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Is it possible to make a list of exactly what will be in the game at launch? I am thinking here of trains and routes and playable dispatch points and whether all three types will be available for early access ? I would be interested to know if the dispatch points will be solved in this way that some of them will be controlled by AI or is it only under playtest here ?

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2 godziny temu, Bence napisał(a):

Is it possible to make a list of exactly what will be in the game at launch? I am thinking here of trains and routes and playable dispatch points and whether all three types will be available for early access ? I would be interested to know if the dispatch points will be solved in this way that some of them will be controlled by AI or is it only under playtest here ?

Where did you get anything about early access? The Steam page says the full game launches on the 13th of January. At worst they would extend the release date, but I doubt there's going to be any sort of "early access". As far as to the actual rolling stock that will be in the game at launch, I would like to know as well. I mean, we can pretty much assume based on the intro trailer there will be the following:

EN76, EN96, Pendolino, EU/EP07, ET25 Dragon 2, and the E186 TRAXX.  

In the earlier trailers we also saw a Steam loco, and the Steam store page says :

Cytat

Join the travel...

and visit about 500 km of real routes created with all details. Choose present europan high speed, long distance and suburban tracks or travel back in time to '80 and drive steam train at sand railway of Upper Silesia, Poland - the socialist land of coal and steel.

Cytat

Take control of a trains...

from different eras and drive safety to the final station on time. Most popular steam, diesel and electric vehicles uses realistic physics based on technology known before only in professional simulators for training drivers.

I mean, the rest of the stuff on the store page seems to be accurate, and the devs have not given us a reason not to trust them, so I guess they're just waiting to figure out as to what makes in the final cut possibly.

Edited by TheShotte
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14 hours ago, TheShotte said:

and the devs have not given us a reason not to trust them

I fully trust the development team. I just wanted a confirmation if something has changed or not. And which stations will be available for dispatching.

 

14 hours ago, uetam said:

Later today i will create map with all routes that will be available in full version.

Thank you in advance!😀

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ET25 Dragon, E186 TRAXX, EU07/EP07, 34WE (EN76/EN96), ED250 (Pendolino), Steam Train TY2. I am a bit disappointed. Too much electric, not enough diesel.  We're getting 3 electric cargo locomotives. At least one should've been diesel. That would've been some balance. Honestly, they should've left out the steam train, especially since I didn't hear him mentioning the alternate route for where the steam train was supposed to run (as per Steam store page).

Edited by TheShotte
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vor 5 Minuten schrieb TheShotte:

ET25 Dragon, E186 TRAXX, EU07/EP07, 34WE (EN76/EN96), ED250 (Pendolino), Steam Train TY2. I am a bit disappointed. Too much electric, not enough diesel.  We're getting 3 electric cargo locomotives. At least one should've been diesel. That would've been some balance. 

i hope we get one in the future 

 

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Either we need a diesel or have all junctions/tracks leading into non-electric track be disabled. If there is no need to use the non-electric track then people should not be able to shunt trains into them.

(Is this why Line 138 is closed? I would love to see more traffic on Katowice Zawodzie. 🙂)

Ultimately we would need to be able to couple for us to be able to pull back stalled trains.

Should we be filing bugs for tracks which are not closed at moment?

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Being able to couple and uncouple will be in the final release i'd expect,

There are already the onscreen messages stored in one of the files in the playtest for coupling,   for operating the screw coupler, connecting and disconnecting the air lines and electrical connections.

Maybe we'll get a little diesel shunter later on.

But in the real world you have un-electrified sidings and lines leading off from the electrified ones, they have signs up warning of this for the driver:

image.png.440664ee8d59ca6c55fb49a1883d975f.png

So the driver should stop if they see the above sign when driving an electric loco down that siding / route.

Ok the signaller should also know not to route an electric train onto the wrong track, but humans make mistakes... computers do too at times.

 

Maybe SimRail can make things very realistic and have damage happening if you drive off the wires with your panto up, then you have to arrange with the dispatcher for rescue, and the breakdown team to come and remove your wrecked pantograph before you can be dragged back.

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They might be prototypical if I understand current freight operations properly.  I think I recall seeing that they don't shunt much and are mainly unit trains.

Now having the light power moves from other trains or coupling up to the terminal I'm sure is very prototypical and probably on it's way.

Just my guesses from what I've heard.  The red flags are in place on those tracks from my observations.

Thanks

Sean

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Sorry to bump this thread, but I'm still not sure what map extensions will be ready on 13/1/23?

Also are we likely to see dispatch posts at KO, DGZ & ŁA? (I know you mention ŁB & ZW are being worked on)
What about the posts on sections of the route we haven't seen yet?

 

TIA

Edited by Bescot
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9 minutes ago, giBBer8 said:

Let us wait until they announce stuff, this is fast becoming TSW Forum v2

Ha, yep, I don't usually like to push for info  - but the steam page actually lists what routes are destined for full release,  I just wondered if we were still on track for that? And how signal posts will work if they all end up being AI op for the rest of the route up to Warsaw.

 

 

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I'd guess the 80's route won't be ready as it was meant for the steam locomotive, wasn't it? That's already been determined 'unavailable at launch'.

From a thread about diverging lines, this seems to be what we'll be seeing on the drop or full release. This was posted before the 'Early Access' change, bear in mind. So not 100% on if it's what's ready on Jan 13th or if it's going to be down the road. I just remember that the rail line set in the 80s was supposed to be separate entirely. Though maybe I'm losing my mind.

 

On 12/31/2022 at 3:31 AM, uetam said:

 

Edited by Lawliet
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i've said this elsewhere, but i really love SimRail, i can see how amazing it is and can become, and i want to support the people who are making this all possible,  i'm done with lining dtg's multi million £ pockets.

I'd happily pay £30 right now for the past few weeks access i've had to the playtest,

and i'd pay any reasonable price for the full simulator, even if if's £100, and a monthly charge of £10 to access the servers

Running servers 24/7 isn't cheap, especially nowadays with electricity costs going through the roof... some people don't realise that the price for commercial electricity is not subject to price caps, so whilst we may pay ~40p a Kw/h at our home, in a server farm / office building it can be ~£1.80 a Kw/h!!!
(and that's why you usually have to buy a subscription to console multiplayer games)

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