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Posted

I was able to have a full run the other night for the first time.  Can be tough on the busier servers.  I find right after the servers are reset is a good time as it appears backlog causes the most grief with AI.  It's not that AI can't clear it's that they suddenly have too many trains coming and want to honor too many requests (At leat that is my hypothesis).  But the first hour or so after a server reset works really well even on the busiest servers.

Thanks

Sean

Posted (edited)

Just had a go at Lazy for about an hour, worked out most of the moves. Only thing I didn't figure yet is what the top and bottom  tracks on the RHS of the panel operate but nothing ran either on or off those lines during my time.

I did pick up on the left end towards Lazy LB you must hit the departure confirmation to clear the track for the next train. And there's a fair bit of traffic off Line 3 which requires the acceptance etc. procedure.

But quietly pleased I didn't mess it up, though you do get a bit of a sweat on when it's a player train not a bot!

Edited by BigVern
Posted
1 godzinę temu, BigVern napisał(a):

It will still be great - I'm looking forward to driving the full length of the routes. I wonder if it will be possible to dispatch Warsaw Central in MP mode!

Warsaw Central Station is not a challenge. Lot of trains but one entrance and one exit for a direction. Warsaw West station would be a challenge because it is one of the biggest passenger stations in Poland - 9 platforms (8 in simulator because we have recreation of 2018 operations) and truly hundreds of trains daily with different train operations.

Posted (edited)
4 godziny temu, Pixelade napisał(a):

really REALLY hoping we have a 'vote to reset train' or 'vote to delete service' from anything stuck.

did the reset time change? i thought it was 6 hours. honestly, 3 is better lol.

Well, I'm hoping they solve this the intelligent way. They already mentioned somewhere else on the forums (may have been in Polish Suggestions) that they will be bringing back a way to activate the Autopilot once a user disables it (the autopilot that drives loco when you load in). If this will be the case, the way to deal with disruptive/AFK/whatever people would be just to force an AI takeover that corrects their course or sends them on their way. IE - player AFK/not moving  for 3/5/X minutes, automatically enable autopilot.

I think this would be the best way, especially when harsher actions can be avoided, such as kicking a player from a server. Another alternative would be to essentially "ghost" the vehicle. Make it barely visible, 0 collision, essentially as if it didn't exist, but this might cause problems when the person goes back. I think the Autopilot would be the simplest solution especially since it's already working, would just need some code to activate it.

In regards to playing online and wonkiness, like Sean mentioned, the best time to play is right after a restart. They restart every 3 hours, starting at 12PM EST (So 12pm, 3pm, 6pm, 9pm, 12am, etc). They restart consecutively, one after the other, so it starts on the hour, and by the time all the servers are restarted it can be up to ~30 minutes past the hour. So I tend to go play at like IE - 12:50pm. This rule works for servers dispatched by humans. On the drivers only servers, this makes considerably less difference.

Edited by TheShotte
Posted
1 hour ago, TheShotte said:

They restart every 3 hours, starting at 12PM EST (So 12pm, 3pm, 6pm, 9pm, 12am, etc). They restart consecutively, one after the other, so it starts on the hour, and by the time all the servers are restarted it can be up to ~30 minutes past the hour. So I tend to go play at like IE - 12:50pm.

did not realize it took this long to restart them all, thought it was all only a minute or two so thank you!! i'll give it another go at around that time after each reset as the last 2 times i've tried, i wasn't successful and the server booted me. 😞

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