Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. Would it be possible to have some keyboard shortcut for zoom in/out for us who use touchpad without scroll wheel?
  3. Today
  4. Kwestia optymalizacji modułów VR przy uruchamianiu gry: Chciałbym również zwrócić uwagę na proces ładowania modułów wirtualnej rzeczywistości podczas startu gry. W logach systemowych użytkowników regularnie generowane są błędy braku bibliotek: DllNotFoundException: Unable to load DLL 'OculusXRPlugin' oraz AudioPluginOculusSpatializer. Wyjątki te pojawiają się automatycznie u wszystkich graczy, którzy nie korzystają z gogli VR i uruchamiają grę na standardowym monitorze. Wymuszanie sprawdzania i prób ładowania tych modułów przy każdym starcie niepotrzebnie obciąża pamięć podręczną komputera oraz negatywnie wpływa na stabilność interfejsu użytkownika w menu głównym. Sugeruję optymalizację kodu tak, aby inicjalizacja środowiska VR (np. Oculus/Meta) następowała wyłącznie po wykryciu podłączonego sprzętu lub po jej ręcznym aktywowaniu w ustawieniach gry, co z pewnością poprawi płynność działania aplikacji na samym starcie
  5. Temat: Pytania o stan techniczny gry i ignorowanie standardów Steam (2021 - 2026) Dlaczego od tylu lat (od 2021 roku do dzisiaj w 2026) ignorujecie podstawowe standardy techniczne, które w innych grach są oczywistością? Jako gracz posiadający publiczny adres IP i nowoczesny sprzęt (RTX 4070), stale napotykam błędy uniemożliwiajączne rozgrywkę. Wasz log sieciowy nieustannie wyrzuca błędy typu Curl error 3: URL rejected: No host part in the URL przy próbie połączenia z serwerami. Dzieje się tak, ponieważ wasz własny backend API kompletnie sobie nie radzi z autoryzacją tokenów Steam, co powoduje pętlę rozłączeń. Zamiast zaimplementować stabilną funkcję Steam Cloud, którą posiadają gry takie jak Euro Truck Simulator 2 czy Farming Simulator 25, woleliście obejść ten system i postawić wszystko na własnych, wadliwych serwerach. To samo dotyczy silnika graficznego. Zamiast przejść na nowoczesne standardy (DirectX 12 / Vulkan), wciąż zmuszacie grę do działania na przestarzałym Direct3D 11. Wasz własny kod generuje w logach błędy: Split Graphics Jobs are not supported on Direct3D 11. Reverting to Native Graphics Jobs instead. – co oznacza, że sztucznie ograniczacie wydajność nowoczesnego sprzętu, bo funkcja, którą dodaliście, po prostu nie działa na DX11. Szczytem wszystkiego jest fakt, że gra podczas instalacji wciąż wymusza instalowanie bibliotek Microsoft Visual C++ z roku 2022 (_CommonRedist/vcredist/2022), co pokazuje, że wasz kod sieciowy i silnik gry utknęły technicznie w przeszłości i od lat nie były unowocześniane. Przez te wszystkie lata wydajecie płatne DLC, zamiast naprawić podstawowy kod sieciowy, silnik gry i zacząć korzystać z oficjalnych funkcji Steam. Kiedy zamierzacie w końcu potraktować graczy poważnie i przepisać ten amatorski system?
  6. i uzupełnienie Api o brakujące stacje jak np Złotniki Kutnowskie
  7. Yesterday
  8. Przydała by się możlwiość zmiany peronu + opoźnienia
  9. open another bug report, writing it into existing bug report won't add it to our internal system
  10. Last week
  11. The wiper button is located under the desk.
  12. To be honest and open with you, this game has mostly disappointed a lot of people, leading them to switch to better train simulators—like TRS 22, or TSW 6 or 7. Honestly, it could have been a good game in terms of multiplayer, but the whole MP mode is really poorly thought out. It’s further ruined by the scenarios themselves, which make absolutely no sense. Having to jump into a scenario halfway through, only to be kicked out of the game the moment you finish—forcing you to start all over again—is enough to completely put any player off. And 40 euros for an unfinished game is just ridiculous; it really infuriates me. It’s baffling that no one seems capable of reworking the MP scenarios—for instance, by having players transport cargo between various companies—which would actually give players something meaningful to do together.
  13. There are several issues with the ČD 163 I operate it regularly. 1) When using the sander button, you only hear the sound of the button being pressed inside the cab—there is no hissing sound of sand being dispensed, nor can you see any sand falling under the wheels. Consequently, when hauling a heavy load, you have no way of knowing if the locomotive will actually start moving, as there is no clear indication that the button is doing anything at all. 2) When using the windshield wipers in the rain, from the cab view, it looks as though the wiper blades are folded away from the glass rather than resting against it to clear the raindrops. 3) When lowering the pantographs, there is no audible cue—such as the sound of the mechanism operating or the impact when the pantograph settles onto the roof of the locomotive. 4) The control for the windshield wipers is missing from the cab interior entirely, forcing the user to search everywhere to find it. 5) It is impossible to configure the controller to display the current signal aspect (traffic light color) inside the cab.
