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The BR285 (TRAXX) Diesel Loco
Moooritz replied to BigVern's topic in General Discussion [Multiplayer]
To be honest, I don't understand complaints about the sound. When surfing through YouTube videos, you are finding sounds of our BR285 loco, for example: Timestamp included where he stands next to the engine. In my opinion sound in SR is pretty close (not 100%, but at least 80%). Same with cab sounds, he is in the cab at the end of the video. -
Vaguepolis changed their profile photo
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The BR285 (TRAXX) Diesel Loco
Mr Murphy replied to BigVern's topic in General Discussion [Multiplayer]
I recommend to swap between view 1 (cabview) and view 2 (outside, very close to the cabin) and listen carefully what's the difference. That's not the case only with BR 285 - electric TRAXX (E186) has similar problems. -
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The BR285 (TRAXX) Diesel Loco
BigVern replied to BigVern's topic in General Discussion [Multiplayer]
I have got to be honest, it sounds more like a DMU or at least the MTU engines under the Class 800, 802 etc. dual mode IET's here in the UK. Oh as regards restarting the engine due to the save game issue, you can do this while the train is moving - just stand up, go in the engine room, switch on the Webasto then return to your seat. -
Hello, dear Simrail users, if possible, I'd like to ask for your feedback on my original Simrail control panel. VID_20261003_174511914~2.mp4 Thank you very much for all the feedback.
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Stopy Lukasza joined the community
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No właśnie, też mam takie wrażenie. Sam bym jeszcze jakiś czas temu powiedział, że nie ma co na nich liczyć, ale ostatnio faktycznie zaczęli się bardziej przykładać. Zobaczymy, czy to chwilowy zryw, czy faktycznie coś się u nich zmieniło -z kasą też raczej nie mają problemu — przez lata zarobili swoje na tych wszystkich DLC, a teraz część roboty mogą spokojnie zlecać zewnętrznym studiom. To jednak zupełnie inna sytuacja niż w przypadku małego zespołu pokroju SimRail, który musi robić wszystko znacznie mniejszymi siłami i jeszcze liczyć się z decyzjami inwestora.
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Свиное молоко changed their profile photo
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The BR285 (TRAXX) Diesel Loco
Mr Murphy replied to BigVern's topic in General Discussion [Multiplayer]
I can confirm now that BR 285 engine sounds in cab are completely wrong. Maybe they didn't have enough time to record everything. Maybe they didn't obtain access to locomotive to record everything. I don't know but in current state it's not something that would be called finished product. It's lacking in cab diesel engine sounds. Sound engineer has used outer sounds for replacement. In-cab and outer sounds are two completely different things. Ecpecially in case of diesel traction. So ... waiting for the SimKol-s reaction. -
SimTim - SimRail Driver Assistant (LAN Multi-Device)
robbie_93 replied to robbie_93's topic in WWW Applications
Changelog v1.1.1 New: section Kutno and Łowicz (Łódź North Region - Łódź 3 DLC) Fix: Signals: incorrect distances Fix: UI: trainconsistdata disappearing on smaller screens Improvement: data usage and browser connection Download the latest version on GitHub or attached to the original post. If you encounter any bugs, have suggestions or improvements, please let me know. -
DeadsLights joined the community
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Español : Incorporación de la versión en español (incluido el DLC Łódź Nord). SRTD_RW_3.2_Es7.zip
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mr meow meow SKINS changed their profile photo
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Here is what I did today, step by step after arrival to Pruszków: 1) Switched to shunting mode, disconnected wagons, reported to dispatcher; 2) Stopped at track 1b, switched off shunting mode, changed cabs, confirmed driver's id, switched on shunting mode; 3) At TM 52 i changed cabs repeating step 2; 4) Connected to new train, switched the cabins repeating step 2; 5) Pointing towards Grodzisk, I activated cab, entered Driver's ID, made brake test, entered new train data, selected etcs lvl 2, started etcs, confirmed lvl 2 by holding space few secs. Once cleared to depart I left Pruszków without problems. I think you did not confirm etcs lvl properly by holding space few secs Hope this helps
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Checklist BR285 added
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- Last week
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Scenariusz Piotrków - Zgierz nie działa
bart_dem replied to bartpuzio's topic in Zgłaszanie błędów [Tryb jednoosobowy]
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Right, enabling shunting seems to get me through the process of changing trains. Afterwards, I cannot get back to ETCS surveillance. No matter what I do, I get stopped for "runaway train movement" after entering all train data and trying to go through the signal; I can get going in SHP mode, but there is no block entry so I just get stuck in there, which is "fun" without track signage or any meaningful track maps. The scenario then proceeds to serve an almost impossible emergency stop, and after slipping through the red signal the train gets completely stuck. Also, it's not possible to save because, well, ETCS cannot be saved. Guess I'll put this one back on the pile of shame and check back in a year, maybe it's become more accessible or something.
