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Czesc mam pytanie , nie znalazlem folderu 99_CustomScenarios czy moglbys pokazac?
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Unfortunately, this is not a "bug". It is just how the map works and the data is being published by SimRail. If a train has more than 5 kilometers to the next signal, the data simply returns "null", so there is no information on the next signal. The way the train still gets shown on the map is by predicting the next signal which in this case is only "2439_LC_Z2" because left track usage can't be predicted. This is why 154035 shows over 412032 cause his signal is more than 5 kilometers away despite driving on the left track. I could've made some kind of extra logic to it to prevent wrong prediction, but this can cause more wrong predictions. And why train 154035 has overridden train 412032 visually is because I haven't accounted that in the new logic of 2 trains having the same SignalInFront. The new update has a new logic checking which train is closest to the next signal if two trains share the same signal (commonly caused by a train passing a red ABS signal). But I haven't accounted for this kind of situation where a train has "null" as SignalInFront given. But I appreciate your report! It still is a bug report regarding two trains sharing the same signal with one train having "null". I will note that. Thank You! 🙂
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And another bug. As dispatcher in Galkowek I ran train 412032 on the right track towards Lodz Olechow and train 154035 on the left track. However, 154035 appeared on the right track, overwriting 412032. Interestingly, while hovering over the label for 154035, I got shown the details for 412032. After 412032 has arrived at Lodz Olechow, everything turned back to how it should be, showing 154035 on the left track.
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Krzychu2567 joined the community
- Last week
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Tymek joined the community
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vanBorg joined the community
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ephra1m9 started following Black screen
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After launching the game, two intro splash screens are shown, followed by a black screen. The game does not crash and shows no error message, but the process stays alive and keeps the CPU/GPU under heavy load (fans at 100%). It hangs indefinitely, stuck in a loop rather than an OS-level freeze. Reproduces consistently across multiple relaunches. Game file integrity was verified via Steam ("Verify integrity of game files") — all files passed, yet the issue persists. Build: SimRail buildid 22821467, Unity Engine 2023.1.8f1 (ab88ac34d80c) System: NVIDIA RTX 3060 (driver 32.0.16.1074), Direct3D 11.0, Windows 11 Pro Key log excerpts: [15:38:52]: Initialize engine version: 2023.1.8f1 (ab88ac34d80c) [15:38:52]: Direct3D: [15:38:52]: Version: Direct3D 11.0 [level 11.1] [15:38:52]: Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504) [15:38:52]: Driver: 32.0.16.1074 [15:38:53]: Loading bundle shaders.unity3d [15:38:53]: Unknown error occurred while loading 'archive:/CAB-455f44dd3cf19640cc3b6a5a005be4bd/CAB-455f44dd3cf19640cc3b6a5a005be4bd'. [15:38:53]: Unknown error occurred while loading 'archive:/CAB-17fea419f36b00a9a80d0ac52877012d/CAB-17fea419f36b00a9a80d0ac52877012d.sharedAssets'. [15:38:53]: Unknown error occurred while loading 'archive:/CAB-6eda65033d4c1f0c2741a460400e3106/CAB-6eda65033d4c1f0c2741a460400e3106'. [15:38:53]: Unknown error occurred while loading 'archive:/CAB-a044b787b0d75e1f854877102b05a9fd/CAB-a044b787b0d75e1f854877102b05a9fd'. [15:40:48]: The AssetBundle 'shaders.unity3d' can't be loaded because it was not built with the right version or build target. [15:40:48]: Loading bundle shaders.unity3d [15:40:48]: Unknown error occurred while loading 'archive:/CAB-455f44dd3cf19640cc3b6a5a005be4bd/CAB-455f44dd3cf19640cc3b6a5a005be4bd'. Scale: over a single ~2m40s hang session, the error repeated 386,524 times, growing the log to 90+ MB.
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Peter S Wryn changed their profile photo
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musiałby ktoś robić w edytorze i dawać jako mod jeśli już a tak to faktycznie nie liczyłbym na edytor tras a na pewno przez bardzo długi czas.
