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Posts
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Joined
Everything posted by Asrtiu
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On the Dragon 2 the acceleration is reduced between Diesel and electric modes, and so the ∑kN (total force delivered in kilonewtons) should be lower in Diesel mode, but on the screens, it doesn't change, in fact you can see that for example you're running the diesel at max. power with just the loco no cargo, and it may display 120kN at 95km/h but it's struggling to maintain speed which doesn't make any sense while the UI is showing that it is drawing 90A. As you can see in the following images the same power delivered is shown even though the acceleration is much slower on the diesel mode. PS: I have accidentally posted this bug in General Discussion [Singleplayer] so if you want you can delete it SimRail_log_2025-02-23_10-48-28.txt
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As shown in the picture below, a track in Psary isn't covered by snow Location: S: lazy_psary_terrain_x88_z106, P: (45360.72, 266.87, 54695.47), R: (5.72, 57.75, 0.00) (just before the last switch before the exit signal to Gora Wlodowska)
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There's a missing bridge of the LHS which can be seen from the cab in LK62. Location: S: psary_opoczno_terrain_x107_z40, P: (55062.56, 320.69, 20667.39), R: (356.11, 298.16, 0.00)
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Some holes in the map which can be seen from the map near Charszniczca: Location: Where Tunel_Kraków_Terrain tiles intersect with the Psary_Opoczno_Terrain tiles
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There's a weird stretch like a triangle with missing vegetation (grass, trees and others) near Zarczercze: Position: S: lazy_psary_terrain_x72_z25, P: (37280.46, 364.57, 13007.60), R: (12.72, 29.74, 0.00)
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On the Dragon 2 the acceleration is reduced between Diesel and electric modes, and so the ∑kN (total force delivered in kilonewtons) should be lower in Diesel mode, but on the screens, it doesn't change, in fact you can see that for example you're running the diesel at max. power with just the loco no cargo, and it may display 120kN at 95km/h but it's struggling to maintain speed which doesn't make any sense while the UI is showing that it is drawing 90A. As you can see in the following images the same power delivered is shown even though the acceleration is much slower on the diesel mode. SimRail_log_2025-02-23_10-48-28.txt
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Floating catenary masts in the CMK at km 113.4 S: psary_opoczno_terrain_x127_z207, P: (65297.87, 207.56, 106250.50), R: (15.96, 18.29, 0.00)
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After changing settings during a drive near Zawiercie where I changed from TAA-->MSAA-->TAA again the ballast started appearing and dissappearing like an LOD issue it's worth noting that I have modified the settings.conf file and I've manually set the max. cars to 100 and Traction, Tracks and People cull distances to 2000m (please make it possible from the in-game menu to pot 2000m) This happened on INT1 on the 20th of February on service 464030
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When driving the Dragon 2 (ET-25/E6ACTd) there's a weird graphical artifact where the textures and objects inside the cab behave weirdly, I reported this bug more than half a year ago, I'm sorry for duplicating it, but it hasn't been fixed, it didn't get approved and now it's locked. I tried disabling TAA and everything but the bug persists (I think it's not only on the Dragon 2 i think but it's the loco which is most noticeable at) clip_1.740.076.824.615.mp4 This happened in INT1 on February 20th on service 464030 near Staszic. SimRail_log_2025-02-20_16-02-38.txt
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Driving service EIP 3112 (1xED250) in INT1 the 8th of February 2025 at Grodzisk Mazowieckie ETCS had an issue during the level transition where Grodzisk entry signal was displaying S1 and after the ETCS Level 2 transition "function" started and I passed through the last ABS signal this happened: Following the above shown emergency brake intervention and after being fully stopped I proceeded to Override EoA but after starting to move in SR mode the location where the transition should have happened came and went and RBC connection and Level 2 transition icons dissappeared and ETCS L1 stayed in FS until Warszawa Wlochy for some reason and at no point there was a transition to Level 1, as can be seen in the screenshot below I'm passed the ETCS L2 transition location but still in Level 1 with no RBC nor L2 transition "icons" to be seen: Note: This incident was not affected by BOT activation/deactivation as it wasn't active since Szeligi SimRail_log_2025-02-08_10-40-35.txt
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The Overhead Names on MP do not show up
Asrtiu replied to Asrtiu's topic in Bug reporting [Multiplayer]