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SZWAGIER MECHANIK joined the community
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Pressing the "shunting" option does not appear to do anything, from what I've seen I should get a little old-fashioned switcher locomotive symbol though. Are there any preconditions that need to be met before it works? (edit) It seems like I have to hold the "shunting" option pressed for a few seconds and release to actually request it. Will try it in the scenario.
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You kept etcs in isolation mode? That is should not he able to limit you at anything.
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English : Version 3.2 : Inclusion of the Kutno – Łowicz junction. Français : Version 3.2 : Prise en compte de la jonction Kutno - Lowicz Polski : Wersja 3.2: Uwzględnienie węzła Kutno – Łowicz. Deutch : Version 3.2: Berücksichtigung der Verbindung Kutno – Łowicz SRTD_RW_3.2_En.zip SRTD_RW_3.2_Fr.zip SRTD_RW_3.2_Pl.zip SRTD_RW_3.2_De.zip
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After you stop in pruszków, switch etcs to shunting mode (jazda manewrowa). Before deactivating the cab, make sure that shunting mode is off, by clicking same option. After cab change, etcs should load up properly. Works for me, hope will work for you as well.
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klasa826 started following Scenariusz Piotrków - Zgierz nie działa
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Scenariusz Piotrków - Zgierz nie działa
klasa826 replied to bartpuzio's topic in Zgłaszanie błędów [Tryb jednoosobowy]
Dzień dobry. U mnie również jest to jedyny scenariusz, który mi nie działa po zakupie nowego DLC. Proszę o pomoc! -
mlody_strazak998 changed their profile photo
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What annoys me about SimRail is that the track ties (track sleepers) only render when you're super close—if you look a bit further out, it's like they're not even there. There aren't any graphics settings that can fix this... I don't know why the developers don't fix this already... it really kills the immersion. Is there any way we can fix it ?
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🚀 SRTO VERSION 0.5.0 IS OUT NOW Release date: 02.10.2026 🎉 It's finally here! I'm happy to finally announce the release of version 0.5.0 of the SRTO project. It was a long stretch, with a lot of headaches, long days and even longer nights. But now it's finally here! 📋 Quick Overview With this version, the SRTO is no longer available on GitHub Pages. It now runs on its own platform, which gives me more control over the website and its content. The SRTO is also part of, and the beginning of, a future idea: the newly founded domain SimRail-Expert. 🌐 What is SimRail-Expert? SimRail-Expert is planned to become a small hub for tools like the SRTO, plus a few other small additions, for example a "Signals Guide". These additions and planned tools are still in development, so the SRTO is the only available tool for now. But stay tuned for what's to come! The new version of the SRTO is available at https://simrail-expert.de 🔌 SimRail-Expert's own API The new hosting also makes it possible to run a self-hosted API endpoint, which provides the SRTO and future tools with additional information. !!! The API endpoint is only allowed to be used by tools hosted at simrail-expert.de !!! External usage from other websites is forbidden! 📝 The Changelog 🆕 Major Changes 🚆 Timetable Delta Time New Feature: Timetable Delta Time is now visible right on the train. Due to this new feature, all existing map elements had to be remade to better align with the now "longer" trains. With that, the previous two screens have now been split into four screens: S1: Katowice <-> Włoszczowa Północ S2: Włoszczowa Północ <-> Warszawa S3: Sędzice <-> Łódź North / Gałkówek (not completely finished yet) S4: Rozprza <-> Pruszków 🖥️ UI Rework The UI has finally been reworked to its full potential. The currently selected screen is now visible in the header, with the clock aligned to the right. The selection of Screens and Servers is still in panels, but now aligned to the right underneath the button itself. The screen list now shows the start and end of the screen, as well as a brief overview of the route the screen covers. Available servers are now categorized into "Polski", "German", "International", and "Additional Server". Each server now also shows the current number of players in trains and stations, as well as the overall player usage on the server in percent. 