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Posted

I noticed some bot trains passing cleared signals in my scenario, and after passage, the signal remained clear like the train has not passed at al.  This makes it impossible to have signals react to the bot trains, the set route will remain locked eternally. This is very annoying, since it breaks all my self made  scenario's.

The shunting movements in the yard seemed unaffected, I saw it only with train movements. I do not know, if spawning distance and train server state played a role in this.

Bug observed in the next SP branch, build 03/08/2026 - 19:26.

Posted (edited)

I will provide the scenario where I was testing and noticed the bug here, log file included.

Easy train to see the signals to remain clear after passing (although it does require to play until reaching DGZ):

  • 1429, seen at DGZ signals B, G11 and O.
  • 37130, signal DGZ S102 and Z.

Jeroezie_Lazy_Katowice_Cargo (13-085-2026-0248).zip

SimRail_log_2026-08-13_00-45-02.txt

Edited by jeroezie
Posted

Edit: I just noticed the signal leading to the players train remained clear too, here DGZ signal F with the players train behind it.

When setting routes using VD it is working normally (as long as it does not interfere with any already set route).

image.thumb.png.af4fc39cdc8451ea84c6f1fde76e8bc2.png

Posted

I just realised I overlooked an important detail. During every try I did, all shunting movements and train around Lazy worked normally. So the bug did not manifest itself over their or during that time. I am very sure about that, the player cant even leave the spawn point if multiple bot trains do not pass as planned.

  • SIMRAIL Team
Posted
Thank you for reporting this issue. A similar problem has already been reported by other users.
Dziękujemy za zgłoszenie tego problemu. Podobny problem był już zgłaszany przez innych użytkowników.
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