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Atoka220

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SimRail Early Access

Atoka220 last won the day on January 1

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  1. Yes it is And after the update, the paper based timetables got glitchy (i don't know if they fixed that, haven't played since) so yes, why not? It is just as important as mass, length and brake mass percentage
  2. I looks like something i used to do in the level editor as a kid in Trainz lol
  3. It's nothing different irl Irl you can't see s..t at night, especially with all the gauges/monitors shining in your eyes, only the area that your train's lights light up. I like this more as i found old nights too bright. The only problem i see is how short the light beams are, especially on high beams. Though that's also dependant on the type of loc and the lights used on them. Some can shine as far as half a km, some can only light up 100, perhaps 200 meters at most on high beams
  4. That might be a good solution as irl it only really lights up the center of the table Excuse the quality, i only had a potato at hand 😆
  5. Your ingenuity and creativity is amazing. Besides being useful, it also looks great aestethically Also your workshop is like every man's dream 😁
  6. I read the wiki article and that's not their only job, at least here in Hungary Here, they are called car inspectors and their job is much much more than that. They are responsible for checking and making sure that every mechanical part of railcars are in good conditon and safe to run, including correct coupling. And for the tapping, yes they check the 'ring' of the wheels to listen for cracks or loose steel tires but another very important task is the brake check. Older cars are equpped with brake shoes that press up against the tread of the wheel and they check both the braking and released state of the shoes by trying to move them or tapping the brake shoe holder (don't know its name in english) Newer cars have disk brakes so of course they aren't gonna duck in and hammer the disk or the pads but instead there are little screens (and often brake cylinder pressure gauges) on the side that they must check during brake check. They might also have to check the continuity of the EP brake cables and the operation of magnetic brakes. Given the versatile job they have and all the needed animations, i don't think the devs will work on something like this. Though yes, doing actual brake checks and car inspections before departure would add some good immersion I also read a joke about it some time ago A man sees a wheeltapper tapping on the wheels with his hammer on a station. He goes up and asks why they do that. The tapper doesn't respond and keeps working. He asks the tapper once again, why is he tapping the wheels. Again, the worker doesn't respond. The man leaves him be and asks another wheeltapper that why are they tapping the wheels with the hammers. He responds: We check the integrity of the wheels using its sound. You know when a wheel is cracked, it doesn't have that nice ring and the car must be taken out of service. -Ahh i understand now. Then why could your colleague not tell me this when i asked him? -Oh him? He's deaf Edit: Forgot to add that the rings on their hammers are spare seals for air hoses to replace quickly on the run their rank insignia 😁
  7. Thanks. I in fact have an RTX and iirc it's set to DLSS but i'll check around the settings when i get to it Though my monitor is 1080p so might be that. I mean it's good but some screens here look smoother than a fresh box of butter
  8. How do some of you guys get such smooth anti aliasing?
  9. High voltage pillars are placed on top of eachother at the Niedzwiedz end of the station A break in the overhead wire at the platform roof I also wanted to report the high viewpoint in the office and the missing platform end collision but those were reported already
  10. The new snow effect while looks good at day, stays a bright glowing white at night hindering visibility
  11. I love this new foggy winter weather
  12. Ah yes Telling bye to grodzisk dispatch as i'm rolling out as he cleared me before leaving Going 60 or 100 and spotting the red, full emergency, and as i'm about to stop, ai sets the signal again lol
  13. As Gazz said The sim really, really shines at multiplayer As even the dispatchers are players (well most of the time) with them operating the signalling system and organizing traffic themselves, not to mention the other drivers whom you can have horn and light battles with, or you can get off and have a walk together or even walk into the dispatch office to scare the soul out of the dispatcher, it truly feels lively. The content might not be much yet but the sim delivers what it has greatly. I mean irl it's not much different. You get license for a handful of trains/locs and some railway lines and you'll keep driving on them over and over again, yet no day is like the other - just like multiplayer
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