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Sui

SIMRAIL Team
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SimRail Playtests Early Access

Sui last won the day on August 26

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  1. After a patch I have prepared yesterday, it should finally be fixed for good. I have spent like 2 hours today testing it as well. Still believe this achievement is horrible and it should be at best 25 loops, but I was ignored multiple times 馃槱 Note that the achievement starts tracking with signal tdw_A, which generally requires you to do one loop before you pass that signal.
  2. There has been a fixed in developement branch that fixed the typo. If this issue persists, please send Achievements_<userid>.bin file from %USERPROFILE%\AppData\LocalLow\SimKol\SimRail
  3. scnimport_wsk_W6a@-8638,91597,4 is assigned to an incorrect track (t8084), should be t27086. There is no W6a (or W6b) in the t27086.
  4. wsk_W6b (3)@6849,37674,9 is missing a track (should be t1567) and then that should be in RailNetwork as well. There is also orphan wsk_W6b (4) in that square that needs to be removed.
  5. Discrepancy between map state and railnetwork. Corrected it.
  6. Created a hotfix for it. No ETA when patch drops.
  7. Problem z ciut innym shaderem z inn膮 kolejno艣ci膮 renderowania. Poprawione.
  8. Oof. Dobra, trzeba by艂o oznaczy膰, 偶e ta opcja odnosi si臋 tylko do multiplayera. W singlu d藕wi臋ki z艂o偶one s膮 inaczej i nie ma informacji o po艂o偶eniu nadawcy.
  9. W testach nic nie wysz艂o. Potrzebuj臋 wi臋cej informacji w jakich przypadkach si臋 to zdarza.
  10. W wersji 8 bodaj偶e poprawione by艂y zabezpieczenia z obs艂ug膮 nulla co do艣膰 cz臋sto powodowa艂 problemy z zapisem. Ale te偶 wiele nowych rzeczy dosz艂o potem w V9, by dok艂adniej odwzorowa膰 stan gry po wczytaniu.
  11. This is currently too old to consider, since we reworked the save loads a lot since then.
  12. Certain keys are not handling modifiers, because it would make it impossible to use them otherwise. You can't have fast interaction handle modifiers, because that makes it impossible for it to be bound to Shift, CTRL or Alt. This could be potentially reworked in the future, where trying to bind a single key like shift, ctrl or alt makes it bound as without modifier and then occupies that key.
  13. Seems like something has changed with how it is handled in Unity, but not sure when. It's hard to test it, but hopefully after today's changes it will be correct.
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