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  2. Today
  3. Right, enabling shunting seems to get me through the process of changing trains. Afterwards, I cannot get back to ETCS surveillance. No matter what I do, I get stopped for "runaway train movement" after entering all train data and trying to go through the signal; I can get going in SHP mode, but there is no block entry so I just get stuck in there, which is "fun" without track signage or any meaningful track maps. The scenario then proceeds to serve an almost impossible emergency stop, and after slipping through the red signal the train gets completely stuck. Also, it's not possible to save because, well, ETCS cannot be saved. Guess I'll put this one back on the pile of shame and check back in a year, maybe it's become more accessible or something.
  4. Pressing the "shunting" option does not appear to do anything, from what I've seen I should get a little old-fashioned switcher locomotive symbol though. Are there any preconditions that need to be met before it works? (edit) It seems like I have to hold the "shunting" option pressed for a few seconds and release to actually request it. Will try it in the scenario.
  5. You kept etcs in isolation mode? That is should not he able to limit you at anything.
  6. RWag64

    My SRTD

    English : Version 3.2 : Inclusion of the Kutno – Łowicz junction. Français : Version 3.2 : Prise en compte de la jonction Kutno - Lowicz Polski : Wersja 3.2: Uwzględnienie węzła Kutno – Łowicz. Deutch : Version 3.2: Berücksichtigung der Verbindung Kutno – Łowicz SRTD_RW_3.2_En.zip SRTD_RW_3.2_Fr.zip SRTD_RW_3.2_Pl.zip SRTD_RW_3.2_De.zip
  7. After you stop in pruszków, switch etcs to shunting mode (jazda manewrowa). Before deactivating the cab, make sure that shunting mode is off, by clicking same option. After cab change, etcs should load up properly. Works for me, hope will work for you as well.
  8. Dzień dobry. U mnie również jest to jedyny scenariusz, który mi nie działa po zakupie nowego DLC. Proszę o pomoc!
  9. What annoys me about SimRail is that the track ties (track sleepers) only render when you're super close—if you look a bit further out, it's like they're not even there. There aren't any graphics settings that can fix this... I don't know why the developers don't fix this already... it really kills the immersion. Is there any way we can fix it ?
  10. 🚀 SRTO VERSION 0.5.0 IS OUT NOW Release date: 02.10.2026 🎉 It's finally here! I'm happy to finally announce the release of version 0.5.0 of the SRTO project. It was a long stretch, with a lot of headaches, long days and even longer nights. But now it's finally here! 📋 Quick Overview With this version, the SRTO is no longer available on GitHub Pages. It now runs on its own platform, which gives me more control over the website and its content. The SRTO is also part of, and the beginning of, a future idea: the newly founded domain SimRail-Expert. 🌐 What is SimRail-Expert? SimRail-Expert is planned to become a small hub for tools like the SRTO, plus a few other small additions, for example a "Signals Guide". These additions and planned tools are still in development, so the SRTO is the only available tool for now. But stay tuned for what's to come! The new version of the SRTO is available at https://simrail-expert.de 🔌 SimRail-Expert's own API The new hosting also makes it possible to run a self-hosted API endpoint, which provides the SRTO and future tools with additional information. !!! The API endpoint is only allowed to be used by tools hosted at simrail-expert.de !!! External usage from other websites is forbidden! 📝 The Changelog 🆕 Major Changes 🚆 Timetable Delta Time New Feature: Timetable Delta Time is now visible right on the train. Due to this new feature, all existing map elements had to be remade to better align with the now "longer" trains. With that, the previous two screens have now been split into four screens: S1: Katowice <-> Włoszczowa Północ S2: Włoszczowa Północ <-> Warszawa S3: Sędzice <-> Łódź North / Gałkówek (not completely finished yet) S4: Rozprza <-> Pruszków 🖥️ UI Rework The UI has finally been reworked to its full potential. The currently selected screen is now visible in the header, with the clock aligned to the right. The selection of Screens and Servers is still in panels, but now aligned to the right underneath the button itself. The screen list now shows the start and end of the screen, as well as a brief overview of the route the screen covers. Available servers are now categorized into "Polski", "German", "International", and "Additional Server". Each server now also shows the current number of players in trains and stations, as well as the overall player usage on the server in percent. 🤓 Some nerdy information A lot of performance changes have been made in the background. Tracks are now custom commands parsed into Canvas Path2D. Annotations are now bundled into one element instead of several elements in one list. This saves a lot of lines in the data files. The data files are also "chunked" out to reduce the overall size of the main script file. 🗺️ Additional Changes All screens now have a different look due to the new, larger track layout 1️⃣ Screen 1 — Katowice <-> Włoszczowa Północ Added a short section of LK138 towards Szabelnia / Mysłowice. Tracks between DG and DZA are now "shifted" to better represent the placement of signals and platforms as they are in the game. 2️⃣ Screen 2 — Włoszczowa Północ <-> Warszawa Added station "Żyrardów" to the screen. Reworked station "Grodzisk Mazowiecki". Reworked station "Pruszków". 3️⃣ Screen 3 — Sędzice <-> Gałkówek The Łódź North region has been added to this screen. It's positioned below the rest of the screen. The additional track between Kutno and Łowicz Główny will be added in a later update. Reworked the APO "Męka". Reworked the APO "Kolumna" and "Dobroń". Reworked "Łódź Kaliska". Reworked "Łódź Widzew". 4️⃣ Screen 4 — Rozprza <-> Pruszków Rozprza and Piotrków Trybunalski are now next to each other. Koluszki and Skierniewice have been re-created from the ground up. Some differences are still there, but they are not very noticeable. Grodzisk Mazowiecki and Pruszków have been added to the screen.
