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The BR285 (TRAXX) Diesel Loco
Mr Murphy replied to BigVern's topic in General Discussion [Multiplayer]
Thrash ... hehh. Vern, I remember well the discussion where Richard Armstrong from Armstrong Powerhouse (creator of many sound expansion packs) explained what can be heard in the cab of Class 37 (famous for it's "thrash") and what You can never hear. The first what he said - when they had recording sessions this so called "thrash" was audible only outside or when You opened the cab window. In cab (windows closed) he didn't hear any "thrash" at all (or absolutely minimal). And afterwards, when listening recordings at his home studio, he was really surprised how well Class 37's cab was isolated so engine sounded completely different from what he was first expecting. In SimRail's BR 285 the difference between outer and in-cab engine sound feels not realistic. In-cab sound should be much softer, low frequencies dominating. Question is not only in sound level (volume) but more in different sound character. That's the point. And the more I'm listening different BR 285 cab videos the more I understand what's wrong in SimRail's version. Plus horn is not loud enough (just very old and known issue in almost all train sims) ... Been honest I was absolutely sure the biggest sound problems will arrive with first diesel engines. And they arrived. -
I tried that, and ended up in a situation where the game limited me to 20 km/h for apparently the entire return trip (I gave up eventually). The display doesn't go back to showing anything but that status message in the top left, it's like a disabled cabin.
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jeroezie started following "EVC not connected!"
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You could turn off the train protection (both SHP and ETCS) by activating etcs isolation mode. You can do this using the swicht on the cabin back wall. Then etcs will only shiw a very simple spedometer and close its emergency vrake valve and it will be unable to do anything else (such as forcing you to stop).
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Normalnie bym przyznał rację, że to idiotyczne, ale zauważyłem, że serio zaczęli się starać bardziej. Kto wie. Kasę mają jakby co, bo doją ludzi równo od lat na setkach drogich DLC, a robienie DLC teraz zlecają innym (lepszym od siebie) firmom. Nie mają więc takich problemów jak malutka drużyna SimRail, która coś długie po godzinach tylko, bo im inwestor zakręcił kurek.
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SimRail SIP by Urso – System Informacji Pasażerskiej!
adisuper replied to Urso's topic in Dyskusja [Tryb wieloosobowy]
Brakuje zapowiedzi stacji Niedźwiada łowicka Zosinów, Złotniki Kutnowskie, w trybie maszynisty. -
Laurreth started following "EVC not connected!"
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I've been trying to run the "Pruszkowski's Intermodal" scenario for some time. After arriving in Pruszków and trying to shunt, the ECTS screen eventually goes blank to the "EVC not connected!" message and cannot be revived. This seems to be a bit of a total blocker, since it feels very much like ECTS remains active in the background and will stop you if you try continue shunting. Searching the web doesn't bring up much productive other than a few reports that might be somewhat related, although most seem to be related to multiplayer. Is there any way to actually get through that scenario, or run anything involving ECTS successfully? I'd hate wasting more time on something that's just broken.
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The BR285 (TRAXX) Diesel Loco
jodbara replied to BigVern's topic in General Discussion [Multiplayer]
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The BR285 (TRAXX) Diesel Loco
BigVern replied to BigVern's topic in General Discussion [Multiplayer]
I can see what the issue is now. The save game is loading with the engine shut down. So how do I restart it? -
Przedluzy sie ale w tym momencie tworzę inny "kombajn" i chce go skończyć i udostępnić. Wówczas przedłużę ten do Kutna
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The BR285 (TRAXX) Diesel Loco
BigVern replied to BigVern's topic in General Discussion [Multiplayer]
I don't mind hearing some external sound in the cab, or it would get quite boring - I'm quite pleased most of the classic diesels in TSW allow you to hear the "thrash" while in cab view. With regard to the power handle and brake release, I can understand that as I described continuing on from a station stop in the original session, but when I reloaded the game it was not coming back even after ten minutes. So I maintain there is a bug there with the scripts not restoring properly, maybe even the engine had shut down - can it even be restarted by the player. If/when the devs post my bug report, let's see what they have to say on that. -
