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  3. June 2026 Full summary a vailable on the website: https://simrail.pl/multiplayer/month/2026-06
  4. Czerwiec 2026 Pełne podsumowanie dostępne na stronie: https://simrail.pl/multiplayer/month/2026-06
  5. Acabo de eliminar el antiguo Manual de uso - 0 y he subido una nueva versión (sin terminar) del que será el Manual del usuario - 0 . Mira a ver si puedes bajarlo ahora. Insisto: Ten en cuenta que este nuevo manual no está terminado aún (he de repaginarlo, renumerarlo y completar algunos capítulos que faltan). SimRail - Manual del usuario - 0.pdf
  6. margi1

    IC 5422 Doker

    Dzięki za uwagi. U mnie nie było problemu z przejazdem przez Łazy, możesz podesłać plik log?
  7. Dear RailFans, A brand-new route is coming to SimRail - The Railway Simulator! We're thrilled to announce the upcoming Łódź North Region DLC, bringing you 140 km of faithfully recreated tracks across the northern lines of the region. The DLC brings two brand-new single-track routes, each with its own distinct character. The first runs from the Kutno junction through picturesque Witonia and historic Łęczyca all the way to Zgierz, the official gateway to the Łódź Railway Junction. The second heads from Zgierz north to Łowicz, where small stations with just a single passing track become a true test of traffic management, one delay can block an oncoming train and send disruptions cascading across the entire line. Along the way you'll pass atmospheric stops and historic station buildings in Witonia, Łęczyca, Ozorków and Grotniki, before arriving at Łowicz, a major junction where the single-track lines give way to the double-track Łowicz–Skierniewice main line and a completely different driving experience. Take control on both sides of the operation: step into the driver's cab and keep precisely to the timetable, or take a seat at the dispatcher's panel and decide which train to let through and which to hold. The route is fully compatible with your existing SimRail rolling stock and DLC, and connects to the existing routes around Łódź and the line to Warsaw. The Łódź North Region DLC is coming soon, stay tuned for the release date! See you on the tracks, The SimRail Team
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  8. Pomysł fajny. Nad wykonaniem trzeba chyba jeszcze popracować: Wiadomo, że w czasie przejazdu będzie przeskok, bo na SimRailowej mapie nie ma torów przez Częstochowę. Ale wypadałoby uprzedzić mechanika (wyświetlić komunikat), że taki przeskok nastąpi. Może wygasić ekran symulacji na czas tego przeskoku. Patwrobel w swoich scenariuszach fajnie to robi, można podejrzeć, zapytać. Po przeskoku pociąg stoi kilka metrów od semafora. Można respawnować pociąg w ruchu, na pełnej prędkości i w odległości np. 1-1,5 km przed tym semaforem. W jaki sposób – patrz poprzedni punkt. Po przeskoku, przynajmniej u mnie – kłopoty. Nie mogę zmieniać widoku, klawisze: 2, 3, 4, 5, 6 (te nie numeryczne) – nie działają. Oba rozkłady, papierowy i cyfrowy (od Zawiercia) się ładują ale cyfrowy nie ma oddziaływania na symulację. Symulacja nie widzi, nie zalicza postoju w Zawierciu, nie wyświetlają się w HUD informacje o następnym semaforze, ograniczeniach prędkości, itp. Coś jest nie tak. Po wyjeździe z Zawiercia utknąłem przed semaforem z S1 przed wiaduktem. I musiałem przerwać. I jeszcze jedno. Wiem, że to może regionalizm, ale jak słyszę "Słychać ciebie dobrze" - to przypomina mi się, jak ulicą szedł ojciec z małym synkiem. I nagle ten synek mówi: - Tato, patrz! Ten pan się ciebie kłania. - Nie ciebie, tylko tobie. - Mi? - Nie mi, tylko mnie. - No przecież mówiłem, że ciebie! 🤣🤣🤣 Tak to brzmi jakoś bardziej naturalnie: - Słychać cię dobrze. - Dzięki, ciebie też.
  9. Czy jest szansa dodania scenariusza do warsztatu steam? Osoby grające na GeForce now nie są w stanie grzebać w plikach lokalnych.
  10. Last week
  11. Na pewno nie wszyscy mają folder 99_CustomScenarios. Ja też go nie mam. Otwórz folder ze sceneriami SimRail, zazwyczaj: C:\Program Files (x86)\Steam\steamapps\common\SimRail\SimRail_Data\StreamingAssets\Sceneries Tam wybierz sobie i otwórz folder którejś scenerii, np: Łódź_1, Łódź_2 i tam wypakuj plik IC 5422 Doker.zip. Scenariusz IC 5422 Doker znajdziesz w SimRail, (wśród innych scenariuszy) – w tej scenerii, do której wypakowałeś plik zip.
