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Everything posted by PlagueDoc
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Shame on this game and it's developers.
PlagueDoc replied to NadaCAT's topic in General Discussion [Singleplayer]
Wasn't the "paper timetable" feature supposed to come this week? "This" week is almost over. I hope to be proven wrong by the much-anticipated patch... -
Printable schedule for dispatchers
PlagueDoc replied to 2000nic's topic in Suggestions for improvements [Multiplayer]
Is this what you are looking for? https://srtt.sokora.dev/ -
There are some very good points raised above. I particularly like that you noticed bits such as "Let's roll," which would never be used IRL, and the nonsense of the driver reminding the dispatcher of the next moves such as switching to this and that train or finishing the shift here and there etc. Sometimes, less is more, just because something can be said does not mean it needs to be said. I like it when someone spots fine details like these! Kudos, MrSuttonmann!
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Traxx Train Length Counter
PlagueDoc replied to taoroot's topic in General Discussion [Singleplayer]
Agreed. Totally essential piece of gadget. -
ED250 - Traction Lock Not Releasing Properly
PlagueDoc replied to Niinox's topic in Bug reporting [Multiplayer]
No it has not been. -
EIP (Pendolino) Priority Handling by AI
PlagueDoc replied to PlagueDoc's topic in General Discussion [Multiplayer]
Good point well made. But the fact remains that the AI dispatcher lacks "basic skills" to carry out his duties properly, regardless of how many players are online and how badly players mess up the timetable and the traffic flow. The AI dispatcher should be able to prioritize more efficiently to ensure the timetable is kept or even to help make up lost time. While it is indeed a challenge to lessen the delay resulting from the subpar work of the AI dispatcher unfit for duty, I am not looking for these kinds of challenges. My aim is to simulate certain operations but when the vast majority (pretty much all) journeys result in a delay of 10+ minutes, it is no longer realistic. No, that's not railway life. In "railway life" it happens once in a while but not always. If it happened all the time as something inevitable, they would modify the timetable accordingly. The timetable, however, suggest a 2:33 journey time which is hardly (if at all) achievable with the current capabilities of the AI. -
EIP (Pendolino) Priority Handling by AI
PlagueDoc replied to PlagueDoc's topic in General Discussion [Multiplayer]
Even if they are working on a fix, the latest update was made available in April. I've been playing this game since after that update and my experience is that the AI dispatcher is doing an extremely sloppy job. It's sheer annoying. Completing an on-time run in the Pendo is almost a mission impossible with the AI dispatchers - even if you make it on time once in a while, it's pure luck. Today again it drove me crazy while driving from Katowice to Warszawa. After reaching Szeligi, I had enough and quit the game. I will be back once the dispatcher is fixed and a Pendolino Express Intercity Premium will be handled as a priority train. Today, I was first slowed down on the first ETCS section shortly after Zawiercie behind a lower priority service and made to crawl at a speed way below Vmax for about 5 minutes, building up an initial delay of 3 minutes. And then I reached Knapówka where the AI stopped me for two trains coming from the opposite direction - one was a freight train, the other a commuter. The Express Intercity Premium service was held to let these two services pass. Seriously? This is a joke. And then, with a delay of 15+ minutes thanks to the "super-efficient" AI, I was again made to stop before Szeligi even though there was no traffic ahead of me: neither in the direction of Warszawa, nor the opposite. At this point, my frustration reached the boiling point and I shut down Simrail. It was topped by the fact that the Pendolino has a bug that makes it hard to get it to move once brakes are applied. This was promised to be fixed almost a month ago, but nothing happened. The developers made no further comments or provided any additional information or updates. -
Idzikowice | End of ETCS Section | Signal Red
PlagueDoc replied to PlagueDoc's topic in General Discussion [Multiplayer]
I always set the zoom to 4000 m and then zoom in further if and when needed. The zoom level, however, does not change the fact that the ETCS section ended and the last instruction was to slow dow to 160 km/h. -
Idzikowice | End of ETCS Section | Signal Red
PlagueDoc replied to PlagueDoc's topic in General Discussion [Multiplayer]
Indeed. I must have passed an S3 without noticing - but if that was the case, I ignored it because I only focused on the ETCS instruction to slow down to 160 km/h - and then SHP kicked in with the first signal I paid attention to being an S5. I was confused because there appeared to be no forewarning that I needed to stop as the last ETCS instruction was a 160 and then it ended without commanding further deceleration. Next time I will pay more attention to the lineside signals when approaching the end of an ETCS section. Whether the above was an inaccuracy regarding the placement of signals or the logic or simply me not fully understanding what was going on is still unclear to me. I want to fully know what is what so I can drive accurately (without any aid such as the HUD). Thanks for your input guys! -