LOL
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teraz entuzjastycznie czekam na przedłużenie scenariusza aż przed Florek 😊
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The BR285 (TRAXX) Diesel Loco
Bulbulator replied to BigVern's topic in General Discussion [Multiplayer]
what an immersive sound, love it, that's what I want to hear in a sim game, you instantly believe that you're driving a real thing. Only thing we have is just hope, that Simrail devs will someday be able to record full palette of real sounds, from real locos, without having to artificially "fill gaps" by creating and mixing fake sounds (BR285 engine startup sound is a joke). Also I completely agree that the whole sound engine needs a complete redesign, there's no depth, no bass, no wind noises and weird sound fading, sounds are extremely muffled/quiet - I remember that when I was a kid, during the night/early morning in hot summer's weather I could clearly hear the 2TE10M and M62 engine bass sounds from ~3km away that were pulling heavy freights. -
The BR285 (TRAXX) Diesel Loco
Mr Murphy replied to BigVern's topic in General Discussion [Multiplayer]
I think the biggest problem with this add-on is soundset. It's not good at all. Lets start from the cabin and in case of diesel locomotives many things are different compared to electric ones. Inner engine sounds (in cab sound) are usually completely different so You can't use outer engine soundfiles with just some filtering effects. This doesn't work. Special in-cab sounds have to be recorded. The same about engine room sounds (if it is modelled). They are way different. That makes diesel locomotives soundsets harder to work with from the beginning. Different sound recordings for inner and outer view (plus engine room, passenger saloon and so on). Modern locomotive cabins are pretty well isolated, that's why engine sound has completely different character in different views and You can't simulate it using just outer engines waveform. Simple as that. Another big problem with SimRail - completely wrong sound fading effect. Some sounds should be heard from the very long distance - for example horn more than 3 km:-s (even sometimes 5+), rail joints over km., higher pitched engine sounds from 800 m. and so on. I think SimRails soundguys tried to experiment a bit with Pendolino and expanded sound range but still that's not enough. And work was unfinished. So I really hope sounds for the BR 285 will be reworked and improved. Electric TRAXX sounset was also not the best, maybe even most weak for this game. Around ten years ago I tried to improve many train sounds for Train Simulator Classic (DTG). For example - when Stadler/Vossloh Class 68 (modern diesel) in ScotRail livery came out I found the sounset been surprisingly well recorded by DTG ... but lot of mess was made with those recorded sounds. And I started to build up my own soundset from the ground zero. There were different engine sounds recorded - separate in cab and outside versions ... but for some unknown reasons (probably the lack of time) inner sound files were ignored and only outer ones used with filtering ... which didn't work at all. I added all in-cab sounds, worked on balances, edited some soundforms and the locomotive started to sound like real machine, different in outer and inner view. Watch this video. In the beginning and end You can find good examples how different in-cab and outer sounds can be ... and how to achive right sound fading: -
The BR285 (TRAXX) Diesel Loco
Moooritz replied to BigVern's topic in General Discussion [Multiplayer]
1. this was fixed in a patch last night 2. Okay weird, I don't hear it somehow. But to be fair I am not very sensitive in topic sounds xD 3. this is also an issue in E186 - you need to wait until brakes are fully released (you see this in upper manometer) 4. I already proposed that to the devs -
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Witam planujesz przedłużenie tego scenariusza do Kutna i tam np. komunikat że na odcinku Kutno - Koło jest brak napięcia sieci i w Kutnie jest podstawiony nowy skład z BR 285. A my manewrujemy na bocznicę zmieniamy kabinę i czekamy na kolejny zastępczy skład relacji Szczecin - Warszawa Wschodnia. Podstawiamy się w peron pasażerowie się przesiadają do naszego składu i wracamy do Warszawy Wschodniej.