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chlewickio changed their profile photo
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Pues siguen caídos estos enlaces. He visto que otros ficheros adjuntos de otros hilos y usuarios del foro también están caídos... ¿Considerarías compartirlos conmigo por otro medio, por favor? (enlace de Google drive o similar por privado o similar) ¡Muchas gracias!
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W życiu nie uwierzę, że twórcy udostępnią edytor tras. A szkoda. Brakuje też zewnętrznych twórców tras i lokomotyw.
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Co wy macie do tych punktów karnych/doświadczenia. Należy zwracać uwagę na trasie maszynistom, którzy popełniają błędy. Nie dość, że w grę gra w większości ta sama grupka osób to jeszcze chcecie zrażać nowych graczy. Mam już 700 godzin w grze i powoli nie ma co robić 😕 Rozumiem, że w realnym życiu maszynista/dyżurny robi pół życia na tej samej trasie/dyżurce. Tylko, że graczom nikt za to nie płaci. Jazda składem towarowym o Vdop=80kmh ze Strzałek do Olszamowic to jest katorga. Zwłaszcza, że często trzeba na boku odstać 30 minut aby przepuścić 3 pendolina.
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Żopa Krisa joined the community
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In Lodz Widzew are the letters missing, indicating the jump of the single-track line towards Zgierz.
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🚆 SRTO Update — v0.4.0-alpha A new major update for SRTO is now available! This release brings the second screen of the Łódź Voivodeship close to completion and introduces a new quality-of-life feature: player names in the train hover tooltip. ✨ Added 🗺️ Second Screen Expansion The second screen has now been completed in its current form. It now includes: Koluszki Skierniewice the remaining section of the line up to the entry signals of Grodzisk Mazowiecki Please note: This layout is still subject to change. I am planning to increase the spacing between tracks, so both the first and second screen will receive significant visual changes over the next updates. 🚆 Player Names Train hover tooltips now display the name of the player currently driving the train. Dispatcher names are planned for a future update and will appear in a dedicated information tooltip for each signal box or dispatching station. 🔧 Fixes & Improvements Signal Boxes Reworked the appearance of signal box symbols. Added proper rotation so they now match the dispatcher's operating direction - thanks to Pospec76502 for making this suggestion! User Experience Added a "New Version" notification. Existing users will automatically be informed about new releases. First-time users will not receive the notification. Added a Changelog page, accessible from the Options menu. Map Improvements Added the missing "Józefinów" label. Added the missing switch at Łódź Lublinek - thanks to GoDaddy for reporting this issue Corrected the position of the Opoczno Południe signal box - thanks to Pospec76502 for reporting this issue Added the missing po for Łódź Radogoszcz Zachód between Łódź Żabieniec and Zgierz. Removed the destination texts "to Koluszki" and "to Gałkówek" and added the missing Żakowice po. Fixed incorrect signal names between Zawiercie and Góra Włodowska / Myszków - thanks to LeProblemo for reporting this issue Fixed an issue where two trains occupying the same signal could cause the wrong train to be rendered. The map now correctly displays only the train closest to the signal - thanks to DazT for reporting this issue 🛣️ Roadmap – What's Next? The next updates will mainly focus on improving the readability of the track layout. Instead of using 60 px per track, I decided to increase the spacing to 100 px per track. This will provide enough room for future gameplay features, such as displaying train delays and additional operational information without cluttering the map. You can already see this new layout around Koluszki and further towards Żyrardów, and it will gradually be applied to the rest of the map. Planned Feature: Train Information Window Another feature currently in development is a movable train information window. Clicking on a train will open a small draggable panel that keeps all relevant train information visible, eliminating the need to keep hovering over the train. 📋 Trello Roadmap If you're interested in everything that's currently planned for SRTO, be sure to check out the SRTO Trello Board, where I regularly update upcoming features, ideas, and development progress. ❤️ Thank You! As always, thank you to everyone testing SRTO, reporting bugs, suggesting new features, and providing feedback. Your support and ideas continue to shape the project, and every report helps make SRTO better. 🚉 Looking forward to hearing what you think about v0.4.0-alpha!
