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Posted

Yesterday, this game came out as a "complete game", a meaningless lie, not even a changelog link was provided on the post.

The game is, in fact, not completed, not even close to be, in things that were promised, in optimization, bugs and in broken promises.

A post by steam user, "HYPER ", explains the matter in a more specific way.

By "HYPER", 14/12/2024 13:00:

 

"Did you forget about their road map from beginning of the year (2024) "1st anniversary road map"? Didn't you?

Before you read anything below and just respond with "oh you are a hater", "haters gonna hate", etc. I'm watching this game since it was in production/before playtests. I was a playtester of this game. This game hasn't had any major updates since playtests. ED250 was already in game. Ty2 too. But they were locked. “Changing files” and sharing screenshots of them or sharing ways to unlock them was rewarded by banning people. However, it's the developers' fault for not removing them from the game's files or blocking them in such a way that they wouldn't be spawn.

The main gameplay changes since playtests are:
- Kind of better optimization/update to a newer graphics engine
- Seasons
- Unlocked full route to Warszawa (but it has been done before, so they only limited the map for the playtests)
- Tunel - Kraków route
- Some additional signal boxes, which should be on release (No Kraków signal box on "complete game"/full game release is crazy [aka ironic]. Nothing new. Sadly.) - They were releasing this game in a hurry, but money blinded them. So now they want to milk everybody from their money.
- ET22 with "cargo" pack
- ETCS(?) If could be called "major gameplay change"...
I don't recall anything else that would change the gameplay for the better. With each update this game gets more bugs than it had before. Releasing a "full game" with bugged Kraków Główny station and what I mean by snow under roof is not a funny joke. They are redoing their mistakes with each "update". The same problem was in Katowice when they released the seasons update... It looks like they don't have enough testers, if they had any at all.

1-3 months:
- Where's the LUA mission editor with AI trains?
- Should shunting operations be limited to a singleplayer mode in the "complete game"?
- No possibility to save the game (checkpoints)?
- Congratulations! You have added Tunel - Kraków route after 11 ♥♥♥♥ months (promised 1-3... well, maybe 6... BUT AFTER ALMOST A YEAR AFTER CREATION OF THE ROAD MAP?)
- Ty2 (BR52) the same as above...
- Cars liveries from 80's - the same as above... (also no licensed pkp intercity [major polish railway company] liveries in the "complete game" xD)
- ETCS system - the only thing that was promised in 1-3 months and it was done (let's skip the bugs for now...)
- DId devs completely forgot about Łódź - Warszawa route DLC?
- Cargo Pack DLC (ET22, Fals, Zas, Sggnss) - they released it, although they promised not to release DLCS before the release of the full game.... Also this DLC was not complete at the time of release XD!
Can you even imagine releasing a paid DLC that's not complete for a game that's in Early Access?
- Early Access exit... yeah sure...

3+ months (okay, I get it, by 3+ they meant at least 12 months, or maybe never hehe):
- No updates regarding Zgorzelec - Dresden route DLC.
- But they did the Katowice - Sędziszów route 80's version, even if they didn't complete everything on the 1-3 months list...
- No updates of the USA route... maybe it's in trash bin, who knows?
- No support for RailDriver
- No mechanical signal boxes, although there's a gif with them in the app description on the steam website lol...
- No home cockpit I/O support (or very poor support for custom controlers...)
- No train editor
- And let's not forget their “.... to be continued” where they keep promising things and never do them, or even if they do, not as promised!

Congratulations for not keeping their promises and being lazy developers with the support of blinded, deceived customers. People, open your eyes. You are being scammed by developers who are making money from your stupidity and gullibility. Their C. E. O announced on X (old Twitter) that their cargo pack dlc paid for itself in less than 2 days (if I remember correctly, it was about 24 hours...) AND THEY STILL WANT ALMOST FULL PRICE FOR IT. Take SCS Software for example with their much bigger project in comparison - ETS 2 (Euro Truck Simulator 2), they stick to their promises and almost never disappoint, especially when it comes to surprises. They sell their dlc at a discount for less than half their price about a year after release. A COMPANY THAT IS AT LEAST 10x BIGGER. And you still believe everything that SimKol S.A or SimRail S.A says... They already have 2 games of the same scale (as SimRail) in production, although they haven't finished the first game. If you don't want another company "EA Games like" to grow up, you'd better stay away from their products at least as long as they ignore their customers and silence all criticism because “they're Polish fans, don't mind them”...
I understand that SimKol S.A has other projects (simulators) in works for Polish real life companies, but maybe "pie in the sky" (POL: "gruszki na wierzbie") isn't best long-term strategy.

