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the810

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Everything posted by the810

  1. This is supposed to be a simulator and that's simply not how it works in the real life 😉
  2. This is a regional difference and hopefully it will be implemented when the game expands beyond Poland. SimRail simulates how things work in Poland very well, it's just different from how they work elsewhere.
  3. But how do you run a signalbox without using the timetable at all? There is "now" option of course - it's called confirm arrival/departure. The entire point of the large "enter time" dialog is to input another time than the current time.
  4. It crashes sometimes, but when you reload it, the data is still there. Confirming departure is very important for signallers further down the line.
  5. I understand the reasons why we won't have playable conductors (though it would be a lot of fun!), but I wonder whether there's a plan to add AI conductors. Their absense drastically reduces the realism for me when driving - departing with a TLK or EC just because some timer told me so, without the proper dispatch from the train crew just doesn't feel "right". In Poland, the dispatch is normally done via the radio, so that should be fairly easy to implement (ideally with some randomness as to when does conductor give the signal), in most other countries in Europe by hand signals.
  6. There are more stations where AI consistently ignores the timetable. Idzikowice has the opposite problem, they ignore technical stops for IC trains and always send them early, which is a big problem, because then they arrive early to Opoczno, which only has one platform and that's needed for a train in the opposite direction. Thus you have no choice than to hold the IC before the station (which should not normally happen), thus blocking the line if there's a faster train behind it.
  7. Is even that necessary? Surely a deadlock can be solved via another means. For example, two trains are on a same track in opposite directions (which is how most deadlocks happen), why not just remove those two trains from the map (the same way as when a train derails) instead of restarting the entire server? The same solution can be applied to other deadlock situations - just remove the trains that are causing it. Then we could only have some kind of a technical restart once a day, perhaps even less frequent.
  8. I'm experiencing issues with the game crashing at Idzikowice station. When I approach the station with a train, the game crashes. If I try to "log" onto that train again, it will crash again during the loading process. I can only proceed driving it again once the train is past the station. The game also crashes while loading the station in the dispatcher mode. Two logs are attached - the older one is from driving, the newer one is from the dispatch mode. SimRail_log_2023-06-20_11-57-59.txt SimRail_log_2023-06-20_21-22-39.txt
  9. The map.simrail.app does not seem to work properly for me - it only shows AI trains, the ones driven by human are not shown. Does anyone have the same problem?
  10. We definitely need a separate arcade server and a "realistic" server, as those two play styles don't go together. Sadly, all servers seem to be fairly empty most of the time these days, and this would make that even worse. Realistic server could then feature simulation of various issues on the line. I agree with @Gazz292's last sentence - perfect operations are kinda boring and it's one of very few things that I dislike about SimRail - unless someone screws up big time, the game gets kinda repetitive (especially since there's a clock-face schedule in the game, even though Poland is one of very few places in Europe which in real life still mostly didn't switch to it). Having random track closures, accidents and similar stuff to deal with would make the game more challenging and interesting. Also, if you're being held for seemingly no reason, sometimes just asking helps 🙂 I had a case when a train stopped before the entry signal, I couldn't get in touch with him and it took me 5 minutes to notice that the signal stayed red despite the route being set. I quickly fixed it by giving him a substitute signal, but if he called/chatted me, it would happen much faster. Personally I also try to give human-operated trains priority over bots, but within some reasonable limits in regards to what happens down the line - see noirceur's excellent post about timetable-keeping. Those technical stops and order of the trains are there for a reason. As a driver, I hate nothing more than being stuck behind a slow train on the main line for 20 minutes, because someone didn't give a damn about the timetable and figured "why not send a freight train that was supposed to stop here for 10 minutes in front of a Pendolino".
  11. Haha. But there are times when I'm late and the game timer only gives 15-20 seconds stop for me, before I'm supposedly ready to depart. But this is not enough for people to move down the platform and board the train, hence I have to check it manually. In real life, this is conductor's job - he ensures people have boarded, closes the door and gives a signal to dispatch the train. I'd love to see this simulated (as it is in single player). Perhaps even make the conductor a playable character?
  12. In the single player game, when driving a passenger train, you get a dispatch order from a conductor via the radio, as is the case in real-world operations in Poland. However, this is not implemented in multiplayer and you have to decide yourself when to leave (e.g. did everyone who wanted to board did so?). Are there any plans to change that?
  13. Maybe it's a matter of time you're playing at? I've been able to play Katowice on less crowded servers several times.
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