of simrail basegame is just getting better and better. 1 year ago I would never have thought that I would enjoy driving in virtual Poland so much. Hopefully SDK/route editor will come, so we can expand the world of rails and traction outside Poland as well. Is it just a placebo effect of the new vegetation or have scenery clutter been updated in some locations?
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AI dispatchers text to speech radio calls
Deadlost replied to Gazz292's topic in Suggestions for improvements [Multiplayer]
What is the "realistic" amount of calls made on the radio? As a driver I just tend to respond to what ever calls I get or when stopped at signal without call from dispatcher. As dispatcher I keep it minimal, like change of platform/overtaking etc. I find the constant "request clearence thru your station" a bit over the top, but if its realistic for polish ops... -
How do you turn on passenger car lights?
Deadlost replied to Atoka220's topic in General Discussion [Multiplayer]
Seem to recal somebody mention train heating in the EP07. Not testet yet when off. Tried it when lights were on, but that didn't turn them off. -
EN1 Tunel - 42936 routed to track without platform by AI
Deadlost replied to Sean the Sheep's topic in Issues archive
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Web-based multiplayer timetable viewer
Deadlost replied to Blendzior's topic in General Discussion [Multiplayer]
Lovely, I like the simplicity. Added to favorites 🙂 To get the train weights right I guess you would have to seperate them in to traction type. Example: 464036 E6ACTa and 40 412W wagons totals around 580m/3320t. (500m/2500t on your list) 464038 Traxx/E186-134 and 32 412W wagons totals around 470m/2650t (500m/2500t on list) Does the api reports the empty consist weight or only loads? What we did on https://www.simrail.virtualnorwegian.net/ was to have a table on the page with empty wagon weights and then add the cargo weight from api. But that requires updating with new waggons down the road and work against the "low maintance" model. Either way, I like your page! -
More Roles/Jobs
Deadlost replied to Berto La DK's topic in Suggestions for improvements [Multiplayer]
Question regarding custom servers is triggered when reading signal boxes. I have early plans for a route(and possible extensions) but is there plans for allowing us to make servers for our 3rd party routes? Either through simkol/simrail servers or our own? Only way we could use the custom signal boxes today would be if we could make servers for the routes. Or is singleplayer signal boxes planned as well?