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Hello! It looks that what I'm the best at is asking questions. 🤣 Would it be possible to have the stations in the vertical axis and the hours in the horizontal one? Something similar to this: https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKZZM8YEL3Oyv1zzumWAQtKVkbL3VU7lm1OxV_na0xmzTP1EgU0b9ibmQ060TeE0oCIOsejS2IybXlxEqOpuG0jl1xYRQNlyY9oh9Am7IHY1fgBeiMsRQGUhnNUxN1Q8rwupc9UMfniDmB/s1600/MALLA.jpg From here: https://blog.comofuncionanlostrenes.es/2012/12/puesto-de-mando-y-ctc.html
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A magnificent scenario, though the channel switching was a bit confusing. Thank you for your work.
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0x8000ffff started following More passengers
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Ultimately, it would be enough if passengers just got on the trains instead of having picnics on the platforms, and the trains weren't running empty.
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Тимофей Мирошниченко joined the community
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SRTO: SimRail Track Overview - The first look
Kaito Kid replied to TrueVirus's topic in WWW Applications
👍 Imma try to simplify it, the excess of information that gives the STRO even when zoomed, wouldn't happen if I only had the stations that I wanted in the STRO, even with the extended view this happens. Let's say I would like to have only represented Katowice Zadodzie <-> Sosnowiec Glowny/Poludniowy <-> Bedzin, everything but that, would remain hidden, so the STRO would have a dropdown list that looked somewhat like: From [Station] <-> To [Station], in the case shown would be, From [Katowice] <-> To [Bedzin Miasto], looking somewhat like this: (Edited: Forgot to set opacity to "100" in Katowice Zawodzie. 😅) Or something similar to this: But I guess repositioning stations like this, would be waaaaay to complicated, or at least it what it looks like to me. 😂 This, together with the veil, would be a good option too and would look like something somewhat to the 1st picture that I posted. I tried opening a second browser tab but it didn't load any trains or stations... How does that work? -
Wraz z wprowadzeniem w SimRail streamingu tekstur, pojawiła się opcja pozwalająca poprawić wydajność, poprzez usuwanie z pamięci nieużywanych aktualnie (w danej chwili) tekstur. Pozwala to oszczędzać RAM oraz VRAM i nie dopuszcza do ich "przeładowania" z upływem czasu symulacji. Opcja jest dostępna po załadowaniu się symulacji (rozpoczęciu scenariusza w Single lub jazdy w Multi) w menu otwieranym klawiszem F8. Należy kliknąć tam przycisk "MipMap Str." W oknie, które się otworzy zaznaczamy opcję "streamingTextureDiscardUnusedMips" Niestety, ta opcja nie jest zapisywana na stałe. Po jej włączeniu obowiązuje ona we wszystkich scenariuszach na Single i jazdach na Multi ale tylko podczas aktualnej "sesji". Co oznacza, że trzeba ją zaznaczać za każdym razem gdy uruchamiamy SimRail, w pierwszym scenariuszu na Single lub w pierwszej jeździe na Multi.
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PRO servers, e.g., PL 2, IN 2
jokka83 replied to KIEROWNIK's topic in Suggestions for improvements [Multiplayer]
I'm not convinced that player hours as a requirement will solve some of my issues that makes me want a pro server. I don't have the answer to this, but I think a third party server can be the answer, but no such solution I think is realistic.- 1 reply
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Do you really need the passengers to be a server thing? I think it would be fine if the passengers was just a local thing and the player can adjust it as what fits.
