SkittleKicks Plays Posted Sunday at 02:28 AM Posted Sunday at 02:28 AM Would SimRail benefit players if it also was capable of being a sandbox simulator? I kind of thought that was what the editor would allow, but A you have to know LUA coding (which I am too stupid to do even after reading how to do it, and the instructions are in my view not written for non coders), B you are only creating scenarios, and C there is no way to just free drive the map. Having the sandbox would allow a lot more practice in driving, exploring the beautiful world that was recreated, and coupling to consists. Sorry to say it but the tutorials kind of suck. Partly due to the age and some being broken. The tutorials don't go over signage/signals, and you are at the mercy of the tutorial (ETCS 1 and 2 are horrible. A glitch in the game can fail you immediate, the overly detailed intro can never be skipped, and in my case the camera is all wonked up) and this is where a sandbox would be more useful in learning. Maybe the majority of you could not care less for a sandbox mode for the game (even with an ability to disable the arcade style XP/points), but for me I like to have that immersion. 1
BigVern Posted Sunday at 08:25 AM Posted Sunday at 08:25 AM We need something akin to free roam or quick drive in TSC or TSW. Or just a very simple GUI scenario editor similar to the one in TSW. 1
SkittleKicks Plays Posted 20 hours ago Author Posted 20 hours ago I get what you are saying; however my thought was more on the lines of Run8 which is a 100% sandbox. The only issue I see with SimRail's dev team adding that type of game play is that there are no industries programmed for cargo haul. The only thing with cargo is just yard to yard. There's not even a decent amount of switching (aka shunting) jobs. TSW is an arcade game and less of a simulation in my book, and yeah SimRail is basically the same though I would argue it is on par with Run8's train realism is. I want to feel like not only am I driving thousands and thousands of tons, but actually feel like I'm doing this with goals in mind. What is my objective? Sandboxes allow for a deeper level of creativity (which I love). I don't play SimRail daily because to be honest it gets boring for me, and it really isn't all that challenging. The devs should ditch the arcade aspect (XP/points) because what's the benefit? Unless you just play dispatcher it doesn't add value. I've never played TSW or TSC, but I've seen hours and hours of game footage. I do play Railroader, Trainz 22 PE, Transport Fever 2 and Railroad Empire. All of those games have a sandbox where you can do whatever you want. SimRail is good, but it could be 100 times better when it isn't just A to B stop at C (or just abruptly end the scenario) type..
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