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BigVern

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SimRail Playtests Early Access

BigVern last won the day on June 23

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  1. It's a shame signalman mode hasn't extended to single player, throw in a few random delays to make life interesting and the ability to save and thus do a full 8 or 12 hour shift over several sessions. Anyhow, as I type this, SimRail currently reinstalling. Going to be spending much more time playing it and less in TSW, following DTG's decision to remove large sections of their forum in particular General Discussion and I'm certainly not going to be buying much DLC from them. Roll on the next Simrail add on!
  2. Problem is, the game got a bit stale. I haven't touched it for at least three months. Got a bit disillusioned with the CD163 and the "realistic" buzzing noise and the last route extension was just more of the same. In fact, it's currently uninstalled to make room on my HD for TSC. I had hoped more work would be forthcoming on the SP game, though I used to enjoy the odd bit of MP. Chicken and egg, because if the English language server is dead, other than the better timetable you might as well be running single player, at least (when the save game behaves) you can pick up where you left off. I love the Polish routes and locos but that doesn't mean I don't crave to have something closer to home (UK) and until SimRail can scratch that itch, then TSW and TSC have the edge. And what happened to the US route which was supposed to be in development? Even a nice sleepy diesel worked branch line for SimRail would be more appealing than the relatively flat and straight main lines the game offers. Frankly if the multiplayer side of things is dying, time they looked at buffing the SP game - like give us the full timetable to choose from.
  3. Well TSW now has random train faults on certain rolling stock but they got so insidious and frequent, many of us have switched them off. As for random signal delays, yet to have one. At the moment there are probably more important things for SP and if you want the unexpected then SimRail does have MP to cater for that, assuming you can get on a server with enough people playing.
  4. Okay I haven’t seen this scenario specifically referenced in the English section, though acknowledge there have been reports of trains running backwards in similar circumstances. As an aside, I tried remaining in the same cab and starting the run with the second train, however two issues - at the end of the single track section where you leave the complex I came up on a red signal. I was also unable to save the game at that point, just constantly getting the “building routes, try in a few minutes” error.
  5. As an aside to this, the consist exchange on the original Coal Mine Operations is also borked. If you save the game after doing the shunting move at the terminal to take over the fresh train and change cabs, when you get going and save the run, loading up the train is running backwards and the controls HUD is corrupted with all the steam loco values listed not just the ET22. Unrecoverable. I have submitted a report for the bug forum but it will probably be a day or two for it to show up. Not sure what might happen if you stay in the same cab and effectively drive the second train from there, just using external view. I suspect this might also become an issue on the Lodz Junction run round scenarios where you change cabs to drive the second portion.
  6. After completing the wagon exchange, coupling to the new consist and changing cabs if you save on the second train the load is corrupted. The scenario loads with the train running backwards, the keys don’t work and the controls HUD is distorted showing all the steam loco values as well as the ET22. As such, the scenario cannot be completed. I may try to see what happens if you just remain in the original cab and effectively drive the loco in reverse using exterior view but I’m not overly confident that will work. I’m also concerned this could be an issue on other scenarios where a run round or consist change is required, including the passenger runs on Lodz Junction.
  7. There was also a bundle deal for the original Lodz DLC plus the new route extension and Impuls EMU.
  8. As the title suggests can we please have a few more options when selecting the weather for a single player run. For example cloud without rain rather than just sunny or raining. Or the option to add a small amount of fog or mist without obscuring the whole scenery. In fact, the ideal would be something akin to how TSW does it starting a timetable run, if you disable dynamic weather first, including sliders to adjust the intensity.
  9. In SP it looks like train IC 8320 is the only one routed that way. We could do with a couple of scenarios for the local trains in each direction over that section. The Regional scenarios use the other double track line.
  10. Thanks Jason. Funnily enough that’s the regional run I’m doing at the moment and should pick it up later.
  11. Yes it’s a silly question but I have yet to find the stretch of single track main line which I’m sure was mentioned as being part of the new route extension. Could someone point me in the right direction and also state which (SP and MP) services traverse through this section, please!
  12. We need something akin to free roam or quick drive in TSC or TSW. Or just a very simple GUI scenario editor similar to the one in TSW.
  13. Sorry I don’t buy into the hardware argument. Seems a bit strawman to me. The fact changing the start time at the commencement of the scenario to find it then jumps back to the original timings after the run round, is hardly on the CPU or GPU. Likewise, the save game routine no longer running when it worked fine in the previous version or before the DLC’s is not the fault of the user. Edit: Further to my thoughts above, the bug report has now been published and marked as “Open Sim” on both the timetable reversion and the sudden save game issues. So kudos to the developers for acknowledging as such and not just dismissing as potato PC or user error.
  14. I am leaving all the SP scenarios alone until/if the developers acknowledge the issues and confirm they are working to fix the issues. I did wonder as regards testing whether things worked better on release, but we have had two small patches one yesterday and the other today which may have broken things. It's also a bit annoying that they seem to sit on bug reports for a day or two before they show up on public viewing. I know it's the weekend but you would have thought following a major DLC release which does have issues they would be sorting through the problems.
  15. Sadly the SP scenarios now seem increasingly broken in respect of several aspects, which I have detailed on the SP section along with a (pending) bug report.
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