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Światła w grze powinny wyglądać jak na screenie
Zgredd replied to ronr's topic in Sugestie usprawnień [Tryb wieloosobowy]
Fajnie jeszcze jakby światła długie z naprzeciwka oślepiały. - Yesterday
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Maybe new threads are needed. Maybe we need to be "more specific" on how to re-produce. Because this issue seem to be related to "RAM and overloading the loading/unloading of items in the game world", then maybe some specifications on computer setup is needed? I have also seen strange behavior on some parts of the map, but for me the game is never crashing. So why is that? Is it my big 32GB SWAP-space on a superfast m.2-disk? Is it my higher kernel vm.max_map_count setting of 1048576 (which some windows games need on linux) Linux users try this: sudo sysctl -n vm.max_map_count Is it my lower graphic settings, where I run with settings that never max out my graphics card? Activate steam CPU/GPU statistics overlay to show fps and usage. Is it my behavior in-game where I stopped doing "quick toogles between different game views"? So feel free to start new threads. But it is hard to bug report something that is NOT ALWAYS happening. I am getting curious if there is a way to go the other direction, and activate stuff in-game that WILL crash the game? 😈 My take on this would rather be that we try to find people with similar hardware, that have the same settings, and then find a single-player scenario where this is always happening.
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Pożeracz Amperów started following PL1 dla zaawansowanych
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Poproszę o regulamin lub zasady jakie obowiązują na PL1?? Co można a co nie?? Jak jadę jako mechanik, mogę zgłosić DR na stacji gdzie nie mam PH, że kierownik pociągu stracił zęby bo go pobił pasażer i musimy zjechać na bok i żeby SOK i POLICJA tam czekali?? Czy pełniąc dyżur na posterunku, mogę prowadzić tak ruch, że tylko jednym torem bo mam na innym brak kontroli położenia zwrotnic?? W jakim celu powstał ten serwer?? Nie każdy na Discorda ??
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Please do not wait for 15min. In the worst-case scenario, the wait time is 5 minutes at most – if it’s longer, something has gone wrong. Fixed without changed scenerio version - published on Steam Workshop
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I start the scenario R 1948 and reach traffic light H ½, which remains closed for more than 15 minutes even though the controller tells me I'm authorized to enter. Impossible to continue. I cancel the journey after 19 minutes. Sorry to give you more work. SimRail_log_2026-11-13_19-49-11.txt
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Degradacja wydajności podczas dłuższych sesji gry
izzy. replied to izzy.'s topic in Zgłaszanie błędów [Tryb wieloosobowy]
sam sobie zrobiłem wsparcie, przez BepinEx dołożyłem DLL z funkcją, w której pod klawiszem mam wymuszenie wywołania UnityEngine.Resources.UnloadUnusedAssets(); i po 2,5h na jednej nastawni wyczerpał mi się VRAM, wywołałem tę funkcję, zwolniło się ponad 2GB, więc działa, jeżeli ktoś ma na linuxie podobny problem mogę udostępnić rozwiązanie -
Hiko joined the community
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Witam faktycznie brakowało wpisów w tłumaczeniach. Już dodałem bez podbijania wersji - jest już na Steam Workshop
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Dear RailFans, We’re thrilled to announce the upcoming Lublin Region DLC, launching in December 2026! This time we are taking you to eastern Poland, onto one of the most important railway routes in this part of the country. https://store.steampowered.com/news/app/1422130/view/714543467695440946 Lublin Region brings over 145 km of realistically recreated line from Dęblin through Lublin all the way to Chełm The route has two very different faces. The journey begins in Dęblin, a major railway junction on the Vistula, and on the modernised section to Lublin you can take your trains up to 160 km/h. Beyond Lublin, the line changes character: the non-modernised section to Chełm, with a top speed of 120 km/h, calls for a completely different driving style. One route, two distinct challenges. Along the way you’ll find major junction stations at Dęblin, Lublin Główny and Chełm, as well as smaller junctions at Jaszczów and Rejowiec. Lublin Główny holds a special place, with its huge historic station building. You’ll also pass charming wooden station buildings in Gołąb, Klementowice, Sadurki