Haven't noticed any of that, mainly since sometimes I can't see if they do it since I just hear them honking they appear on the tab menu as "Players" but they don't have the tag, like I can't notice if they did anything like that when I'm going on a Pendolino see them for 30 seconds and realise they're players just as they're going past me so it really feels like random sometimes -
The Overhead Names on MP do not show up
Asrtiu replied to Asrtiu's topic in Bug reporting [Multiplayer]
It isn't that, I already reenabled it the first day, mainly it isn't that because I see a train (without a tag) I see in the background the tag for "Bedzin" or similar from the Dispatcher and said AI train starts honking at me very human-like and then in the tab menu I have a player train 20m away from me, so it's weird that while it's on Some trains have tag some trains don't even on the same run while dispatchers always do -
Sometimes the "Overhead Tags (MP)" don't show up in some drivers that are clearly players while in other cases they do, I haven't found any correlation between players/trains that do show up and trains that don't BUT, at least Dispatchers seem to always show up. SimRail_log_2024-12-17_18-52-07.txt
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I was driving a Pendolino Service 1329 on EN-1 and after passing through a rainy area in Warsaw the SFX for the rain didn't stop running. As you can see in the following video, the rain sound is still going even though there's no rain and when it last rained in my game it was HOURS ago. clip_1.734.471.863.491.mp4 SimRail_log_2024-12-17_18-52-07.txt
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I went AFK for about 15 minutes and well, I left in Starzyny in front of a Red signal and when I went back I had various messages from angry dispatchers and the bot had gone in Staff Responsible mode and had been driving at 40km/h all the time. https://cdn.discordapp.com/attachments/1071815553431375902/1318674359040348222/image.png?ex=67632eb2&is=6761dd32&hm=d279da338a2bf738fd35b02fc26ed1f64429d8d3a0ac7c2cc81fc0752a303a75&= PS: If there're any reports against me (for this bug) would it be possible to clear them?SimRail_log_2024-12-17_18-52-07.txt
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As seen on the picture below there're some wires going above the track while passing an overpass in LK8 hectometer 297.4 (between Niedziwiedz and Goszcza) Coordinates: S: tunel_krakow_terrain_x125_z-10, P: (64406.49, 269.35, -5018.52), R: (9.30, 84.21, 0.00)
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On the ET-22 when driving at max power (both shunt max and full parallel) when you reduce shunt with shift+reduce shunt (fast run-down) from max power when the train heating is enabled the heating overload relay trips as you can see on the following video: clip_1.734.201.760.901.mp4 (There isn't snow) Server: EN-1 Date: 14/12/2024 Service: 32164 SimRail_log_2024-12-14_18-37-23.txt
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2024-06-10 12-07-09.mp4 This is still happening, in this video might be more noticeable since for example the emergency brake texture disappears on some frames, IDK if someone can re-look into this since seems like the devs left it on "need info"SimRail_log_2024-06-10_11-58-44.txt
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Might be TAA, since I had DLSS/FSR off, but the thing is this isn't the kinda artifact I expected to get from TAA (no ghosting and such inside the cab) so it was pretty weird + it was more like independent movement of the meshes/textures/models which in case of an artifact from TAA AFAIK it would be more uniform
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Small suggestion that on the ETCS tutorials (Both L1 and L2) the narrator only talks about when OS mode or SR mode is active you have a speed limit of 20km/h or 40km/h but it doesn't explain that on the 7 key with a lever icon you can display the speed limit on this mode, I would like it at least mentioned it since a lot of people might not know this important button, and maybe even force you to enable it as part of the tutorial. Apart from this, I would also like to comment that there should be another tutorial with ETCS smaller one that shows you the Dragon's ETCS screen since it's different layout might get some people off and also explaining how to do the different Data Entry (Speed limit, brake %, distance length and type of train).
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If you select ETCS L2 out-side of ETCS L2 area you might get an infinite loading screen like on the image below, normally this happens on the 2nd try, on the 1st try sometimes you can't even acknowladge SR albeit you press it (happens on both Dragon 2 and Pendolino) SimRail_log_2024-01-13_12-09-48.txt
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Made the video, maybe it's not so noticeable as I hoped it would be but if you look closely maybe you can notice it. (Most noticeable trying to read the TT from the cab) 2024-04-23 22-37-57.mp4