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Posts
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Joined
Everything posted by T_cave
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The buildings next to Warszawa Powisle have missing window textures in the DLC release build (spotted it whilst driving so had to take a picture and don't have a scenery location)
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When setting a route from signal H to signal Akps without selecting any intermediate points the "default" route crosses over at switches 3 / 4cd which is a 40km/h route. But there is also a faster route via switches 11 / 12 that has a Vmax of 60km/h. In order to make it easier for players that are not familiar with this signal box I suggest that the 60km/h route becomes the "default" path for setting this route.
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Since installing the next version I've had it 3 times now that the main switch opened randomly whilst driving. So far I've had it twice in the TRAXX and once in the Dragon2. Attached log is from the 3rd time it tripped which was whilst driving the Dragon2 on INT9. For context: I was driving train 914026 on INT9 today, Cruise control set to 80km/h with power set to 100% had clear signals all the way so didn't have to reduce power anywhere up to the point this bug happened or use the brakes. Whilst passing Pruszkow station the locomotive stopped giving power and when I looked at the display the main switch was open. I didn't even have my hands on the keyboard at the time this happened so I know I didn't press the wrong button by accident SimRail_log_2025-04-28_18-48-25.txt
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2025-02-23 15-33-49.mp4 Old bug that I kept forgetting to report (tried once but forum didn't like the video file for some reason) Basically the animation speed on the pantographs are too slow to follow the wire correctly at speed as seen in this video. Video taken at the viaduct on LK186, this is an area where this effect is particularry visible but it happens all over the map wherever there is a steep enough change in wire height. I've not tested it with all trains but those I have tested it with (186 TRAXX, Dragon 2 and EP08) all have this same issue, so this might need to be looked at on all trains. Also it isn't just the pantograph not following the wire correctly, as when driving slowly or when stopped the pantographs are on the wire propperly
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the internal doors on some coaches have missing textures, the ones I've seen it on so far are: 61 51 21- 70 064-0 B11bmnouz 61 51 21- 70 107-7 B11gmnouz 61 51 21- 70 098-8 B11bmnouz
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Just started the scenario here with the Kibel cold and dark. The curtains are closed on both cabs (nice detail that) but the windows including the drivers window are open, doesn't seem like a secure way to leave a train cold and dark...
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Joined a train after the restart, at the end of the temporary speed restricition the upcoming speedlimit indicator in the hud has a speed of 250km/h. I think this is because I didn't pass any signs or signals since the restart and therefore the game didn't know what my previous allowed speed was. The allowed speed in the bottom right was my Vmax though so it's not *that* big of an issue I think, but it still looks funny.
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Likely Cost For The Lodz Route?
T_cave replied to BigVern's topic in General Discussion [Multiplayer]
during the preview stream it was mentioned that the price will only be revealed at the time of release -
Ah yes I understand now, I thought you meant the box was totally not used anymore, I already knew it isn't as big of a station as it used to be, but I still think it can have some interesting operations with the single track lines it has. It looks like a good place for people who are learning and to just hang out and chill a bit, sometimes one likes to just take it easy and just watch trains go by whilst chatting with freinds on neighbouring boxes.
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I mean, that would be a reason to add them wouldn't it? We only have 1 level 1 signalbox currently, so we could do with some more low level boxes (not sure what level these would be but I'd think lvl 1 - 2, at a stretch maybe 3 as they are both junctions) Katowice Janow is the next signalbox on this line that we have in game, also electronic interlocking (would most likely be domino), and it would for sure be a lvl 1, yes it would be a bit boring to some, but for learning dispatching it's a perfect place to start learning. Even for more experianced players these 3 boxes could be a nice place to just hang out, chat, and watch trains go past. As for them having little traffic, some trains to / from Panewnik / Katowice Ligota could be added to make them busier and the operations more varied, LK 171 and LK657 still have a lot of capacity unused afterall. Yes there are other signalboxes that would also be nice to have, but isn't the end goal to eventually have all signalboxes on the map playable?
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When exiting Grodzisk Mazowiecki at signal P1 using crossover switches 63 & 66, the speed limit is raised too early. The route over the switches is 100km/h, however as soon as the front of the train passes signal P1 the speedlimit is raised to Vmax (140km/h in the example below) even though the rear of the train is still on the 100km/h switch. Route tested in example: Signal M2 shows 100km/h as expected: As soon as front of the train passes Signal P1 the speedlimit is raised to 140km/h, whilst the rear of the train is still on the 100km/h switches, one would expect the speedlimit to still be 100km/h here until the rear of the train is clear of the switch:
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186 amp meter not showing regenerated amps
T_cave replied to T_cave's topic in Bug reporting [Multiplayer]
so 2 bugs in one then XD -
186 amp meter not showing regenerated amps
T_cave replied to T_cave's topic in Bug reporting [Multiplayer]
I'm confused, why does it then list how much energy was recovered on the trip summary screen if it's all converted to heat in the resistors? -
I was just driving 142065 with locomotive 186 134 on INT1, when I noticed that when the ED brake is active no amps are shown on the amp meter in the locomotive, whilst they are displayed on the HUD
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Decided to go for an early moring drive on INT1 today, though I must admit I expected it to be al little darker outside at 05:00 in March
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Was already starting to think, no news means it's being implemented, guess not XD. Not sure how well that first consist would work in other places though, I've not looked into it too much but I don't know of any other trains on/ near the current map where a sleeper train runs that splits up and has sleepers/ coachettes going to/ from 3 different places.