  11. Yesterday
  12. Aż tak daleko chyba mapa nie jest zrobiona, bo jakiś czas temu pochodziłem sobie luzem bez żadnego składu po terenie i mapa za Kutnem kończyła się na grupie towarowej na wyjeździe w kierunku Poznania i Włocławka. Chyba, że coś dorobili teraz, jak wypuścili odcinek z Łowicza do Kutna.
  13. At least we have a workaround now, until/if the devs fix it... tl:dr to restart the engine, you first need to stop the train. Then go into the engine compartment and switch on the Webasto train heat. Back in the cab you need to operate the engine on switch on the RHS of the desk - I also found I had to press the generator and electric bus buttons too for the starter to work.
  14. Thrash ... hehh. Vern, I remember well the discussion where Richard Armstrong from Armstrong Powerhouse (creator of many sound expansion packs) explained what can be heard in the cab of Class 37 (famous for it's "thrash") and what You can never hear. The first what he said - when they had recording sessions this so called "thrash" was audible only outside or when You opened the cab window. In cab (windows closed) he didn't hear any "thrash" at all (or absolutely minimal). And afterwards, when listening recordings at his home studio, he was really surprised how well Class 37's cab was isolated so engine sounded completely different from what he was first expecting. In SimRail's BR 285 the difference between outer and in-cab engine sound feels not realistic. In-cab sound should be much softer, low frequencies dominating. Question is not only in sound level (volume) but more in different sound character. That's the point. And the more I'm listening different BR 285 cab videos the more I understand what's wrong in SimRail's version. Plus horn is not loud enough (just very old and known issue in almost all train sims) ... Been honest I was absolutely sure the biggest sound problems will arrive with first diesel engines. And they arrived.
  15. I tried that, and ended up in a situation where the game limited me to 20 km/h for apparently the entire return trip (I gave up eventually). The display doesn't go back to showing anything but that status message in the top left, it's like a disabled cabin.
  16. You could turn off the train protection (both SHP and ETCS) by activating etcs isolation mode. You can do this using the swicht on the cabin back wall. Then etcs will only shiw a very simple spedometer and close its emergency vrake valve and it will be unable to do anything else (such as forcing you to stop).
  17. Normalnie bym przyznał rację, że to idiotyczne, ale zauważyłem, że serio zaczęli się starać bardziej. Kto wie. Kasę mają jakby co, bo doją ludzi równo od lat na setkach drogich DLC, a robienie DLC teraz zlecają innym (lepszym od siebie) firmom. Nie mają więc takich problemów jak malutka drużyna SimRail, która coś długie po godzinach tylko, bo im inwestor zakręcił kurek.
  18. Brakuje zapowiedzi stacji Niedźwiada łowicka Zosinów, Złotniki Kutnowskie, w trybie maszynisty.
  19. I've been trying to run the "Pruszkowski's Intermodal" scenario for some time. After arriving in Pruszków and trying to shunt, the ECTS screen eventually goes blank to the "EVC not connected!" message and cannot be revived. This seems to be a bit of a total blocker, since it feels very much like ECTS remains active in the background and will stop you if you try continue shunting. Searching the web doesn't bring up much productive other than a few reports that might be somewhat related, although most seem to be related to multiplayer. Is there any way to actually get through that scenario, or run anything involving ECTS successfully? I'd hate wasting more time on something that's just broken.
  20. I can see what the issue is now. The save game is loading with the engine shut down. So how do I restart it?
  21. Przedluzy sie ale w tym momencie tworzę inny "kombajn" i chce go skończyć i udostępnić. Wówczas przedłużę ten do Kutna
  22. Ahoj! Chciałbym wam przedstawić kolejny scenariusz mojej produkcji, który był robiony przez ostatnich kilka dni: [Ł] Skierniewice-Kutno Opis scenariusza: Scenariusz rozpoczyna się na torach odstawczych w Skierniewicach. Przygotowujemy skład i manewrujemy nim w perony. Zgodnie z rozkładem jedziemy jako Ł 99659 do Kutna przez Łowicz, z mijanką w Żychlinie, a także Starą Wieś. Po skończonym kursie odstawiamy się na grupę postojową, gdzie kończymy naszą służbę. Czas scenariusza: ok. 70-75 minut Pogoda wraz z taborem są konfiguralne, więc każdy znajdzie coś dla siebie. Scenariusz posiada własną ścieżkę dźwiękową wraz z napisami w języku polskim i angielskim. Co zrobić aby zagrać w scenariusz: Otwórz link ze Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3663361499 Zasubskrybuj zawartość. Paczka pobierze się automatycznie. Po pobraniu paczka powinna być widoczna i scenariusze w niej zawarte gotowe do grania. Życzę udanej zabawy i powodzenia. ~Adamk107
  23. I don't mind hearing some external sound in the cab, or it would get quite boring - I'm quite pleased most of the classic diesels in TSW allow you to hear the "thrash" while in cab view. With regard to the power handle and brake release, I can understand that as I described continuing on from a station stop in the original session, but when I reloaded the game it was not coming back even after ten minutes. So I maintain there is a bug there with the scripts not restoring properly, maybe even the engine had shut down - can it even be restarted by the player. If/when the devs post my bug report, let's see what they have to say on that.
  24. teraz entuzjastycznie czekam na przedłużenie scenariusza aż przed Florek 😊
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