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mlody_strazak998 changed their profile photo
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Hello, fixed it on new version 1.6.23.
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Witam, poprawione w nowej wersji: 1.6.23. Poniżej lista zmian: Nowa wersja 1.6.23 (link do ręcznego pobrania: 44_patwrobel.7z) -Misja 1: późniejsze utworzenie składu w Strzemieszycach - naprawienie problemu z ruszeniem po połączeniu -Misja 2: poprawiony start misji - późniejsze i bliższe utworzenie Cargo -Misja 5: poprawione zakończenie misji - problem z brakiem sygnały odjazdu dla PR -Zmiana nazw misji - dodanie przedrostka Pas (Pasażerski) / Tow (Towarowy)
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Cingare changed their profile photo
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Tanksome joined the community
- Yesterday
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On the Traxx loco, I've sometimes find myself in the following situation: 1. Stopped at a red signal 2. Train breaks applied. I start releasing the breaks, expecting departure. 3. Applies local breaks 4. Get green signal. Releases local breaks. Service break in driving position. All dials in the train shows no break pressure is applied, and cylinder is full at 5 bars. 5. Applies power. Nothing happens. Loco still thinks breaks are applied. The only way I've found to get out of this is to activate bot. When then taking the train back the dials all of a sudden actually show a bit of breaks are applied, pressure that I seemingly could not get rid of before tricking the loco with the bot. This has always felt like a bug to me, but haven't seen anyone else mention it, so I'm starting to think that maybe I'm doing something wrong. I know it can take a long time for the breaks to fully disengage. But then... is there some way to tell when I should be able to apply power, if I can't trust the break pipe pressure?
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KrYcHa_ changed their profile photo
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Pomorskyyy changed their profile photo
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Drache93xx changed their profile photo
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PortiMeo started following SimRail Sneak Peek
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PortiMeo joined the community
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Również tak robiłem. Efektu brak.
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The BR285 (TRAXX) Diesel Loco
jmluengor replied to BigVern's topic in General Discussion [Multiplayer]
Thanks for the video. It's clear that it's not very noisy externally. I hope it comes with a tutorial scenario. 😉 -
olinatdon changed their profile photo
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TorreADOR joined the community
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dawid_swag joined the community
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bart.dom12 changed their profile photo
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jak uruchomic podwojny sklad EN57???? pomze ktos??
adixon139 replied to dspmatrix's topic in Offtopic [PL]
Musisz w drugiej jednostce włączyć baterię i różnicowy, wyluzować hamulec ręczny i przestawić krany hamulca w pozycji odcięcia w kabinie A i B. -
The BR285 (TRAXX) Diesel Loco
Mr Murphy replied to BigVern's topic in General Discussion [Multiplayer]
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somebody can explain what is this mean?
N3sW➀➁ replied to N3sW➀➁'s topic in General Discussion [Multiplayer]
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jeroezie started following The BR285 (TRAXX) Diesel Loco
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The BR285 (TRAXX) Diesel Loco
jeroezie replied to BigVern's topic in General Discussion [Multiplayer]
I assume singleplayer SimRail made scenario's will get Br285 option soon. I I rememver right, most scenario's work with Eridor libary and then (if I am not mistaken) the locomotive menu is run from the libary instead of the actual scenario. So its relifivly easy to add Br285 in bulk to scenario's. Only the timetable would be off and then their is of course the wagon/carriagre train composition. Obviously will add it to my own relevant scenario's. I really hope the big virtual dispatcher bug gets fixed since it causes mayham to lots of scenario's. - Last week
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The BR285 (TRAXX) Diesel Loco
Bulbulator replied to BigVern's topic in General Discussion [Multiplayer]
I doubt it will sound as powerful and immersive as diesels in other sims due to the sound engine used in SimRail (Ty2 loco is extremely quiet and buggy regarding sounds, so most-likely BR285 will not send shivers down the spine either). Let's just hope they will rework sound engine some time in the future so it will be able to play many different sounds at the same time without crashing out and the sounds will not sound as flat as they do right now. -
Semy changed their profile photo
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somebody can explain what is this mean?
lewnemejski replied to N3sW➀➁'s topic in General Discussion [Multiplayer]
You need to confirm arrival of 2 trains: one arrived from the direction of entry signal "B", other one from signal "R". Arrow of linelock should be red with little green minus next to it. You need to click the arrow and use "Ko" operation. Read the ingame guides and check signalboxes on INT9 before trying out new stations. All stations layout could be find on https://wiki.simrail.eu -
N3sW➀➁ started following somebody can explain what is this mean?
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The BR285 (TRAXX) Diesel Loco
jmluengor replied to BigVern's topic in General Discussion [Multiplayer]
That date is also confirmed on Steam. Let's hope they include that information on the SimRail Wiki. -
BigVern changed their profile photo
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It has been announced on Facebook (but not yet here on the forum), that the diesel version of the TRAXX will release next Wednesday 30th September. Undoubtedly a Day One purchase for many of us, but information about the loco is surprisingly elusive. What type of diesel engine is it equipped with - GM, GE, Caterpillar or something else? How noisy will it be, both externally and in the cab? Will we be able to substitute it widely in Single Player? Which services and how many will it operate in the multiplayer timetable. Some information from the developers on this would be appreciated.
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We are aware of the problem, however the fix needs the patch to be deployed. I think it should be done within few days.
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Milamber changed their profile photo
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W celu zachowania prawidłowego odstępu od poprzedzającego go 14035. Bez tego od Pilichowic te pociągi jechałyby w odstępie 3,3 minuty zamiast wymaganych 4 minut. W zakresie układania klepek - jeśli panele laminowane się liczą, to pragnę poinformować, że podłogę mam położoną dobrze, ale dziękuję za troskę.
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This happened again to me. This time, INT5 server, Lowicz Glowny 2026/09/26 18:41 This happen when AI in Belchow using both tracks of lk11 sending trains to LG, and both trains are going to Bednary. And Bednary also has a train to Belchow. Then, gridlock happens. I tried to send a train wrong way down to Jackowice and will solve the problem temporarily. Maybe improve bot logic here between this two stations.
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I know this post is about two years old, but please excuse me for replying now. I’m also one of the many people who enjoy playing SimRail. However, I believe the game would be much more accessible and enjoyable if it were available in my native language, Japanese. I looked into the possibility of creating a Japanese translation myself through a mod. However, after researching the matter and reviewing the EULA, it appears that modifying the game in this way is not permitted. Because of this, adding Japanese language support is something that can only be done with the involvement of the development team. With that in mind, would you please consider adding Japanese language support to the game? On a related note, have you considered using Crowdin as a translation platform? I have personally used Crowdin while helping with the Japanese translation of a game called Iron Nest, and I found it to be a very useful tool for community localization projects. If you decide to use Crowdin, I would be happy to contribute to the Japanese translation effort. Even if you choose a different approach, I would still be glad to help in any way I can should you decide to add Japanese language support in the future. Thank you for your time and consideration.