🤓 Some nerdy information A lot of performance changes have been made in the background. Tracks are now custom commands parsed into Canvas Path2D. Annotations are now bundled into one element instead of several elements in one list. This saves a lot of lines in the data files. The data files are also "chunked" out to reduce the overall size of the main script file. 🗺️ Additional Changes All screens now have a different look due to the new, larger track layout 1️⃣ Screen 1 — Katowice <-> Włoszczowa Północ Added a short section of LK138 towards Szabelnia / Mysłowice. Tracks between DG and DZA are now "shifted" to better represent the placement of signals and platforms as they are in the game. 2️⃣ Screen 2 — Włoszczowa Północ <-> Warszawa Added station "Żyrardów" to the screen. Reworked station "Grodzisk Mazowiecki". Reworked station "Pruszków". 3️⃣ Screen 3 — Sędzice <-> Gałkówek The Łódź North region has been added to this screen. It's positioned below the rest of the screen. The additional track between Kutno and Łowicz Główny will be added in a later update. Reworked the APO "Męka". Reworked the APO "Kolumna" and "Dobroń". Reworked "Łódź Kaliska". Reworked "Łódź Widzew". 4️⃣ Screen 4 — Rozprza <-> Pruszków Rozprza and Piotrków Trybunalski are now next to each other. Koluszki and Skierniewice have been re-created from the ground up. Some differences are still there, but they are not very noticeable. Grodzisk Mazowiecki and Pruszków have been added to the screen.
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[patwrobel] Misja 4 - Cargo: Kraków - Płock
patryk.starzynski93 replied to patwrobel's topic in Scenarios
Aż tak daleko chyba mapa nie jest zrobiona, bo jakiś czas temu pochodziłem sobie luzem bez żadnego składu po terenie i mapa za Kutnem kończyła się na grupie towarowej na wyjeździe w kierunku Poznania i Włocławka. Chyba, że coś dorobili teraz, jak wypuścili odcinek z Łowicza do Kutna. -
The BR285 (TRAXX) Diesel Loco
BigVern replied to BigVern's topic in General Discussion [Multiplayer]
At least we have a workaround now, until/if the devs fix it... tl:dr to restart the engine, you first need to stop the train. Then go into the engine compartment and switch on the Webasto train heat. Back in the cab you need to operate the engine on switch on the RHS of the desk - I also found I had to press the generator and electric bus buttons too for the starter to work. -
The BR285 (TRAXX) Diesel Loco
Mr Murphy replied to BigVern's topic in General Discussion [Multiplayer]
Thrash ... hehh. Vern, I remember well the discussion where Richard Armstrong from Armstrong Powerhouse (creator of many sound expansion packs) explained what can be heard in the cab of Class 37 (famous for it's "thrash") and what You can never hear. The first what he said - when they had recording sessions this so called "thrash" was audible only outside or when You opened the cab window. In cab (windows closed) he didn't hear any "thrash" at all (or absolutely minimal). And afterwards, when listening recordings at his home studio, he was really surprised how well Class 37's cab was isolated so engine sounded completely different from what he was first expecting. In SimRail's BR 285 the difference between outer and in-cab engine sound feels not realistic. In-cab sound should be much softer, low frequencies dominating. Question is not only in sound level (volume) but more in different sound character. That's the point. And the more I'm listening different BR 285 cab videos the more I understand what's wrong in SimRail's version. Plus horn is not loud enough (just very old and known issue in almost all train sims) ... Been honest I was absolutely sure the biggest sound problems will arrive with first diesel engines. And they arrived. -
I tried that, and ended up in a situation where the game limited me to 20 km/h for apparently the entire return trip (I gave up eventually). The display doesn't go back to showing anything but that status message in the top left, it's like a disabled cabin.