and Minkowice, and the old brick station in Świdnik. Dispatchers get plenty to do too. Take charge of individual signal boxes or step up to an LCS control centre that runs several stations at once, including LCS Dęblin, LCS Lublin Główny and LCS Nałęczów. Plan carefully, because one wrong decision and the delay ripples across the entire line. What’s waiting for you in Lublin Region DLC: Over 145 km of faithfully recreated tracks from Dęblin to Chełm. A fast modernised section up to 160 km/h and a classic line up to 120 km/h. Junction stations Dęblin, Lublin Główny and Chełm. Historic station buildings, including the monumental Lublin Główny. LCS control centres running several stations at once. But we’re not slowing down! Let’s start with the one you’ve been asking about the most: the long-awaited Vectron arrives in SimRail in early 2027! It’s one of Europe’s leading electric locomotives, combining up to 6,400 kW of power, a top speed of 200 km/h and state-of-the-art electronics and can be used for both freight and passenger services across new and existing routes. But that’s not all. Even before the Vectron rolls in, two more locomotives will join the SimRail fleet by the end of the year: ET41: a true heavy-freight workhorse. Built at the Cegielski works in Poznań, it’s essentially two EU07 locomotives permanently coupled into one powerful machine, with double the power for the heaviest trains. For decades, ET41s have hauled long coal and aggregate trains across Poland, and now they’re ready to do the same in SimRail. EU07 303E: the Poznań-built version of the legendary EU07. After the original Pafawag production ended, Cegielski took over and built the next generation of this iconic locomotive with a number of design changes. It’s a familiar face with its own character, and a great addition for every EU07 fan. Please note that the screenshots show a work in progress, and the final version will look even better. We’ll share more details soon, so keep an eye on our upcoming posts. Cheers! The SimRail Team
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Witam, Wybrałem scenariusz IC Warszawa - Sieradz. Siadamy w kabinie i pyta które zdarzenie losowe wybrać jak widać na zdjęciu SimRail_log_2026-11-13_17-57-53.txt
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Kathze joined the community
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remor76 joined the community
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Jose Delgado joined the community
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Scenariusz Piotrków - Zgierz nie działa
fraszozda replied to bartpuzio's topic in Zgłaszanie błędów [Tryb jednoosobowy]
Dzień dobry, mam podobny problem, scenariusz nie ładuję się. Szukałem rozwiązania na forum ale znalazłem kilka wpisów o tym problemie bez odpowiedzi. Proszę o wskazanie wątku, w którym problem został rozwiązany albo udzielenie pomocy. SimRail_log_2026-11-13_11-42-39.txt -
Possible unbalance in sound on E186 loco
Mr Murphy replied to Wocka-Wocka's topic in Bug reporting [Singleplayer]
The in cab sound is much much softer than outside and that's caused by cab isolation materials. But not only - some equipments like cab air conditioning can't be hear outside. In SimRail's TRAXX (electric one) You can swap between cab view 1 and outer view 2 (as close to the cabin as possible) ... and there's almost no difference. The character of the sound should be completely different and this can't be achived by just manipulating outer sounds - cab sounds need to be recorded in-cab, separately! And I doubt they just didn't have enough access to those locomotives to record everything. That's why they started to manipulate and used replacement sound files (recorded outside). Anyway - both TRAXX loco sounds - electric and diesel need lot more work. Those are weakest in game. For example 36WE sounds almost perfect. -
Xanpi joined the community
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Możliwość jazdy w podwójnej obsadzie trakcyjnej
KIEROWNIK replied to o13k's topic in Sugestie usprawnień [Tryb wieloosobowy]
Są lepsze i ważniejsze pomysły do wdrożenia ten jest zbędny . Siedzieć obok i nic nie robić nuda . Już niech zajmą się tym co od lat było zapowiadane i czeka na wdrożenie do gry .- 1 reply
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MichiWi joined the community
- Last week
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Oczywiście. Ale przy zmianie kabiny i jej dezaktywowaniu automatycznie zaciaga zasadniczy. W związku z tym trzeba odhamować. Co nie zmienia faktu, że odhamowuje bardzo długo.