I was operating the 1435 EIP from Warszawa in the direction of Katowice, running at 200 km/h, approaching the end of the ETCS section just northeast of Idzikowice. The in-cab signalling system instructed me to slow down to 160 km/h and then the system changed to SHP. At this very moment, I passed a yellow signal at 160 km/h and was unable to stop at the next, red signal. Although I am far from being knowledgeable about Polish signalling, I don't think a train at 160 km/h should be expected to slow down to 0 km/h within a single block. Normally, the train is first instructed to slow down to 100 km/h. I am sure I misinterpreted the signals or just don't understand what precisely happened. When I am under ETCS (in-cab signalling), I do not pay attention to trackside signals. I only started to scan the signals once the ETCS section ended and the system switched to SHP. But at that moment I passed the yellow signal and the train was kind of doomed. Am I missing some important piece of knowledge here? Can someone shed some light on how a transition from ETCS (in-cab signalling) to SHP is normally dealt with? When should I start to shift attention from the in-cab signalling to the lineside equipment? I do not use the HUD at all. Just raw data from the instruments/signals/trackside information sources.
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Stations that have changed
PlagueDoc replied to PlagueDoc's topic in General Discussion [Multiplayer]
Keeping the existing 2018 map would be doable I guess. Updating the stations to match the line today, infrastructure and scenery (potentially new trackside objects such as buildings) is probably why the "modernization" is unlikely to happen anytime soon. But if it ever does, different servers are the solution, as suggested above. I can't care less about how challenging a station is, because that is not what it is today in real life. But that does not mean I am right or wrong. I represent one group and there is the other group which likes the version we currently have in the game. Both groups would only benefit from options, the more options the better. And so, everyone can be made happy. But right now, bring on the extension to Krakow, the much-needed fix for the Pendolino's traction release, and whatever other major issues plague the game. -
Improve paper timetables in the cabins
PlagueDoc replied to peter's topic in Suggestions for improvements [Multiplayer]
I completely agree with this. I use Dark/Night Mode in every app that features such. It would be great to have an option to select inverted colours, which would come in handy during hours of darkness. -
Diversity Wagon.
PlagueDoc replied to lDestinyl's topic in Suggestions for improvements [Multiplayer]
Luv that wagon! When I still lived back home in Hungary I saw them all the time coming from Bohumín and Praha. -
czech routes
PlagueDoc replied to MonkeyHarris's topic in Suggestions for improvements [Multiplayer]
I'd love an extension from Katowice to Bohumín, and also a Praha-Ostrava route for the Czech Pendo. Would be a scenic ride! -
Stations that have changed
PlagueDoc replied to PlagueDoc's topic in General Discussion [Multiplayer]
You appear to rule out any future improvements or enhancements based on the idea of a past "reference date". And then what? Just because it was not present then does not mean it cannot be added later if the developers can access more recent resources. Just because I cannot accomplish something today because I don't know what must be known to get it done today does not mean that I will choose to refuse to get it done at a later date when I am already in the know-how. -
EIP (Pendolino) Priority Handling by AI
PlagueDoc replied to PlagueDoc's topic in General Discussion [Multiplayer]
Rant incoming. After 102 hours of gameplay (bought Simrail by the end of April), I can safely say it's a love-and-hate relationship. The Pendolino drives me nuts. This evening I departed Warszawa (1443 EIP service bound for Gliwice) and shortly after Korytów the first blessing arrived, I was slowed down to a crawl and eventually forced to stop, which, in the Pendolino, is a nightmare due to the bug with the drive handle or whatever it's related to. Then, finally, back at speed, I was once again made to come to a halt before Strzałki behind another slow train. After leaving the first ETCS section, all went well, although, at this point, I accumulated a 4-minute delay thanks to the highly trained AI dispatchers. But then came the second ETCS section and I was again struggling behind a slow train for a long time before I eventually was allowed to pass it. I arrived in Katowice 9 minutes late. In the beginning, when I was only learning the signals and the controls, I often made numerous errors and contributed to the delays. But not anymore. I can drive the Pendo