Besides, don't you think that forcing people to pay for the Łódź - Warszawa DLC when you already took money for the Pabianice - Łódź - Warszawa route from ŁKA (Łódzka Kolej Aglomeracyjna [ENG: Łódź Metropolitan Railway]) for creating a “simulator” for them (based on the already created SimRail [funny, right?]) is not fair?
There is evidence of this in the SimRail game files... LOL.
P.S. I hope the invoice didn't mention anything about paying for the game (just the cockpit, creating the game map, etc. And no, the game mechanics [programming - not including support for cockpit] most likely can't be either, since you've already done everything needed to make such a simulator work; what I mean by that is, you just spawn the train at certain map coordinates, which should be already possible if you test your game), and even if it did, not more than the normal SimRail price, or else someone might have problems with Polish Supreme Audit Office (NIK)...
(I hope I won't get banned after this or this will be deleted xD)"

I hope devs realize this is wrong and, at the very least, apologize to the player base.

 

 

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Posted (edited)

Completely agree with you, still no editors after god knows how many years or a single player save function.

Just like DTG and N3V, the developers are a load of charlatans.

Edited by Isambard Kingdom Brunel
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Posted
3 hours ago, NadaCAT said:

- Cargo Pack DLC (ET22, Fals, Zas, Sggnss) - they released it, although they promised not to release DLCS before the release of the full game.... Also this DLC was not complete at the time of release XD!

DLC still incomplete as the sggnss is missing. There's a total radio silence about it.

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Posted

oooohhh.. i was a playtester too... so were a few hundred other people,  all you had to do was click a button in steam saying you were interested in being a play tester.. and you'd get access granted in the next batch of slots they opened up.
A few of us have been playing SimRail constantly since being a 'play tester' and not just coming back each time an update is announced to rant and shout.

SimRail has advanced quite a bit in the past 2 years, we've had a lot of free content added for our initial ~£25 (which where i live is the cost of a large pizza and a beer)  sorry to those people who live in a country where the equivalent of £25 seems to be the price of a brand new top of the range car, or those who are not old enough to get a job and earn their own money yet, 

But i think SimRail is underpriced for what we get... a fairly hardcore multiplayer dispatching and train driving simulator based on the software used to train real life train drivers, 

Do people complain this much when they spend £60 plus on a FPS game which takes about 50 hours to complete.. then £30 for some DLC that adds another 10 hours or so before you have seen and done everything and got bored with the game? 

I've enjoyed every minute of the 1000 plus hours i've had in SimRail, i only drive the trains on the multiplayer servers... so i am not even using half of the game (the dispatching side) but i for one hope to be playing SimRail in 20 years time and still enjoying it. 
 

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Posted
5 hours ago, Gazz292 said:

I've enjoyed every minute of the 1000 plus hours i've had in SimRail

I've enjoyed it too, but let's be honest - it's only because I was forgiving to a buggy game in its "early access", unfinished state. Now they claim it's a finished product, while what has been released shouldn't have passed through any kind of internal QA in the first place.

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Posted
6 hours ago, Gazz292 said:

oooohhh.. i was a playtester too... so were a few hundred other people,  all you had to do was click a button in steam saying you were interested in being a play tester.. and you'd get access granted in the next batch of slots they opened up.
A few of us have been playing SimRail constantly since being a 'play tester' and not just coming back each time an update is announced to rant and shout.

SimRail has advanced quite a bit in the past 2 years, we've had a lot of free content added for our initial ~£25 (which where i live is the cost of a large pizza and a beer)  sorry to those people who live in a country where the equivalent of £25 seems to be the price of a brand new top of the range car, or those who are not old enough to get a job and earn their own money yet, 

But i think SimRail is underpriced for what we get... a fairly hardcore multiplayer dispatching and train driving simulator based on the software used to train real life train drivers, 

Do people complain this much when they spend £60 plus on a FPS game which takes about 50 hours to complete.. then £30 for some DLC that adds another 10 hours or so before you have seen and done everything and got bored with the game? 

I've enjoyed every minute of the 1000 plus hours i've had in SimRail, i only drive the trains on the multiplayer servers... so i am not even using half of the game (the dispatching side) but i for one hope to be playing SimRail in 20 years time and still enjoying it. 
 