  14. Since I started this thread I started to watch videos of cabin views from real locomotives And I notice that the sound in general is much more "lower" from the engines and electrical equipment. @Mr Murphy posted a link to this video clip (in a different thread about Traxx) which "proves" we need to fix the "balance" between different sound sources in a cabin.
  15. What really drives me crazy about SimRail is that the developers clearly didn't think things through. They should have implemented a multiplayer mode without scenarios—just a "free roam" option. Instead, you’re forced to play through incomplete scenarios, and once you finish one, the game kicks you out, forcing you to start all over again. This game is going to end up just like MSTS from back in 2000; people will stop playing it and switch to proper train simulators instead. I mean, they’re charging 40 euros for this poorly conceived, nonsensical mess!
  16. Zaczynam budowe swojego. Na te chwile zalezalo mi na modularnosci i latwosci w przekladaniu elementow. A question for Gazz292 where did you get those buttons from?
  17. I couldn't stand looking at it either, so I released a mod that fixes it. I recommend waiting for version 0.1.1; I’ve already uploaded it and am just waiting for approval. https://www.trainsimcommunity.com/mods/c116-other-games/i8580-simrail-lod-fix-sleeper-render
  18. Popieram. Cieżko zauważyć nawet semafory. Już nie mówiąc o znakach. Powiekszenie ich w menu symulacja robi z nich coś okropnego.
  19. Z graficznych są jedynie ikonki z ekranów, niestety tych które są używane na pulpicie nie ma.
  20. Este greseala mea eu m-am bazat pe practica din România.. Cu locomotivele electrice.. și cred că pentru locomotiva traxx.. am luat și un tonaj foarte mare.. Multumesc de precizare și clarificarea problemei
  21. este greseala mea eu m-am bazat pe practica din romania..cu locomotivele electrice..si cred ca pentru locomotiva traxx..am luat si un tonaj foarte mare..multumesc de precizare si clarificarea problemei
  22. forgive me for digging up this older topic, but the naming as 30ab/30cd suggests to me that this is actually a double slip instead of two distinct sets of points, so it kind of makes sense to treat it as one single unit in some contexts. This would definitely have precedent; I know (West) German relay- and computer-based interlockings generally treat double slips as single elements for most purposes, just that you need extra info if you want to switch them.
  23. You may be confusing overhead current and motor current. Either that, or basing this observation solely on the EU07/EP07/EP08 and similar locomotives that control their DC motors by switching resistors in series. In those machines, the current drawn from the overhead line is always the same as the motor current (or a multiple of it for higher running notches with parallel circuits). This behaviour is entirely accurate for the Traxx. It's a modern locomotive with three-phase induction motors driven by semiconductor inverters. These convert DC to three-phase AC with variable voltage, at very high efficiency. The electrical power entering them (P = U × I) is only slightly more than the mechanical power output from the motors entering the train (P = F × v). So if the force F stays the same (constant traction force) and the voltage U stays the same (overhead line), then as speed v rises, so must current I.
  24. As for the sound and a few other details on the CD 163 DLC locomotive—well, it’s nothing to write home about. The sunshades on the front windows should be able to be pulled all the way down. Regarding the sound: when you lower the pantograph, you should hear a distinct thud as it settles onto the roof. As for the sanding system, you only hear the button being pressed inside the cab; there’s no hissing sound of sand being dispensed, nor can you see it falling under the wheels. Consequently, when starting off with a heavy load, you can’t even tell if the train is actually going to move. Another issue concerns the wipers: when it rains, you don’t see them actually wiping anything off the glass—it looks more as if they’ve been flipped away from the window rather than resting against it. These might be minor flaws, but if you’re releasing something as a DLC, it ought to be fully functional—especially since they’re charging money for it.
  25. Hi, I created a mod that renders sleepers, including shadows, at 150 meters. Enjoy. Simrail_LODFix.rar
      • 1
      • Like
  26. despre scenarii nu știu ce sa spun .. nu cunosc rutele din Polonia... Ce imi place este ca simulează bine realitea.. fizica de franare tonajele... Si Reda Fidel Infrastructura.. de fapt cum urmareste l relieful...in ce priveste pretul..cred ca ai dreptate..
  27. Visually, SimRail looks good, but the poorly thought-out multiplayer scenarios really spoil the whole game. Furthermore, if you compare SimRail to MSTS from the year 2000, it’s essentially a carbon copy; honestly, 40 euros seems like too much to pay for this game.
  1. Load more activity
×
×
  • Create New...

Important Information

Terms of Use Privacy Policy