  12. Program nie działa. Wywala błędy ciąle
  13. Czesc mam pytanie , nie znalazlem folderu 99_CustomScenarios czy moglbys pokazac?
  14. Unfortunately, this is not a "bug". It is just how the map works and the data is being published by SimRail. If a train has more than 5 kilometers to the next signal, the data simply returns "null", so there is no information on the next signal. The way the train still gets shown on the map is by predicting the next signal which in this case is only "2439_LC_Z2" because left track usage can't be predicted. This is why 154035 shows over 412032 cause his signal is more than 5 kilometers away despite driving on the left track. I could've made some kind of extra logic to it to prevent wrong prediction, but this can cause more wrong predictions. And why train 154035 has overridden train 412032 visually is because I haven't accounted that in the new logic of 2 trains having the same SignalInFront. The new update has a new logic checking which train is closest to the next signal if two trains share the same signal (commonly caused by a train passing a red ABS signal). But I haven't accounted for this kind of situation where a train has "null" as SignalInFront given. But I appreciate your report! It still is a bug report regarding two trains sharing the same signal with one train having "null". I will note that. Thank You! 🙂
  15. And another bug. As dispatcher in Galkowek I ran train 412032 on the right track towards Lodz Olechow and train 154035 on the left track. However, 154035 appeared on the right track, overwriting 412032. Interestingly, while hovering over the label for 154035, I got shown the details for 412032. After 412032 has arrived at Lodz Olechow, everything turned back to how it should be, showing 154035 on the left track.
  16. Restart Steam.
  17. After launching the game, two intro splash screens are shown, followed by a black screen. The game does not crash and shows no error message, but the process stays alive and keeps the CPU/GPU under heavy load (fans at 100%). It hangs indefinitely, stuck in a loop rather than an OS-level freeze. Reproduces consistently across multiple relaunches. Game file integrity was verified via Steam ("Verify integrity of game files") — all files passed, yet the issue persists. Build: SimRail buildid 22821467, Unity Engine 2023.1.8f1 (ab88ac34d80c) System: NVIDIA RTX 3060 (driver 32.0.16.1074), Direct3D 11.0, Windows 11 Pro Key log excerpts: [15:38:52]: Initialize engine version: 2023.1.8f1 (ab88ac34d80c) [15:38:52]: Direct3D: [15:38:52]: Version: Direct3D 11.0 [level 11.1] [15:38:52]: Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504) [15:38:52]: Driver: 32.0.16.1074 [15:38:53]: Loading bundle shaders.unity3d [15:38:53]: Unknown error occurred while loading 'archive:/CAB-455f44dd3cf19640cc3b6a5a005be4bd/CAB-455f44dd3cf19640cc3b6a5a005be4bd'. [15:38:53]: Unknown error occurred while loading 'archive:/CAB-17fea419f36b00a9a80d0ac52877012d/CAB-17fea419f36b00a9a80d0ac52877012d.sharedAssets'. [15:38:53]: Unknown error occurred while loading 'archive:/CAB-6eda65033d4c1f0c2741a460400e3106/CAB-6eda65033d4c1f0c2741a460400e3106'. [15:38:53]: Unknown error occurred while loading 'archive:/CAB-a044b787b0d75e1f854877102b05a9fd/CAB-a044b787b0d75e1f854877102b05a9fd'. [15:40:48]: The AssetBundle 'shaders.unity3d' can't be loaded because it was not built with the right version or build target. [15:40:48]: Loading bundle shaders.unity3d [15:40:48]: Unknown error occurred while loading 'archive:/CAB-455f44dd3cf19640cc3b6a5a005be4bd/CAB-455f44dd3cf19640cc3b6a5a005be4bd'. Scale: over a single ~2m40s hang session, the error repeated 386,524 times, growing the log to 90+ MB.
  18. musiałby ktoś robić w edytorze i dawać jako mod jeśli już a tak to faktycznie nie liczyłbym na edytor tras a na pewno przez bardzo długi czas.
  19. Pues siguen caídos estos enlaces. He visto que otros ficheros adjuntos de otros hilos y usuarios del foro también están caídos... ¿Considerarías compartirlos conmigo por otro medio, por favor? (enlace de Google drive o similar por privado o similar) ¡Muchas gracias!