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More passengers
Wocka-Wocka replied to tim7363's topic in Suggestions for improvements [Multiplayer]
I totally agree. So maybe I should just add another idea (which potentially could grow the "business case" for however doing the decisions today) Why not add a simulation layer that mimics passengers tickets? Meaning: If a train has such a big delay that a passenger will miss a connecting train, AND that passenger has a "A-to-B-to-C" ticket, then this will "cost" the train company some money to re-book (or pay a taxi) to reach the destination. At least European Union is currently creating new rules that train companies will get a responsibility for getting a passenger A-C Here this platform could start simulating this, and give data on "how to prioritize when trains are late, or cancelled" A ticket system will also give the effect of responsibility for the driver (a bit like the original post suggest) Where building this in code gives ability to show real time graphs of your train, and currently affected passengers Today (at least in my country) the conductor is CONSTANTLY working out how to help (late) passengers to reach their destination (due to delay) This needs to be automated, and these kind of simulators could help build those algorithms (and later on: tools) So yes: In the end the game developers "could" be pretty non-interested in passenger simulation. But if I personally were doing the business calculation, I still see potential giving passenger simulation some resources. "Multiplayer-Players" are more "real" in simulating delay events than the current dispatching AI, which constantly making the same mistakes at EXACTLY the same parts of the timetable. If any game developer reading this international section, feel free to contact me (I also speak some bad Polish, haha) if you want some ideas. 😎 -
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SRTO: SimRail Track Overview - The first look
TrueVirus replied to TrueVirus's topic in WWW Applications
Nah, you're good. Well, a "veil" or just borders you can drag would indeed be much easier than spacing the rows, but some rows do slightly overlap with others. And about that station thing: I'm not really sure what you mean by that. By creating a selectable list where the user can select or "enable/disable" stations and/or abs-tracks, this would achive exactly this. And by enabling the option "Extended View" you can drag it yourself wherever you want it. What I really can't do is to move for example Dabrowa Gornicza to the right of Bedzin because everything has kind of it's designated place. If I want to do something like that, I need to make a "shift"-value for every data node and say "if Bedzin, then shift this, if so then so" and so on. And that would make a big mess in logic and data. A friend of mine used to just open two windows and align them next to each other, one showing for example Lazy Lc - Lazy (B) and the other one Lazy La, looking then like this: I then had the idea of just rendering a second screen right next to each other, with either a simple line between them or just no line. You can then adjust both views seperatly and align them next to each other. This idea would make a "Dabrowa Gornicza next to Bedzin" simple, but the user has to do it himself instead of being a user-friendly option of "Show Dabrowa Gornicza next to Bedzin". Well, sometimes the user still has to do something and can't fully rely on the person making the application. This would also result in the data being exactly the same. The is no de-synced data between two browser windows and the Header/Footer would also be only one. What do you think about this idea of two screens being next to each other on the same website? -
SRTO: SimRail Track Overview - The first look
Kaito Kid replied to TrueVirus's topic in WWW Applications
That's why I threw the "velo" option, little that I know about coding, in my mind sounds more simple to make a "veil" that hides things rather than "spacing" the rows. About the stations, maybe instead of a list, have the possibility to draw then from A <-> C for example? Theoretically this should be more simple, as it would "draw" less stations that what it actually brings to the screen? Or would this be also heavy editing? Sorry if I sound like a pain in the arse. 😂 -
SRTO: SimRail Track Overview - The first look
TrueVirus replied to TrueVirus's topic in WWW Applications
I think you probably mean space between each row. That would be possible indeed, and a dragable cover to hide things at the top and/or bottom can also be more or less included. I see what I can do. I will talk about that with some friends who use this application as well and what they think about your ideas! 👍🏻 But any changes to the actual screen will also be changes to either heavy logic or actual data editing. So for example, moving the "rows" to make more space between them can only be done either actually editing the data or making a variable and option to move the rows by user-defined values. As I already said, I will talk about that with some friends :) What I can't do is make space between the tracks, because for that, I basically have to "redraw" and reposition everything 😅 -
