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  2. Brawo, nigdy mi się coś takiego nie udało 😉
  3. Today
  4. Mogę się pochwalić? Mogę? Pierwszy raz bez żadnego błędu... No co, każdy kiedyś zaczynał, co, nie? 😉
  5. Hello, please be patient, devs will surely reply u.🙂
  6. Hello, please be patient. Bugs need to be checked and are approved gradually.
  7. Whats up with the weather? In SP you can choose weather if the senario maker prpgrammed it. Afair all simrail made scenario's got this weather stuff now.
  8. Sometimes its fast, sometimes its slow. It can take this long. Its a very small team. On the other hand, it can be frustrating nontheless.
  9. Yesterday
  10. Have to ask as I posted two bug reports in the SP bug reporting forum 10 - 14 days ago and neither has been approved for public view, or even looked at if the view count is accurate, let alone declared as a valid new bug or a duplicate. I love SimRail and looking forward to the next DLC release(s), but at times this forum seems largely abandoned. I know there is Discord (which I don't use) and the actual Steam Discussion forum itself but if this board was set up specifically by the developer it now seems rather neglected.
  11. I experience something very similar running on Linux, glad to know this is also a Windows issue. In my experience this is a totally random situation - most of the times it happens when driving at random points, but sometimes it happens even when you just load the scenario. I lowered graphics settings - LOD bias, disabled mipmap streaming and set textures to 1/2 res, lowered render distance to 1250m, tweaked some other settings but still it eventually falls apart. When it happens Linux closes the game because it hogs my entire 32GB RAM. Logs in game have very interesting bits, especially "[2026-09-04 17:44:07]: Unloading 1347 unused Assets to reduce memory usage. Loaded Objects now: 1036014." - 1 million objects? And then followed by a bunch of messages or errors from game scripts. I do think this is related to the game randomly loading way too many copies of the same object. When going from Warszawa Wschodnia to Warszawa Centralna in Łódź-Warszawa DLC I had two cases where I somehow managed to control the game and get some extra symptoms. First time I managed to enter pause menu in 2 FPS just as it happened, navigated to graphics settings and lowered render distance by 200 meters. The game started running smooth again, but after driving for 200 meters the framerate dropped again - presumably the 1 million of objects that were loaded had to be processed and rendered by the game again. Second time I reached Warszawa Centralna and the framerate dropped again, however this time I happened to workaround it by pointing the camera at the floor - must've been a part of the scenery in the Warszawa Centralna station that got loaded in 1 million copies again and frustum culling optimized it out, which let me drive past it. Once I left the station and the tunnels it was fine. I do want to point out that this does not necessarily happen just in Warszawa. First time it happened to me when arriving in Skierniewice from Łódź on an IC Łódź-Warszawa route. Just today (log attached - SimRail_log_2026-09-04_16-11-07.txt) I tried doing the regional Skierniewice-Warszawa route in Impuls 2 and just as it loaded it lagged and eventually the kernel stopped it. Similar with the other log - SimRail_log_2026-09-04_17-40-43.txt - where just as I started to set up ED250 on Kraków-Warszawa EIP scenario, the framerate tanked and eventually the game got stopped by the system again.
  12. You can find the same guide with the images here. It's very in depth and usefull. https://wiki.simrail.cz/How_to_operate_relay_line_block_equipment/en
  13. Oh, and I forgot to mention the introduction of neutral zones, of course, and increasing the adjustability of weather and time of day since we're talking about a simulator. No reaction from the developers?
  14. GTX1080+i7 7700K + SSD I can run this game before but unable to enter main menu .
  15. Last week
  16. How much more time we have to wait for the editor to make my own map and trains?
  17. I had similar issues. It was related to the KCP/UDP packets and my ISP was either throttling me back or disabling it during certain hours. It would work if I used a hotspot, as the above user mentioned. I then tried a free VPN and that also worked for me since now my ISP had no idea what I was doing. In the end, I used the VPN only for the hours when I couldn't connect and then switched ISP's. I don't need the VPN with the new ISP, and can connect any time of the day now.