  20. W życiu nie uwierzę, że twórcy udostępnią edytor tras. A szkoda. Brakuje też zewnętrznych twórców tras i lokomotyw.
  21. Co wy macie do tych punktów karnych/doświadczenia. Należy zwracać uwagę na trasie maszynistom, którzy popełniają błędy. Nie dość, że w grę gra w większości ta sama grupka osób to jeszcze chcecie zrażać nowych graczy. Mam już 700 godzin w grze i powoli nie ma co robić 😕 Rozumiem, że w realnym życiu maszynista/dyżurny robi pół życia na tej samej trasie/dyżurce. Tylko, że graczom nikt za to nie płaci. Jazda składem towarowym o Vdop=80kmh ze Strzałek do Olszamowic to jest katorga. Zwłaszcza, że często trzeba na boku odstać 30 minut aby przepuścić 3 pendolina.
  22. In Lodz Widzew are the letters missing, indicating the jump of the single-track line towards Zgierz.
  23. Earlier
  24. 🚆 SRTO Update — v0.4.0-alpha A new major update for SRTO is now available! This release brings the second screen of the Łódź Voivodeship close to completion and introduces a new quality-of-life feature: player names in the train hover tooltip. ✨ Added 🗺️ Second Screen Expansion The second screen has now been completed in its current form. It now includes: Koluszki Skierniewice the remaining section of the line up to the entry signals of Grodzisk Mazowiecki Please note: This layout is still subject to change. I am planning to increase the spacing between tracks, so both the first and second screen will receive significant visual changes over the next updates. 🚆 Player Names Train hover tooltips now display the name of the player currently driving the train. Dispatcher names are planned for a future update and will appear in a dedicated information tooltip for each signal box or dispatching station. 🔧 Fixes & Improvements Signal Boxes Reworked the appearance of signal box symbols. Added proper rotation so they now match the dispatcher's operating direction - thanks to Pospec76502 for making this suggestion! User Experience Added a "New Version" notification. Existing users will automatically be informed about new releases. First-time users will not receive the notification. Added a Changelog page, accessible from the Options menu. Map Improvements Added the missing "Józefinów" label. Added the missing switch at Łódź Lublinek - thanks to GoDaddy for reporting this issue Corrected the position of the Opoczno Południe signal box - thanks to Pospec76502 for reporting this issue Added the missing po for Łódź Radogoszcz Zachód between Łódź Żabieniec and Zgierz. Removed the destination texts "to Koluszki" and "to Gałkówek" and added the missing Żakowice po. Fixed incorrect signal names between Zawiercie and Góra Włodowska / Myszków - thanks to LeProblemo for reporting this issue Fixed an issue where two trains occupying the same signal could cause the wrong train to be rendered. The map now correctly displays only the train closest to the signal - thanks to DazT for reporting this issue 🛣️ Roadmap – What's Next? The next updates will mainly focus on improving the readability of the track layout. Instead of using 60 px per track, I decided to increase the spacing to 100 px per track. This will provide enough room for future gameplay features, such as displaying train delays and additional operational information without cluttering the map. You can already see this new layout around Koluszki and further towards Żyrardów, and it will gradually be applied to the rest of the map. Planned Feature: Train Information Window Another feature currently in development is a movable train information window. Clicking on a train will open a small draggable panel that keeps all relevant train information visible, eliminating the need to keep hovering over the train. 📋 Trello Roadmap If you're interested in everything that's currently planned for SRTO, be sure to check out the SRTO Trello Board, where I regularly update upcoming features, ideas, and development progress. ❤️ Thank You! As always, thank you to everyone testing SRTO, reporting bugs, suggesting new features, and providing feedback. Your support and ideas continue to shape the project, and every report helps make SRTO better. 🚉 Looking forward to hearing what you think about v0.4.0-alpha!
  25. It would be nice to have vehicles and pedestrians at railroad crossings. As a dispatcher, whenever I look at the crossing cameras, it always feels way too quiet. And if future updates could let players actually play as a crossing attendant, that would be awesome.
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  26. I have recorded a video since it's easier to explain that way. My initial impression was that the brakes bring the train to a stop too quickly, but I'm not an expert on the topic and can't speak to its accuracy. ty2braking.mp4
  27. Mogło się zdarzyć, że za Tobą jechał pociąg, pominął semafor SBL i na Ciebie najechał.
  28. Could you provide more details, please? I cannot reply without knowing more about what happened.
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