BigVern Posted December 11, 2022 Posted December 11, 2022 Lazy as in the location. Working a freight train got stuck at a red signal 3 minutes into the session and stood there for 40 minutes until quitting. Very pleasant chatting to everyone but somewhat frustrating both from the gameplay and testing point of view. We can't test the sim sat at a red signal for ages. 1 3
Bluefox Posted December 11, 2022 Posted December 11, 2022 Yeah, I was caught in the same logjam and not for the first time, the AI dispatcher at Lazy and Lazy La just cannot cope with the timetable, it's taking 5 minutes to move trains one at a time. The human controlled part at Lazy Lc was fine. 1 1
Inkar Posted December 11, 2022 Posted December 11, 2022 Guess the devs will already know this just from looking at the logs, but many play sessions end because there is a long line of trains stuck at a signal near Lazy.
txus Posted December 12, 2022 Posted December 12, 2022 One option that they could put is that you can remotely manage the dispatchers that you have around you.
Bescot Posted December 12, 2022 Posted December 12, 2022 (edited) We also have a problem with trains appearing which aren't in the timetable causing congestion as dispatchers don't know where to send them. That leads me to something else - wrong routings. It's currently possible for a dispatcher to send a train off it's planned path, even to a place 'off the map'. This needs to be addressed too, so a) The dispatcher gets a message saying 'This will result in train **** going the wrong way!'. And, b) Any real driver, if the dispatcher STILL sends a train wrong way will get a automatic message in the chat box saying 'Dispatcher at ** has routed you the wrong way! Stop and contact the dispatcher'. Edited December 12, 2022 by Bescot 1
BigVern Posted December 12, 2022 Author Posted December 12, 2022 I was watching one of Sean's videos earlier and it looks like signaller mode really throws you in the deep end with no training and most of the interface in Polish. I would suggest there needs to be some sort of sandbox training module where players can at least learn the basics before jumping in. Unlike SimSig or the other signalling games, in MP you can't pause to look at a manual or run the Polish through Google Translate. The interface needs to be fully localised or at least English, German and maybe French or Spanish to cover most users.
Kaito Kid Posted December 12, 2022 Posted December 12, 2022 3 hours ago, Bescot said: That leads me to something else - wrong routings. It's currently possible for a dispatcher to send a train off it's planned path, even to a place 'off the map'. This needs to be addressed too, so a) The dispatcher gets a message saying 'This will result in train **** going the wrong way!'. And, b) Any real driver, if the dispatcher STILL sends a train wrong way will get a automatic message in the chat box saying 'Dispatcher at ** has routed you the wrong way! Stop and contact the dispatcher'. As I said in an another post, about not knowing the destination of the train this could be easily sorted with documentation, the problem is that the majority of us lack in knowledge of the infrastructure/line. 😅
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