  18. It's still broke, regardless of loco. Tried with both Traxx and Dragon 2. When arriving at Pabianice I am told to change cabs and radio back. But at that point I have not yet gone past the exit signal, which stays red forever. So changing cabs and going in the other direction would just keep me on track 1, never reaching wagons on track 5. Still, changing cabs and calling dispatcher triggers no reply, as you'd expect. It's a shame really, that so many of the DLC scenarios just don't function. I get it's hard to keep them up to date with updates, but... I mean.. I paid good money for this content.
  19. You are right: a rotated view would utilize a widescreen display better at little stations with one or two lines. As I said, I will look into it when I rework the rendering code some day.
  20. The game has not yet been updated. Probably patch will drop with add-on to latest DLC, so mid-September.
  21. Hello, I just tested today with two different locomotives and still stuck at 10/500. Can you offer some info on what you used to test? Thank you!
  22. Dear developers! I have been supporting the team since the beginning by purchasing all of their products on the first day, and I congratulate you on your achievements so far. I know the team is small compared to other major developers. But my question is, when do you plan to finally redesign or expand the entire sound system, since the team has considered simulation to be the most important thing since the beginning? In my opinion, this is one of the weakest parts of the simulation at the moment. The echo of tunnels, bridges and overpasses is missing, for example, the external sounds are not loud enough compared to the internal sounds, for example, with the windows rolled down, and where even the wind sounds are not present. The rolling and friction sounds of the TY-2 wheels are missing or quiet, the existing clicking sounds passing through the gears are very thin, not strong enough. It would be great if there were ambient sounds for the stations and more voiceovers. I think these are very important, because in a home simulator, sounds contribute more to lifelike driving due to the lack of physical sensation. My other problem is that it would be nice to have a little more varied route besides the many agricultural areas, I especially miss the mountainous lines, even if they only focus on the Polish lines. Would Poland be so flat and boring in reality? All the routes have almost the same atmosphere. Maybe a new route close to the Slovak mountains? Is there such a mountainous route in Poland? And then I haven't even mentioned the view system with little variability and the possibility of free roaming in the cars. What do you think about this, because I would really like to update the game's Core on these topics? Thank you for your attention and I look forward to your respectful answer.
  23. Trying too keep stuff moving when a problem has arised that was not delibaratly created/invented, should not be seen as a punishable "event". Espesially since you coördinated with the train driver and did not force him into stuff he did not want to be in.
  24. Es wäre gut, wenn dieses Tool im Bereich Webanwendungen zu finden wäre.
  25. Es fragt hier niemand nach, da das Gewünschte schon lange angekündigt wurde. Auf den Discord-Servern wird auch immer wieder kritisiert, dass die Umsetzung solange dauert und aus Spielersicht zu wenig Priorität genießt. Nobody is asking about it here, as the requested feature was announced a long time ago. On the Discord servers, there is also repeated criticism that it is taking so long to implement and that, from the players’ point of view, it is not being given enough priority.
  26. Fajny bajer, ale jednak kłuje w uszy, gdy stacją docelową są Jackowice czy Warszawa Grochów. Można byłoby to zmienić, by składy 19xxx i 91xxx miały swoją stację docelową w Warszawie Wschodniej i Łomży Głównej?
  27. I also thought it was a mistake, but yours is a very reasonable explanation that justifies the fact that it happens on all routes.
  28. RWag64

    My SRTD

    English : Version 3.1.1: Bug fix and minor graphical tweaks (see 2 posts above, at the bottom of page 2). Français : Version 3.1.1 : Correction de bug et petits détails graphiques (voir 2 posts plus haut, en bas de la page 2). Polski : Wersja 3.1.1: Naprawiono błędy i poprawiono drobne szczegóły graficzne (patrz 2 posty wyżej, na dole strony 2). Deutch : Version 3.1.1: Fehlerbehebungen und kleinere grafische Details (siehe 2 Beiträge weiter oben, unten auf Seite 2).
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