Kaito Kid started following SRTO: SimRail Track Overview - The first look
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SRTO: SimRail Track Overview - The first look
Kaito Kid replied to TrueVirus's topic in WWW Applications
Thanks for your reply, I know nothing about coding and the little things I do, I do them with AI. 😅 But in relation to the 2nd point, I "more or less" knew that it was going to be a tad difficult, as it's not a thing that really depends on you. In relation to the 1st point, could you then perhaps make more "space" between the drawn lines? Leaving more black space I mean, so when you "zoom in", you won't be able to see the stations under or on top, or maybe add something like a "veil" you could pull from top and from under to cover what you don't wanna see? Again, thanks for your reply and work! -
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SRTO: SimRail Track Overview - The first look
TrueVirus replied to TrueVirus's topic in WWW Applications
This is something on my list, but I'm not 100% sure how to do that. I need to probably change the data structure for that and make some changes to it. I have a look into it on how I'm gonna be able to do something like this, but I'm not sure when this feature will be available. I have the same thought the whole time, but I am not able to do something like this. I don't have any informations on set routes of any signal. I can only predict those via the signal speed, but there are a lot of possible routes where you only drive 40 or 60 km/h. So sadly no, a visible route is not possible. I only have the next signal, the speed of that given signal and the distance between the train and the signal. If the developers every decide to publish such information on given routes, for example a full `signals-open` api, then yes, this would be a feature which will definitly be in this application. But right now, sadly not. I'm sorry 😕 -
SRTO: SimRail Track Overview - The first look
Kaito Kid replied to TrueVirus's topic in WWW Applications
Hello! Would it be possible to add a select station list? So you could decide from which station to which station represent in the SRTO? For example, instead of having the whole network... Let's say I'm at Zawiercie stn, perhaps I would like to only have represented Lazy La <-> Zawiercie <-> Gora Wlodowska, would it be possible to implement this feature? This second suggestion perhaps is extremely difficult to implement, but would it be possible to have the train "draw" the path it's going to take in the SRTO? -
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SRTO: SimRail Track Overview - The first look
mateusz424 replied to TrueVirus's topic in WWW Applications
Wonderful! Great job! 👍🙂 -
SRTO: SimRail Track Overview - The first look
TrueVirus replied to TrueVirus's topic in WWW Applications
The long awaited update has finally arrived! The SRTO has finally updated to version 0.3.0-alpha! Available HERE What's new in this update? [Changelog] ➕ A new screen has been added. It's observing the Łódź Voivodeship, currently expanding towards Koluszki. To change the screen, simply click on the Button "Change Screen" ➕ A new feature "Flip Screen" has been added in the options. This will flip the whole screen to align better with dispatching panels. Additional Changes: The settings menu has been slightly reworked Border-Tracks (Brynow, Myszkow etc.) have been changed to "dotted" lines Some trains going out of border will now be visible instead of just "vanish" (not all) the Bridges between Dąbrowa Górnicza Ząbkowice and Łazy Łc have been reworked a bit added Dąbrowa Górnicza Huta Katowice, Przemiarki and LCS Starzyny into the first screen Edit: Yes, I know that there are missing platforms on the top tracks of the Łódź Voivodeship (between Sierad & Zdunska Wola). I might update them soon in the next few days. :) For a full changelog, visit the CHANGELOG.md in the GitHub Repository! Like everytime, I appreciate every feedback you can give me, either here as a normal reaction or message, or in the GitHub Repository. Any feedback does help me moving further in this project. Thank You! <3 -
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Propozycja nowego osiągnięcia
Grandal74 replied to Apuzek's topic in Sugestie usprawnień [Tryb wieloosobowy]
W grze symulacyjnej osiągnięcie pokroju "zasiądź w "EZT" ma przyciągać graczy i powodować ich zadowolenie? To jakiś żart? -
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This is a very accurate analysis of the passenger issue, but unfortunately, the lack of immersion we are discussing here seems to be a cold business calculation rather than just a programming oversight. We live in the illusion of a hardcore simulator for the masses, but we are primarily funding and stress-testing a commercial platform for corporate clients. Initiating this discussion among the international community is crucial, because until we stop accepting superficial fixes over core simulation depth, the platforms will remain empty—both literally and metaphorically.
