-
Posts
144 -
Joined
-
Last visited
Everything posted by Loongeron
-
Today, many servers have problems with the AI dispatcher. Trains take a very long time to arrive and depart, if they do not stand behind each other again. Of the 3 trips, I did not complete any due to the fact that the movement is paralyzed.
-
- 1 reply
-
- 1
-
-
-
Oh, yes, something incomprehensible is happening today, there is a place on the server, but it is impossible to connect, there are no free trains. As I understand it, 50 is the peak value when there are 50 trains on the line at the same time in the schedule.
-
There is no AI traffic after the update.
Loongeron replied to Loongeron's topic in Bug reporting (multiplayer)
It was probably planned as ru1 sometime ago. I wonder if this is a binding by the physical location of the server? -
This is the beginning of the long-awaited maneuvers 😄
-
Getting stuck in textures while passing over a bridge at Sosnowiec station. You can successfully pass only along the railway tracks. In other areas, the land ends in front of the bridge.
-
There is no AI traffic after the update. After 30 minutes of duty on the ru1 server, there was not a single train at Sosnowiec station. I'm sitting bored 🥲
-
I play on various devices, including a computer with integrated graphics and a non-top processor. My experience will be useful, because this is a very specific use. Characteristics of my office PC: Processor: AMD Rizen 3 PRO 3200G with Radeon Vega Graphics 3.60GHz RAM: 8.00 GB I would like to note that playing with such hardware is not something that is possible, but it is also quite comfortable, especially in the dispatcher mode, there are no difficulties. It is clear that all graphics settings are set to a minimum value, but there are some points that can be set to high quality. Therefore, you can be useful for the game while sitting at work 🙂 And what do you have to play on?
- 1 reply
-
- 2
-
-
Passengers at the stations get off, but do not enter. They stop at the door. It was all along the route as I noticed.
-
A lot of RAM is used. I have 16 gigabytes almost all filled, but I play in 4k. Jerks sometimes occur, but rarely, not to the point of irritation.
-
Incorrect location of the railway crossing
Loongeron replied to Loongeron's topic in Bug reporting (multiplayer)
-
At the Bedzin station, the railings of the railway crossing and its decking may be incorrectly installed.
-
I agree the choice of the game should be large. We need more opportunities. If you think about it, it is very difficult to conduct maneuvers in this version of multiplayer, because it must be programmed by AI. Another thing is when the server is private and the dispatcher decides for himself which train to send where and which wagons to unhook. You can vote for private servers here 🙂 https://forum.simrail.eu/topic/964-private-servers/#comment-2734 Not to mention the industry, loading and unloading.
-
A lot of things were discussed, but it was never confirmed and somehow the appearance of their own servers in multiplayer was discussed. I am very concerned about this topic, because in the realities of a separate community, it will be very difficult to set up the game for multiplayer. The option that we have is well suited for one person who wants to ride anytime and anywhere, but not for a cohesive team of 10-20 people. After watching the stream with the developer, I came to the conclusion that the introduction of private servers is not planned at the moment. This is very upsetting, because it is probably not as difficult as, for example, the physics of motion during acceleration or braking, which the developer described as a difficult task. A private server is primarily freedom of action, maneuvers and an interesting intense game. I am collecting a petition so that we will have such an opportunity in the future.
- 19 replies
-
- 14
-
-
-
-
It is very convenient to implement the communication of dispatchers through prepared phrases, this greatly simplifies communication.
-
Sometime in 2012, I started with Trainz and multiplayer in it, the most free simulator at the moment. True, the game engine is disgusting. This causes numerous problems. Here I see the potential that remains to be filled in the complete freedom of the game scenario in multiplayer and it will be super. I am from Belarus, I am familiar with the Polish railway, and most importantly there are many similar things.
-
TSW 3 is a product for developers and their earnings, there is not much declared there, and they are not going to add it. Therefore, SimRail gives more opportunities at the start and the productive spirit of the developers gives hope for a full-fledged railway universe.
-
Isn't that the significance of the lateness of this train?
-
Have you seen the slide for uncoupling and disbanding railway cars? The hint is clear 😜
-
The game is multinational, you need to limit it in moderation, because some simply will not be able to pass the language barrier. P.s What would you understand, I communicate with everyone on the forum through a translator 🥲
-
Hud warns, not duplicates, so I think it works correctly.