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The BR285 (TRAXX) Diesel Loco
BigVern replied to BigVern's topic in General Discussion [Multiplayer]
Further to the above, if you load into a save game in SP (submitted as bug waiting publication) you cannot take power at all no matter what you do. Appears the loco simply does not reinitialise. -
Tak wpadłem żeby zobaczyć czy forum już umarło. Jak widać ostatni wpis z lutego, czyli nieźle... A tak naprawdę to wpadłem żeby napisać to: To zapewne czysty przypadek, ale mam wrażenie, że Dovetail czyta moje wiadomości tutaj i się nimi przejmuje dużo bardziej niż ekipa SimRail... Pisałem kiedyś o tym że mamy tu fajniejsze i unikalne "słowiańskie" pociągi w regionie i o ładnych trasach w kierunkach bardziej wschodnich, a także zdaje się o tym, że Czesi się rzucili na SimRail bo to najbardziej im bliskie - walnęli trasę z Czech, o której ludzie mówią, że to najlepszy DLC w całym TSW. Pisałem kiedyś o tym, że w TSW się nic nie dzieje, że mamy przewagę bo mamy/możemy mieć manewry, i że Derail Valley jest super bo rozwiązuje problem "nudy" dając graczowi cele do których musi dążyć (zlecenia, dowolność w łączeniu wagonów do zleceń itp) - walnęli tryb manewrowy, w którym wybiera się zlecenia jak w DV, łączy wagony jak chce i muszą wszystkie dotrzeć do wyznaczonych miejsc. Pisałem o Running Train, który nie dość, że wygląda jak żywy, to jeszcze ma trasy z Japonii, czyli coś egzotycznego, czego nigdzie nie ma - sru, właśnie znalazłem pierwszą trasę: To co będzie następne? Multiplayer? Czy jednak to co ja pisałem, czyli głębia i realizm symulacji procedur kolejowych i tryb szkoleniowy, który doda jakąś formę ścieżki kariery (np. zdobywanie licencji) i sprawi, że będzie się na tym można bardzo dobrze wyszkolić, a nie tylko pograć? A może jednak VR? Jak myślicie? Dobra robota Dovetail. Szkoda tylko, że ceny nadal macie zaporowe, bo może bym nawet kupił. Póki co czekam na pierwszą realistyczną grę, która zrobi VR (bo "nierealistyczną" już mam - Derail Valley - i jest zajedwabista na VR). Heh, macie już "ducha RailDrivera" na Steamie w SimRail, to może ja powinienem zacząć robić za ducha VR? 😂 Bo powiem szczerze: walić RailDriver-a jeśli można sterować wszystkie dźwignie rękoma (i jeszcze wychylać się z okna i widzieć odległości w 3D przy manewrach). Pozdro dla wszystkich, którzy tu nadal są i przeczytali.
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The BR285 (TRAXX) Diesel Loco
BigVern replied to BigVern's topic in General Discussion [Multiplayer]
Well this does appear to have launched with a few issues, nothing too major but need looking at. 1. Probably the major one is no diesel smoke from the exhaust. I know this is a modern low emission loco but you would still expect to see some visible exhaust effects, particularly under full power. 2. There is a rather annoying loop on either the running or motor sound, like scuffing or someone talking. 3. Cannot always get power from a stand even with the brake handle in Drive. Need to keep going in and out of dynamic braking before it eventually responds. 4. The diesel engine sounds could do with a bit more bass. -
Data Update 2026.273.1021 released Added support for Łódź North Kutno - Łowicz Łódź Żabieniec is now controlled by Zgierz
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Maverick_ joined the community
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The BR285 (TRAXX) Diesel Loco
BigVern replied to BigVern's topic in General Discussion [Multiplayer]
Realistic, but in an entertainment setting painful to listen to constantly. It needs some sort of option to mute without having to isolate the traction motors. IMHO anyway. Back on topic, the big diesel is out and currently downloading. Great price as expected and looking forward to jumping in and thrashing the guts out of it shortly. -
I saw the new update and was curious to see if anything got fixed in this regard, but the problem is still there. This time the bug happened when trying to load the new Kutno-Łowicz route and singleplayer scenario - attempted to drive the first IC route from Kutno to Łódź and as I entered the EU07 that arrived at the platform, sat on the driver seat and called the dispatcher on the radio, the game hanged and then crashed midway through playing the first voice line ("driver ... is ready"). Attached logs from that happening. Judging by the logs' and the crash timing, the game did not manage to log any information about the crash - last logs are from 18:25:37, then the game lagged and then Steam and the game crash report in my system was noted at 18:27:00. Situation is still the same - game lags for a minute, the system is unresponsive, and the kernel eventually kills the game and Steam (probably because the game is Steam's child process) because their total RAM use is too high. This also does not happen to me in any other game, native or ran via Proton, so I would expect this to be the game's fault. If anyone from the team is willing to take a look at it I would be happy to try and reproduce it again or run tests. I'd love to drive around polish tracks, but at this point I am even unable to start a scenario, let alone complete it. SimRail_log_2026-09-30_18-21-15.txt
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SimRail SIP by Urso – System Informacji Pasażerskiej!
adisuper replied to Urso's topic in Dyskusja [Tryb wieloosobowy]
Włąsnie ja ich w ogóle nie słyszę stą d pytam a wszystko zgłosnione -
SimRail SIP by Urso – System Informacji Pasażerskiej!
k.fornal24 replied to Urso's topic in Dyskusja [Tryb wieloosobowy]
One są (mam nadzieję, że na razie i będzie więcej) tylko dwa. O nie paleniu na dworcu i o służbie ochrony kolei. W IC też są informacje o skorzystaniu z WARSu, ale chyba tylko po odjeździe ze stacji. -
SimRail SIP by Urso – System Informacji Pasażerskiej!
sebastian526 replied to Urso's topic in Dyskusja [Tryb wieloosobowy]
Tak