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胸针 started following There are no vehicles or pedestrians at railroad crossing
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Train brakes in Ty2 tutorial
Eldomtom2 replied to Eldomtom2's topic in General Discussion [Singleplayer]
I have recorded a video since it's easier to explain that way. My initial impression was that the brakes bring the train to a stop too quickly, but I'm not an expert on the topic and can't speak to its accuracy. ty2braking.mp4 -
Mogło się zdarzyć, że za Tobą jechał pociąg, pominął semafor SBL i na Ciebie najechał.
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Train brakes in Ty2 tutorial
Królik Uszasty replied to Eldomtom2's topic in General Discussion [Singleplayer]
Could you provide more details, please? I cannot reply without knowing more about what happened. -
Eldomtom2 started following Train brakes in Ty2 tutorial
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These seem absurdly strong. I should not be able to stop a 1138t train in a few seconds.
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Witam jadąc regio z Krakowa do Sędziszowa stojąc w peronie przystanku Dziadówki dostałem komunikat wykoleiłeś i wyrzuciło mnie z gry ktoś miał podobną sytuację czy jakiś błąd w grze.
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Na ten moment żaden.
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W jaki sposób mozna przedłużyć trasę z Katowic do Zabrza/Gliwic i wszystkimi po drodze? Jest jakiś sposób w który uzytkownik może zacząc tworzyć i dodawać na podsrtawie google maps?
- Earlier
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Pues como bien dices, he comprobado que los manuales no se pueden descargar e ignoro la razón, salvo que hoy ha funcionado realmente mal el servidor de acceso a la propia página de este foro así como a los servicios de la opción multijugador del simulador.. Por otro lado, acabo de probar la descarga del manual de la locomotora ČD 163 y no ha habido ningún problema (aunque ciertamente, se trata de otro enlace). Probaré mañana de nuevo y, si el fallo persiste, lo comunicaré a alguno de los administradores.
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Por alguna razón la descarga me da error. No sé si hay otro sitio donde pueda re-intentar realizar la descarga. ¡Gracias!
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Significant Dispatcher Progress Loss
Wocka-Wocka replied to Renay's topic in Bug reporting [Multiplayer]
Maybe these "lost dispatcher minutes" are due to you reinstalling the game? -> Because that would explain it. To get the dispatcher badges you need to dispatch all 120min per station on the same computer, with the local files "intact". I made a similar post about the strange way that "progress" is being saved, and thanks to Shiralyn (again) the answer to "why this is happening" kind of lies in a design decision AND in the Steam API (and the limitations of what it can save). So whatever is causing the minutes to not count (this topic) maybe AGAIN it is worth for Simrail coders to look at the possibility to fetch this data from their own servers. What I am suggesting is that the (dispatcher)data in-game can/should be loaded directly from simrail.pl (or maybe have a synchronization button in settings that synchronizes the local files for progress) For example my dispatching data for time for all stations has ALWAYS been correct on my Simrail stat page: https://simrail.pl/players/check/76561197997787182 So why not skip this ticket, and just code something that will always work. Also making it hard for anyone trying to tamper with the stats 😉 -
Restarty serwerów.
Dyspozytor Liniowy replied to Kolejarz.Maks's topic in Dyskusja [Tryb wieloosobowy]
Dedosy problemy z API Trawią tą gre od pewnego czasu niebiescy robią co mogą (czyli prawie nic). -
A skąd wiesz, że to są restarty?
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Pytanie do moderacji, albo do kogoś kto zna odpowiedź na to pytanie. Dlaczego ciągle wieczorami w różnych godzinach są restarty serwerów, a kiedyś tego nie było? Wy sobie jaja z ludzi robicie?