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Feedback on the timetable
jokka83 replied to jokka83's topic in Suggestions for improvements [Multiplayer]
2 hour delay at DGZ 😂 Sorry for the spamming. All in all I like this, but I think some of it seems a bit out of place. -
With this request, I have excactly the same problem : "Uncaught (in promise) TypeError: NetworkError when attempting to fetch resource." With all I've read about this, it's a parameter in the configuration of the server to allow this type of requests from inside a script. The others request (with 8084) works well . Example: https://panel.simrail.eu:8084/trains-open?serverCode=fr1
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Feedback on the timetable
jokka83 replied to jokka83's topic in Suggestions for improvements [Multiplayer]
Further, look at how the times changes form hour to hour between same train number. 1320xx. Psary I like that. However, some of these PTs are just too long for any player want to hold or drive them. 132077: 132081: This is not really a complain. I like the new timetable. But I'm not sure if it will be that popular with these many and/or long PTs -
@RWag64 what about https://api.simrail.eu:8082/api/getAllTimetables?serverCode=fr1&train=4516?
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>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> I've tried it but, in JavaScript, I can't resolve this request to the api : https://api1.aws.simrail.eu:8082/api/getAllTimetables?serverCode=fr1&train=40137 This request gives an error about CORS - Access-Control-Allow-Origin : >>>>>>>>>>> Blocage d’une requête multiorigines (Cross-Origin Request) : la politique « Same Origin » ne permet pas de consulter la ressource distante située sur https://api1.aws.simrail.eu:8082/api/getAllTimetables?serverCode=fr1&train=40137. Raison : l’en-tête CORS « Access-Control-Allow-Origin » est manquant. Code d’état : 200. Uncaught (in promise) TypeError: NetworkError when attempting to fetch resource. >>>>>>>>>>> Manually, in a browser, this request works well.
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More passengers
Wocka-Wocka replied to tim7363's topic in Suggestions for improvements [Multiplayer]
I just wanted to add that "my experience" of the multiplayer servers is that the passengers ARE there, but they are lost the more time passes on the server. Directly after a re-start of a server there are actually a lot of passengers, especially during "simulated peak hours". The problem is rather that they board trains, the train leave map, and so do those passengers with those trains (leaving the map). So the easiest (least-code) improvement would simply be to find a way to re-fill servers with passengers (after passengers leave map). A circulation similar to how the trains are added/removed to the map. --- And after fixing "the empty platforms" with the above "simple fix" I would also like to add a small feature request "when passengers are guaranteed to be available for boarding": One-liner is: Why not let passengers be part of the point system? Meaning that: The platform stop timer should not decide if a passenger gives up to get onto train (like today) This gives the driver the opportunity wait for the passenger, and to weigh in consequences to get some extra point It is so unrealistic when you have 10sec left to departure passengers walk slowly towards your train and when they have like 1m left to the door the timer hits zero, and the passenger gives up like it was nothing. Or even worse: There are passengers walking slowly passed the nearest door, and miss the train. The driver should also be able to shut the doors, but doing so should make the passenger frustrated, and get some penalty points Dispatchers should be able to decide their actions from the amount of passengers on trains, for example A passenger train that gets reported "on time" (no added delay) on next station should give dispatcher some extra points where a formula count the added points depending on passenger count A passenger train that gets reported "having a delay" larger than when passing your station, should give dispatcher some penalty points (of course freight trains should also then have a point system for dispatchers, but more depending on other parameters) -
Propozycja nowego osiągnięcia
0x8000ffff replied to Apuzek's topic in Sugestie usprawnień [Tryb wieloosobowy]
Moje podejście do osiągnięć na Steamie jest dość minimalistyczne. Te, które mam, wpadły same i zupełnie z automatu, często bez mojej wiedzy podczas codziennej jazdy. Ponieważ nie czuję potrzeby rywalizacji na punkty czy chwalenia się statystykami, mój profil pozostaje całkowicie prywatny. Wolę skupić się na czystej przyjemności płynącej z symulacji, zostawiając tabelki z wynikami na boku – nawet moi znajomi nie wiedzą, ile kilometrów mam już na liczniku.