pretty well and can read the signals almost instantly knowing what they translate to. This would allow me to run through the line at track speed and arrive on time. But in the hands of the AI dispatchers, an on-time arrival is a game of pure luck. The definition of ultra-frustrating is when you finally accelerate to 200 km/h only to be informed by ETCS that it's time to slow down for a full stop due to a 6-digit freight train crawling ahead of you... And when you finally get the green, you struggle to make the train move due to the bug with the traction lock or whatever is involved. This bug with the Pendolino's controls should have been a hotfix, really. Admittedly it's been fixed internally and the fix was going to be made live but it does not appear to have been released yet. Rant over. -
EIP (Pendolino) Priority Handling by AI
PlagueDoc replied to PlagueDoc's topic in General Discussion [Multiplayer]
Yep. Interestingly, I just managed to complete my first ever on-time Pendo run, from Katowice to Warszawa. Dead on time - on a server with only 1 human player apart from myself. I was still slowed down a couple of times but this time it was all momentary, rather than long periods of idling. Nonetheless, the AI dispatchers need further "training" otherwise the Express Intercity Premium services will never live up to the expectations. -
Stations that have changed
PlagueDoc replied to PlagueDoc's topic in General Discussion [Multiplayer]
Yes, I am aware of that statement. But it does not mean they cannot update at least some of the most obvious features. Again, it's surely not a high priority but hopefully will be looked into. -
I noticed that (at least) two stations along the line have changed. Warszawa Zachodnia features a roof-like architecture these days which is not present in the game. The station Opoczno Południe appears to have a new platform now. While it's not a "big deal" as there are numerous more important things to be worked on, I wonder if there are plans to update these stations to match their real-world counterparts? Are you aware of any other significant differences?
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[PENDOLINO] Neutral Section - Keybinding
PlagueDoc replied to PlagueDoc's topic in General Discussion [Multiplayer]
That makes sense. 🙂 In that case I will not waste the effort pushing it as if my life depends on it every 2 minutes or so. 🙂 -
I love the Polish language a lot. When I was 20, I met a Polish girl back home in Hungary and we met a few times during her visit. After she left I wanted to learn the language and bought some books to study. Then I ceased learning after a couple of months or so. Now, 20 years later, I can finally benefit from this basic knowledge - at least I can pronounce the stations without issues. 🙂
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EIP (Pendolino) Priority Handling by AI
PlagueDoc posted a topic in General Discussion [Multiplayer]
The AI dispatcher(s) don't do a great job when it comes to ensuring that the highest priority trains get to their destination on time. I was stopped behind slower services at least five times and even sent to the opposite track for no apparent reason - leading to a 25-minute delay. This is a regular occurrence. I have done 5 full return trips between Warszawa and Katowice since I bought the game by the end of April but I was not able to arrive on time ever, due to the poor AI dispatching. Often my train and a slower service are sitting at the same station and then the slower, lower priority service is sent out first so I can only follow them leading to constant slowing down. Often, on the "high speed" ETCS section I end up crawling at speeds of 40-80 km/h due to spacing until eventually, the AI lets me overtake the slower service. This aspect is very unrealistic. I haven't been on any Polish train yet but have travelled on numerous highspeed trains and the common goal is to ensure these trains can travel uninterrupted at track speed without having to slow down for slow service ahead of them, let alone, crawl behind them or released only after they are released. I am optimistic that this will be looked into so it will be possible to follow the timetable consistently, not only "sometimes" when the stars align. It all comes down to how the AI dispatcher prioritizes the services, and whether it recognizes early on a potential conflict that can lead to the higher priority train having to slow down. -
Hello, Is there a keybinding for the "Neutral Section" button in the Pendolino located to the left of the "Booster" button? I am unfamiliar with the button but I assume it needs to be pushed before entering a neutral section and then turned off when exiting it. I could not find a binding for this one. If there is no binding for it, can the developers please make it available?
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ED250 - Traction Lock Not Releasing Properly
PlagueDoc replied to Niinox's topic in Bug reporting [Multiplayer]
I would also appreciate an update on this. I bought Simrail about two weeks ago and enjoy it a lot, however, this issue with getting the Pendo to move from its stationary position is driving me nuts.