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Everything posted by TrainEngineer
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With Dutch I can help as well. Also (was) a train driver in the Netherlands.
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It occurs on ANY server with ANY signal tower I connect. With the Early Access version it's the first time connecting, It seems a "first time use" scenario is triggered with a friendly voice that announces. The voice comes as far as "you can communicate with the neighbouring dispatcher" and then pops out with the message "disconnected from the server without reason". attached sim log from start of program until disconnect from above. SimRail_log_2023-01-14_16-11-35.txt
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apologies... couldn't find a duplicate.
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I feel like an utter champion, but I think it's a bug... just calculated that with an average of 80 km/h, it would have taken about 643 years to achieve this. (unless you verify that you released in 1380 :-))
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Dear Driver Supervisor. Today, I crashed into a car at a crossing... The barriers were closed, but the driver decided to not move. At all. I stopped, walked back and tried to apply first aid... I encountered a traffic jam around a shrub... Just recovered from the crash and, gosh, what happened? My ghost driver took off without me! Accusing me of "doing nothing". Luckily the "1" button saved my bottom by pulling me back in the driver's seat. While recovering from the emotions, a few miles later... some other occurrence with the road traffic occurred... Again, I applied the emergency brakes, but to no avail... I hit it full and bloody while crumbling the vehicle to pieces. Anyway... good scare, but all is ok. Otherwise: seriously enjoying the sim. If you came this far reading: thank you for all your work. Don't you ever get worried about negative comments. Some people are simply horrible. I don't expect this product to be "perfect". It's doing really good so far. Take your time.
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Slipping and anti-slip brake button
TrainEngineer replied to TrainEngineer's topic in Issues archive
Yes it does light up indeed. Normally, one would attach the speedometer to the first axle, and it would be the first axle to slip first. (normally the front axle of each bogie. Hence the "alarm" goes off, if a different current (voltage) is measured between two axles, as it would be the marker for "slip". (if one engine slips, current goes down. If in shunting, speed can go pretty high) Not sure about the EP07, but I would expect also to have the speedo physically connected per cab to the front axle, as to show slipping to the driver via the speedo (and register it..) -
In the Station of Dabrowa Gornicza Zabkowice going southbound towards Katowice on the through freight tracks, there is a situation on approach to red signal N4 2/3 with a single yellow aspect ahead of it towards the red signal, a 120 km/h is allowed but only less than 400 m brake distance is available. Note in pic below: 120 km/h was allowed BEFORE the yellow signal until the red signal. It was impossible to stop. Luckily the sim "bounced" me at the stop signal. (great idea!) otherwise it would have been a nice crash into the flank.
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This is great, but with a tiny bug: With the EP07 it is possible to slip in the simulation. and it sounds awesome and the ampere meter shows it somehow too. Though the speedometer does NOT show a sudden speed increase. In reality the Hasler speedometer is connected mechanically to one axle. Normally the front axle? The front axle, or even the front bogie tends to slip easily with wet weather, especially on busy level crossings (dirt from the cars on the road), and especially if you use shunting. (remember, a higher rotation, is less current is weaker field, traction engine wants to go faster...) Note that the anti-slip brake in the sim doesn't have any effect. It adds the air to the brake cylinder, but doesn't stop the slip. Normally the slip would stop, when the anti-slip brake is applied. So, sofar job well done. Make sure the speedometer (Hasler) also shows a speed increase. It's a great indicator that you're powering too much in a slippery situation... (all based on 37 years experience driving... :-))
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While a quite realistic scenario (human dispatchers are human and make errors), leading a passenger train with a timetable stop in a station to a freight track without platform is punishing the train driver with points deduction due to a missed stop. While the train driver has no control over where he goes... Bug: do not deduct points from train driver if wrongly routed. Routing is task of dispatcher. He should get points deducted for "wrong operation". Ok, I know... I admit.. I'm biased... worked too much as a driver...
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not sure if intended, as it does happen in real life that dispatcher panels are oriented 180 degrees wrong: in Olszamowice, if a train passes by outside left to right, on the panel it moves from right to left. This might be confusing for a user. As said: this does occur in rare situation in real life too and is caused by the signal box being planned out at 100% and after that planning some bright person thinks to have to move the signal box to another location and the panel ending up the wrong way around.
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1. let a multiplayer driver stop before a signal 2. walk out of signal box to train and climb into cab (cool by the way... :-)) 3. you cannot turn around or leave again. There is no way out. Work around; press "1" to jump back to your signal box. Expected: 3: to turnaround and be able to leave again.
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Note that unlike in Germany with "loop routes" (alternative paths between two signals) (in German "Umfahrstrasse") this is not common in other systems. Like in North America, loop routes are simply not implemented due to cost. (supplying signal control lines is expensive). The geographic signal interlocking system in Germany "gives it away", but is rarely used. It's not a real addition to redundancy and cost a LOT of money to implement.
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If a user start a train driver service/scenario: he knows train number and train type. But he cannot see WHERE the train is, or what its current activity is ("stopped" or "running"). Making it hard to decide which train to take. Some scenarios are very short. Entry in station, wait 15 minutes, exit from a station and end in 2000m . Was an odd waiting for a short scenario...
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note that the chat window loses focus, after pressing enter. Hard one: if user continues to type next sentence: user is suddenly operating cab items. if user activates chat window again, he's unable to press space bar for vigilance control.... if train engineer walks outside and is chatting, and presses space bar, he's also jumping...
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Hi, somehow the train driver / locomotive driver needs to know following data about its train: - length in metres / feet - total mass in metric tons / imperial tonnes - maximum allowed speed of the train in km/h or mph - brake percentage in % - Number of cars - train type I would suggest to provide this visible to the user at any time.
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Please note that a "loop route" is different than a wrong route. It's not a duplicate. It's a very different issue. A "loop route" is an (normally) unwanted alternative route. The duplicate you think is a totally different issue an an incorrect called route by the interlocking. (I think I know why now: the road crossing wasn't closed, so the interlocking wanted to do an alternative over another track...)
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EU07 - Can't go faster than 85-90 km/h
TrainEngineer replied to TheFloxiCz's topic in General Discussion
This is the process of acceleration: Note that you need to "notch up" to notch 1 first, wait for the traction switch to cut in (blue light off) You're now in "series" and only the right amp indicator will show amps. then notch up at the max amp (600A) and as high as possible to get out of the resistors as soon as possible. Notch up to notch 28. Not further! Do never "linger" in the notches 1-28 too long. It's always "up and high up". if you linger to long, you're cooking the resistors. With a 8 car train you might now be at around 40/45 km/h. then use the "shunt" regulator to notch up step by step, again watching the amps not to go above 600A. go up and go high until notch 6 of the shunt regulator. Let it go to 60 km/h or even higher. The shunt steps do NOT use resistors. You can linger in any position. (some engine systems only allow you the equal, but not the odd numbers to linger in. Then go back with shunt regulator to 0 and notch up from 28 further to 43 as soon and quick as possible. In most cases with a medium heavy train, you will be able to do that very quickly. Now you see BOTH amp meters indicating a value. You're now "in parallel". Then again use the shunt regulator to go up and high up in the amps, be careful, the steps are huge with the 0-6 of the shunt regulator. Once you're at around 95 km/h, it'll be the last notch. Then just keep it up until speed is achieved. Maintain speed? whether you use notch 43 (parallel max) and the shunt regulator, or even step back to 28 (series max) and shunt regulator, or go to "off". But nothing in between. That's the trick.