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Some Improvements required


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Please implement some improvements.

like random UIC-Numbers on rolling stock.
right now all blue Res and Ea also the brown Res and Ea cars are identical. Same with the Passenger Coaches.
I know, this is a small detail but iam working as Train Driver and look at this Detail.

it would be fantastic, when the cars get also some visual differences (rust, dirt, graffiti)

In Singleplayer Traxx Tutorial i get the important information how many cars and the weight of train.
But in Multiplayer i have NO informations about Train Data.

Please implement a database of rolling stock and on each loco an individual list of all cars in the train.

Like :                                           ( UIC-Numbers not realistic, just an example )
Car |     UIC-Number     | Type | Axes | Lenght | Weight Empty | Weight Load | Weight Total | Braketype | Brakeforce
-----------------------------------------------------------------------------------------------------------------------------
   1 | 12 34 5678 000-1  |  Res  |    4   |  19.9m  |         23,2t.       |        25,5t.      |         48,7t.     |        G        |      48t.
   2 | 12 34 5678 001-2  |  Res  |    4   |  19.9m  |         23,2t.       |        25,7t.      |         48,9t.     |        G        |      48t.
   3 | 12 34 5678 002-3  |  Res  |    4   |  19.9m  |         23,6t.       |        26,1t.      |         49,7t.     |        G        |      49t.
   4 | 12 34 5678 003-4  |  Res  |    4   |  19.9m  |         23,4t.       |        25,0t.      |         48,4t.     |        G        |      48t.
   5 | 12 34 5678 004-5  |  Res  |    4   |  19.9m  |         24,2t.       |        25,2t.      |         49,4t.     |        G        |      49t.
   6 | 12 34 5678 005-6  |  Res  |    4   |  19.9m  |         23,2t.       |        25,8t.      |         49,0t.     |        G        |      49t.
===========================================================================
   6 |                                          |   24   | 119.4m|       140,8t.       |      153,3t.      |       294,1t.     |                   |     291t.


Please show the fright trains load if they are loaded.
Like in the Traxx Tutorial.
In Multiplayer all Trains are empty, but some of them are really hard to drive.
Again, we need Train Data in Multiplayer


Dispatchers need an Station Plan, maybe somewhere at the wall with
Track Numbers, Junction Numbers, Signal Numbers, Platforms, Track lenght, Platform lenght.


Also Dispatcher:
Please add the possibility to invert colors on the Timetable Screen.
Especially at Nighttime the bright white Screen is burning in the eyes.

Sometimes the Timetables get unuseable (greyed out with cyrcle of death) motsly this monitor is broken till server restart.
give the dispatcher the possiblility to force reconnect/refresh the Timetable Database eg with an switch at the Computers under the Table 😉

Edited by CJ187
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1 hour ago, CJ187 said:

Dispatchers need an Station Plan, maybe somewhere at the wall with
Track Numbers, Junction Numbers, Signal Numbers, Platforms, Track lenght, Platform lenght.

Just like that

image.png.da801238f466763107947172abe57858.png

Edited by GeeForge
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1 hour ago, CJ187 said:

Please implement some improvements.


Also Dispatcher:
Please add the possibility to invert colors on the Timetable Screen.
Especially at Nighttime the bright white Screen is burning in the eyes.

Sometimes the Timetables get unuseable (greyed out with cyrcle of death) motsly this monitor is broken till server restart.
give the dispatcher the possiblility to force reconnect/refresh the Timetable Database eg with an switch at the Computers under the Table 😉

Hi,
You can use this alternative custom EDR (https://edr.simrail.fr/) which bring you lots of improvements like : 
-Dark mode
-Dynamically adjusted timetable
-Train type, current speed, maximum speed, ETA to your station

image.thumb.png.8d743501d3a379feccb4a5355d32f2ab.png

 

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vor 5 Stunden schrieb Lactic:

Hi,
You can use this alternative custom EDR (https://edr.simrail.fr/) which bring you lots of improvements like : 
-Dark mode
-Dynamically adjusted timetable
-Train type, current speed, maximum speed, ETA to your station

Thanks, but i dont want use external tools.
then i can also play TrainDriver2.
i love Simrail because the implementation of interactive signalboxes in the game.

And this EDR dosnt show lenght or weight of trains.
both are very important for the driving personal and also lenght is very important for dispatching personal.

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About the dispatcher PC screen, has been made using white colour because it's like that for real in Poland, I agree that it's disturbing in night time and I think a valid alternative would be using a more yellowish tone for white, just like the night light in windows:classic_smile:

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  • SIMRAIL Team

For now you can turn the night light in your system - it will disturb the control computer's appereance a bit, but it's the solution I have for now. The whole EDR system is currently being rewritten from scratch and should be available this week.

 

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Agreeing on giving players information about trains in multiplayer. Train length is vitally important for judging where speed limits end if you want to drive without HUD, and for passenger trains, how much leeway you have at platforms. And train mass and brake percentage of loco-hauled trains is good to know for judging acceleration and braking behaviour.

Good to hear that the dispatcher’s timetable is getting an overhaul, too. It’s not bad as it is, but could definitely use some improvement.

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