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A po co hamować luzaka hamulcem zasadniczym? Jadąc luzem używasz hamulca ED (Traxx, Dragon) albo pomocniczego (w pozostałych lokomotywach bez ED)
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Femboy of Monolith joined the community
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Again, the problem seams to be more extended than what I expected. This thread seams to be one of the few completely ignored. What I think we can do, is to spam the problem on the bug thread creating multiple reportings. I will try to create a new topic linked to this one. Hopefully someone will see this...
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Zauważyłem, że przynajmniej w wypadku dragona, odhamowywanie lokomotywy luzem trwa bardzo długo, w zasadzie tyle samo czasu co ze składem. Czy to poprawne zachowanie?
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Good start.
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pelikone120 joined the community
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Sagrath joined the community
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Witam. Grałem ostatnio też inne symulatory typu Running Train (early acces) i City Transport Simulator. Pod względem interfejsu i konfiguralności uważam, że Simrail powinien dostać usprawnienia bo jest tutaj niestety trochę drętwo. W tych wspomnianych symulatorach wszelkie ustawienia scenariusza odbywają się w interfejsie menu zanim jeszcze sam scenariusz uruchomimy. Jest wizualny podgląd rodzaju pojazdu, wybór czy maszyna jest uruchomiona, ustawienie stałej lub losowej pogody itp. W Simrail trzeba się trochę "domyślać" jak wygląda pociąg po samej nazwie na liście wyboru. Zdarzają się scenariusze gdzie z góry narzucone jest czy maszyna jest uruchomiona czy nie więc przydałoby się to ujednolicić. Fajnie jakby zredukowano lub dodano możliwość pominięcia czasu oczekiwania. Konieczność postoju na peronie 10 minut za którymś razem robi się zniechęcająca gdy gdzie indziej mogę od razu zacząć jazdę. Dodam też, że City Transport Simulator posiada fajną otwartą obsługę kontrolerów więc można skonfigurować chyba dowolny posiadający dźwignie czy to kontroler symulatorów lotów czy TSC-X. W załącznikach przykłady interfejsu innych symulatorów.
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brynte joined the community
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Thank you for your reply. Here is my response to each of your points: Before creating a new topic, I always search to see if one already exists with the name of the station. Since I couldn't find one, I went ahead and created it. If you could send me a link to the existing topic, I would really appreciate it. At the end of the day, this is a game and anything can be implemented. Even right now, it doesn't fully correspond to reality since it is included on the CCTV monitors, so I don't see why it couldn't be changed. Currently, with a 5 to 6-second lag, these stations become completely user-unfriendly, and I—along with many other players, I assume—avoid playing at them for this exact reason. Just like with the second point, this is a game. The fact that there is no sound alert in real life doesn't mean we can't add a quality-of-life improvement to the game. I assume that in real life, dispatchers communicate with each other between stations before requesting permission to send a train. In the game, that's impossible to do with a bot—it only works with a real player. Finally, I am posting all my ideas and suggestions here because when I posted my previous one in this section (even though it was related to the topic), things moved quickly and got fixed. I have never seen another forum where new posts go unapproved for months, so the only chance to actually get a response was to post here where people read it. And as it turns out, it worked.
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SimRail Route List replaces the rather pointless overview map with a timetable for the selected train in multiplayer, making it easy to see how far the train has progressed along its route. Available to download at https://www.trainsimcommunity.com/mods/c116-other-games/i8640-sim-rail-route-list 2026-11-10 16-20-47.mp4
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Nowa wersja 1.7.3 (link do ręcznego pobrania: 44_patwrobel.7z) -dodanie startu z peronu w Skierniewicach (dla tras ze startem ze Skierniewic) -drobne poprawki optymalizacyjne