I bought this game the week early access launched to the public because of two reasons

1: I love trains

2: I hate Dovetail

When I first played, I thought a project by a smaller studio, may could free us all train enjoyers from having to pass thought Dovetail or having to use hilarious outdated sims, a sim with expectations to develop and evolve.

We. Don't. Have. A. Freaking. Save. Button.

And it's in V1.0, ok

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Posted

Come on. Lot of games are sh*t, costing 60+ euros. We have a simulator with multiplayer for 24 euros, and you are complaning about a save button. Lot of top tier simulator don't have one (Maszyna, Zusi, TD2 for example). It has bugs, yes, but it's a quite new product with lot of revolutionary concepts for a train simulator. I think that at the end people will always find a way to complain about something. We as human being can't just be satisfied of something...

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Posted

To some extent I get your point. What I just want to say is that it seems to me that they are trying to do things right. During a development process lot of things can change (and some are even outside of your control) and so the path will change lot of times. I will always prefer slower development rather than millions of dlcs or updates with zero content or quality. I am sure that most of the things promised will arrive in the near future. We just need to be patient and collaborative, in order to shape a better product all together. I see a quality in the product that is already higher than most of train simulators out there. Locomotives are well implemented and driving/dispatching is really fun. To be honest before this simulator I wore out Maszyna (probably more that 1000 hours during years) because i see in that simulator the passion of people developing it. And the same thing is what I see here. I may be wrong, but this is just my opinion.

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Posted

Been reading some of the comments on the Steam forum itself and it does look as if the transition to full release has been a bit of a disaster.

Going to take a quick look shortly and see what's what but I had real hopes they would finally come through with a better single player experience and save game. I just want to drive a train end to end, on the route in multiple sessions (not everyone can spend 4 hours at a time on the PC) saving and loading as I go. Such as I can do in TSC, Run 8, TSW - even Derail Valley and Diesel Railcar Simulator which are also Unity games support a save. The only other big train game which doesn't is Zusi 3, which is why I don't play it very much.

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Posted

Further to the above, started a single player scenario on the new Krakow route and credit where it's due, looks very nice - on a par with the new Just Trains route in TSW. But straight away I hit the problem - doing an all stations run with the EN57, I had to come off after about 40 minutes so unable to complete the secnario.

***SimRail Devs, you have created a magnificent long route for us to enjoy along with some superb trains, which is why it's so frustrating you leave the single player game without the means to save progress. Please make implementing this a priority before doing anything else.***

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Posted

The game looked very promising but the development has clearly stalled. In the early days we got exciting updates every month or so, nowadays we had to wait half a year for a somewhat underwhelming one which didn't even has features that were promissed to be delivered months ago. The features that are there are mildly underwhelming in delivery, i.e. the historic route has no multiplayer, and only two singleplayer scenarios (+ tutorial). How hard is it to make more scenarios? I also feel like performance is getting worse rather than better. Then there's the cab sway which used to be really great but has now been enhanced away.

I'm not "angry", I got over 250 hours of gameplay for a fairly low price (on that note, I always kinda doubted sustainability of the business model behind the game) and I'm still enjoying playing it every now and then. But it certainly didn't deliver on the very high expectations I had when I started playing it.

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Posted
10 hours ago, NadaCAT said:

Part of the problem is not what the game is, but what the said they will do, I wouldn't be mad at the save button if they had not said it was going to be a thing, is coming out as a DLC or what?.

Not that but also the lack of communication, and update and then radio silence for months, wtf.

The DLC was a horrific thing, who f-ing makes a DLC for a game in EARLY ACCESS, finish the fucking main thing first.

Also, a lot of the defenders of this sim are using a "but 60 euro FPS..." kind of argument, came on guys is not the same we're talking bout sims is not even the same kind of product as SIMrail is a simulator not a game and the simulator market is a different one.

All this with all due respect btw I don't mean to disrespect you @sTuPid.rar as English is not my main language I may use expressions which can be considered as and offense, is not my intention just to clarify.

I agree. It's very frustrating. I understand they're a very small development team working on a niche game, but a little transparency would go such a long way.

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Posted

I don't know if I'll go so far as to shame the developers, but my most anticipated feature was custom controller support and Raildriver support, and that was not delivered. The wait continues for me.

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