SugaCane Posted September 3 Posted September 3 Track 6 have no catenary or Track 6 is missing catenary You can't turn switch 20/27, 5/6ab & 6cd/WK5 but every other switch into dead end. If a Train stops on Track 3, at the peron, the route don't gets realesed so you need to manual release the route.
SIMRAIL Team Admin BOT Posted September 21 SIMRAIL Team Posted September 21 Thank you for reporting this issue! Internal ticket number: #4429 Dziękujemy za zgłoszenie tego problemu! Wewnętrzny numer zgłoszenia: #4429
didsideout Posted October 8 Posted October 8 I want to add to this topic as mine was deleted from the admins: 1. There is no platforms visualized on the domino panel - please add them. 2. When a train arrives from Glowno and the route can be released with the KoM button, the white light do not flash to show you that you can release the route. 1
SIMRAIL Team kojonek2 Posted October 23 SIMRAIL Team Posted October 23 Fixed the Ko and the eletrification signs on track 6. Platforms were not visualised on the real desk.
TARS Posted October 25 Posted October 25 I have experience with real electric locomotive operation and this behaviour is significantly different from what is normally observed in service.
didsideout Posted Monday at 09:05 AM Posted Monday at 09:05 AM On 10/23/2026 at 11:08 AM, kojonek2 said: Fixed the Ko and the eletrification signs on track 6. Platforms were not visualised on the real desk. Brilliant Job, thanks for this. As I see my other suggestions are sit on status "Pending approval" from a month already, I just want to share my ideas for improvements and bug reporting here: Summary of Bug Reports & Suggestions for SimRail [Bug] Missing train numbers at Sosnowiec Kazimierz monitors: The additional schedule monitors (PZS SKZ 1 and PZS SKZ 2) remain completely blank. They should display numbers for non-stopping transit traffic (e.g., between Sosnowiec Maczki and Sosnowiec Dańdówka, like train 346606) so dispatchers know where to direct them. [Suggestion] Domino panel buttons for level crossings: At stations with multiple crossings (e.g., Łódź Chojny, Sosnowiec Kazimierz), switching between CCTV cameras to operate gates causes massive lag (5-6 seconds) on lower-end PCs. Adding physical open/close buttons directly on the domino panel would bypass the camera lag and speed up route preparation. [Suggestion] Audio alert for WBL direction requests: On computer-based interlocking stations (like Łódź Lublinek), direction requests from adjacent stations only show a flashing arrow on the screen. It is easy to miss if you aren't staring at the monitor, leading to timeouts and kicks. Please add a sound notification when a WBL request is received. Thank you for the amazing work on the game!
lewnemejski Posted Monday at 10:45 AM Posted Monday at 10:45 AM (edited) 1 hour ago, didsideout said: Brilliant Job, thanks for this. As I see my other suggestions are sit on status "Pending approval" from a month already, I just want to share my ideas for improvements and bug reporting here: Summary of Bug Reports & Suggestions for SimRail [Bug] Missing train numbers at Sosnowiec Kazimierz monitors: The additional schedule monitors (PZS SKZ 1 and PZS SKZ 2) remain completely blank. They should display numbers for non-stopping transit traffic (e.g., between Sosnowiec Maczki and Sosnowiec Dańdówka, like train 346606) so dispatchers know where to direct them. [Suggestion] Domino panel buttons for level crossings: At stations with multiple crossings (e.g., Łódź Chojny, Sosnowiec Kazimierz), switching between CCTV cameras to operate gates causes massive lag (5-6 seconds) on lower-end PCs. Adding physical open/close buttons directly on the domino panel would bypass the camera lag and speed up route preparation. [Suggestion] Audio alert for WBL direction requests: On computer-based interlocking stations (like Łódź Lublinek), direction requests from adjacent stations only show a flashing arrow on the screen. It is easy to miss if you aren't staring at the monitor, leading to timeouts and kicks. Please add a sound notification when a WBL request is received. Thank you for the amazing work on the game! 1. Already reported in other thread. 2. Station which have crossings that can be closed with buttons on domino panel have them IRL. Other stations use different devices (Which we dont have in game) to close them, so devs made them to be closed on CCTV. 3. Similar case to point above, IRL Ebiscreen dont have sound alerts for WBL request. Also, please dont post ideas in threads that are focused on specific bug report, create new topic in appropriate forum section. PS Sometimes, approval of new content on forum is taking a lot of time, just wait patiently. Edited Monday at 10:47 AM by lewnemejski
didsideout Posted 3 hours ago Posted 3 hours ago On 11/9/2026 at 12:45 PM, lewnemejski said: 1. Already reported in other thread. 2. Station which have crossings that can be closed with buttons on domino panel have them IRL. Other stations use different devices (Which we dont have in game) to close them, so devs made them to be closed on CCTV. 3. Similar case to point above, IRL Ebiscreen dont have sound alerts for WBL request. Also, please dont post ideas in threads that are focused on specific bug report, create new topic in appropriate forum section. PS Sometimes, approval of new content on forum is taking a lot of time, just wait patiently. Thank you for your reply. Here is my response to each of your points: Before creating a new topic, I always search to see if one already exists with the name of the station. Since I couldn't find one, I went ahead and created it. If you could send me a link to the existing topic, I would really appreciate it. At the end of the day, this is a game and anything can be implemented. Even right now, it doesn't fully correspond to reality since it is included on the CCTV monitors, so I don't see why it couldn't be changed. Currently, with a 5 to 6-second lag, these stations become completely user-unfriendly, and I—along with many other players, I assume—avoid playing at them for this exact reason. Just like with the second point, this is a game. The fact that there is no sound alert in real life doesn't mean we can't add a quality-of-life improvement to the game. I assume that in real life, dispatchers communicate with each other between stations before requesting permission to send a train. In the game, that's impossible to do with a bot—it only works with a real player. Finally, I am posting all my ideas and suggestions here because when I posted my previous one in this section (even though it was related to the topic), things moved quickly and got fixed. I have never seen another forum where new posts go unapproved for months, so the only chance to actually get a response was to post here where people read it. And as it turns out, it worked.
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