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Everything posted by TheShotte
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Nie wiem jak z posterunkami, bo grałem tylko jako maszynista, ale w lokomotywach na pewno działa.
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Of course. It's the first thing I tried. The stuttering persists. Every X amount of minutes, there is stuttering/freeze for 1-2 seconds. Maybe I mislabeled the topic, but from what I gathered, the quantity of players has a big effect on this.
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Jest "quick fix" na to. Wejdź w ustawienia graficzne, i zmień detal światła na niższy (lub wyższy, obo), aplikuj zmiany. W momencie jak zmiany zostaną wprowadzone przez grę, zniknie ten odbłysk. I możesz śmiało zmienić to ustawienie na tak jak było przed zmianą. Voila.
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No więc widuje to światło już od dłuższego czasu, i niezależnie od pociągu w którym jedziemy. To światło pokazuje się na szybach w środku, i też na zewnątrz. Myślałem że to może po prostu odbicie księżyca, a więc kamera w niebo, a tam: Strasznie lubię jazdę w nocy. Jest prawie idealna. Bez dziwnego światełka by była jeszcze lepsza. 😁
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I have 8 Gb VRAM with 16 Gb of RAM. There is no reason why it should stutter, even on Full Resolution textures. Also, I wish there was a way the game could gauge it's VRAM usage in the menus (like other games), so you would know before hand which settings will kill your GPU.
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Has anyone worked out some Nvidia settings to use yet?
TheShotte replied to Gazz292's topic in General Discussion
Oh man the rail shadow. Yeah, I too do wish it was displayed a bit further. Same goes for the rails. When the next section gets drawn on time, it looks fine, but more often than not, drawing the next section lags, and you end up getting way closer to it making it way more visible. I noticed this with rail shadows, and actual track/rails as well. My total view distance in this screenshot was like 1600m, but the others were maxed (so track at 500m), LOD switch distance at 90, and bias of 1. As plainly visible, the track rendering in front of you is very apparent, especially when playing on a 42" 4K display. I think another 100-200m on the track and another 100m on the track shadow drawing distances would be superb.- 1 reply
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Exactly. We are playing a "Playtest" build. We have essentially a build that has most of it's actual functionality stripped, sans multiplayer. It's impossible for us to say anything about the state of the actual game build. We are simply to provide multiplayer feedback. I'm fairly confident that they have other testers testing other facets of the game.
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I was playing yesterday, I realized it would be really cool to have a language selection Filter on the server selection screen. For example, if I am playing on weird hours in my time zone, I could go play on a European English server. I'm sure I'm not the only one that has thought of this. Currently, filtering according to continent and route is just, well, very limited. Perhaps even consider adding other filters. such as ping. Another thing - why does the server browser populate the continents from the actual servers online? This is annoying, because you cannot change the filter before the whole list finishes loading (you can connect to a server before it does though). I figured the reason for this is that it populates the available continents from the actual servers online, which is why the wait until said list is loaded. I think the continents could be pre-defined. Even if God forbid in some distant time there will not be a server on a specific continent you have pre-defined, the list for that said continent will simply be empty (instead of not being selectable as a continent to filter by).
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So a peculiar thing happened yesterday, after I've encountered this lovely effect when it started raining: And I realized something - you can go into your graphics settings (careful with vigilance, pretty sure it's muted on Options screen), scroll down to Lighting Quality, change it to any other setting (if it's Ultra, set to High, if it's High, set to Low, Low set to High, etc.), hit Apply. You should see the white shimmering disappear as soon as the change is applied. Now, feel free to change the lighting quality back to it's initial setting. Voila - no shimmering, no quality loss.
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Yup, that seems to coincide with what I've discovered. Empty server, or just a handful of people, game runs smooth. Busy server, 15+ people, LOTS of stutters.
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Hmm, just watched the video. The dev does indeed say they plan to release it to Early Access on PC in a few months, which will let them test and finish the game at the same time, so they could then port it to consoles. The only thing I can think of is that what he was referring to as "Early Access" may very well be the Playtests. Yeah, and on top of that, the Road Map does say "Full Game Release" for January 13th, which leads me to believe that the Playtests are indeed the Early Access he was referring to. I do wish one of the devs would clarify on this.
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I'm not sure if everyone is realizing the issue I am reporting. My issue is not with the wheat or the grass both showing up. My issue is with the fact that the wheat disappears up close. It can be seen here in this video (at 3:43) - you can mostly see on the left hand side the yellow grass disappearing up close.
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Link to the video in question?
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I didn't see this reply until now. Just so you know, it's not that I didn't believe you, I was truly convinced FSR was AMD only. Why? I have no clue, I just was. I really have to start giving AMD more credit. I would like to know which version of FSR is supported by SimRail though. Judging by the fact that it just says "AMD FSR", I think it's FSR 1.0.
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Interesting! I did not know that. Also did not know that my previous GPU technically supported FSR 1.0...
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Hmmm, I guess it's a time thing then. As soon as I saw your post, I connected to the server, 'lo and behold, the REG service was, in fact, available for me to choose. I think it's just a time thing, it just goes every X amount of time and I've been getting unlucky. One thing I would love to do is a double-unit run.
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I thought I saw somewhere that abandoned services (driver and dispatcher) were supposed to be taken over by AI and trains that finished their runs were supposed to be deleted. That way the route would remain usable for all drivers that connect after. The screenshots were taken yesterday at around 2:57 PM EST (UTC-5), playing on the EN2 server.
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As the title states; the screen on which you select which train to drive keeps deselecting your selected service. I understand this probably happens when another player selects a loco, and I would totally understand if it deselected your service because another player selected and joined that service, but that's just not the case. It deselects it regardless of what service the other player has chosen. On a busy server, this makes selecting a train REALLY annoying, and I know for a fact most of the time your service is still available to play even after it has been deselected. Again, on a slow server, this makes no difference, but on a busy one, it makes service selection nearly impossible. Yesterday, I was trying to connect to a service, and it literally kept deselecting my service before I was managing to click the Play button, thus ever so slightly annoying me.
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So, a while ago, like on the first or so day of the test, I was able to play a few EN96 services. Now, I purposely go onto empty servers, at random points throughout the day, and for the life of me, I have not seen an EN96 service in forever. Are there specific times or something when this train runs? What gives?
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Well, not really. AMD FSR is hardware-dependent, so it is, as is nVidia DLSS. Insomniac Games' Temporal Injection for example, is hardware independent, and works both on AMD and nVidia GPU's, and hence not AMD exclusive. FSR however, is totally AMD exclusive.
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I'm not sure AMD FSR is even working right now. I was changing Graphics settings in-game yesterday, and the difference between running AMD FSR on Performance and straight 4K was like 3 FPS, which is unheard of, since the Performance mode runs the game at like 1080p, and if I set the game to 1080p, I would get much more FPS. Hell, I set the resolution to 3200x1800, and I was getting more FPS than with FSR on Performance, which leads me to believe something weird is going on with it, and as such, I will investigate it further today, and would ask that anyone with AMD hardware does so as well.
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Some time earlier I started a topic about the same thing. There seems to be a drawing issue that makes it unsettling because it essentially ends up being a wave of yellow grass that shows up in front of you as you're driving (because the wheat disappears up close). https://i.ibb.co/WphCLJ3/SR-Yellow-Grass.jpg Unfortunately, my thread has not been approved yet, however, one of the devs, Stele, has replied with this: Which is an insight into how the game handles that yellow wheat and a bit of an answer to your question.