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SimRail
Early Access
jeroezie last won the day on September 24 2025
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Personally I strongly prefer lines with mixed traffic. These tend to be intresting, because of the mixe. A racetrack with only high speed trains is not very intresting at all. As it happens, the Pendolino is the least intresting train to see passing, since they are all the same.* But I do understand the frustration of running late due to slower trains driving in tbe way. The SimRail network is running way more trains then the real Polish network. This can cause congestion if bad desisions are made by dispatch (or mistakes by drivers). Maybe the AI could be improved, in handeling pt's or looking beyond the first other station? But why your focus to have the CMK as a pendolino racetrack? Having it that way seems a bit of a goal in itself, not only a preferance of you, Mywasher. I noticed you keep talking about getting rid of the CMK cargo trains, but seem to not mention ic trains (120 & 140 km/h) holding up pendolino trains, which happens too. Its also very commen for ic (both pendolino and normal and slow intercity) to be held up by stopping trains and cargo trains elsewhere. This may in face cause more problems than their are on the CMK, since cargo trains are faster then sropping trains and their are stations for overtaking, with enough dIstance inbetween for planning overtaking. I hope they do remain, but I am aware that they come with plenty of problems. But I play mostly as a dispatcher. In fact, I got this game for the dispatching. I do not care about train sims itself, if its just about driving a train and thats it (driving trains in simrail is, odly enough, an acquired taste). To come back on trains holding each other up, stopper trains are ofthen delayed because they are sided to make way for ic trains. Cargo too. And cargo trains get delayed in favor of stopping trains, sometimes even if its an fast cargo train with a higher vmax than the stopper has. All of this can be rather frustrating, but regional and cargo drivers are rarely advocating to get rid of the other trains. Why are CMK Pendolino's so important for you? The CMK is not build as a dedicayed high speed only line (when compared to, for example, the high speed line from Amsterdam to Paris). For me, the interaction between trains and different players makes the game intresting. Just seeing green SBL signals is not entertaining for me, even if I am on time. Maybe the schedules could be planned more forgiving, so you can drive delays out and get back on time? Altough I have read, that is not very realistic for Poland. And then the fuss with early Pendolino's could return, which where known of complaining about not getting green vmax signals all the way, even if they where very early. Also, Mywasher, you keep talking off the CMK alone. But a lot of delays are encountered outside the CMK. Those wont improve with less cargo trains on the CMK. On the other hand, if the dev team forces cargo trains outside the CMK, they would need to increase cargo traffic outside the CMK to keep the train count balanced. This would create more conflicts outside the CMK. And the schedule is not robust with delays at all. Thet would just spread everyhere. This already happens. *Well technically, we have nowadays four Pendolino variants running around, but if it is as it should be, CMK dispatchers should not get to see that.
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jeroezie started following A highway has red coloured roaads near Lodz Lublinek, on the side towards Pabianice , CMK is unplayable , When playing at Koluszki, the virtual dispatcher at akowice Puludniowe does not act on for train * clear message, when the pleyer does not explicit state track 2 and 6 others
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The biggest upside of having freights, its a fun challange for dispatchers. Not that most people are good with that challange. The AI is not capable of looking before the previous post, a train can only be detected afther departure (and this causes the eternal yellow signal frustration between Ko / KZ, LC/LB and La / Zw). I think it would be much better, to improce the dispatching than to remove cargo trains. Or maybe swap some 100 km/h trains for empty 120 km/h trains (altough significantly less realistic). Maybe I should check what the max soeeds are for a given load on thd CMK. It is possible to use different max speeds in the schedule (for example 120 km/h on CMK and 80 km/h on normal lines). Please note that passenger traibs also inteefeer with each other. Mainly ar the Psary/Starzyny connecting track and the single platform at OP.
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When playing today at Koluski, server int 9, what is running the provisional timetable, I noticed the following: When Zakowice Polusniowe asks is the line is clear for a train, I usually respond with for train * line is clear, whiteout stating the track number. Usually this works find and the virtual dispatcher replies as expected. However, it does not operate the interlocking. Some time later, it sends the is path clear message again. If you do not explicitly write down the track number 2, this loop continues. Only when you note track 2, the virtual dispatcher ZP will operate the interlocking with WBL request. This happens only with track 2. With track 1, the virtual dispatcher does try to send WBL and send the train when you only give for train *, the path is clear, without stating track 1. I experienced this today with trains 11656, 514020, 512030 and 514022. Build 26/03/2026 - 02:21, main branch. SimRail_log_2026-04-05_15-55-17.txt
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How is this a game ??? (ETCS training scenario level 1)
jeroezie replied to R R's topic in General Discussion [Singleplayer]
Are you trying to play the ertms tutorials? They are intended for players who already know how to drive the pendolino. But their is no pendolino tutorial. I reccomend to play a vehicle tutotial first. I find the Kibel EN57 is a good pick for a casual drive when learning the game. -
Feeling Dizzy - Steam Achievement not tracking
jeroezie replied to Inkar's topic in Bug reporting [Singleplayer]
Not every bug can be high priorety... -
Real weather
jeroezie replied to BravoFoxMike's topic in Suggestions for improvements [Singleplayer]
The multiplayer servers already follow real time Polish weather. -
Feeling Dizzy - Steam Achievement not tracking
jeroezie replied to Inkar's topic in Bug reporting [Singleplayer]
You can check progress using dev menu, deafault keybinf is F8, look under the achievement tab. -
A check rail belonging to switch "WSD_24" in Warszawa Wschodnia is sticking into another piece of rails. Its located near platform 5, track 5, heading towards Warszawa Stadion, or from platform 5, track 24, heading to Centralna, at these coordinates: S: opoczno_warszawa_grochow_terrain_x249_z439, P: (127829.00, 91.14, 225114.80), R: (5.06, 248.76, 0.00). Bug noticed in the next branch, build 10/03/2026 03:26. https://s3.eu-central-1.amazonaws.com/forum.simrail.eu/monthly_2026_03/image.png.3871815b076f51c560db2ea0e297ca85.png Their is also a missing heart pieces bug a this location, see here: https://forum.simrail.eu/topic/12525-missing-heart-pieces-at-a-crossover-in-warszawa-wschodnia-coming-from-platform-5-track-5-towards-warszawa-stadion/
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The heart pieces for a Dimond crossover in Warszawa Wschodnia are missing. Its located near platform 5, track 5, heading towards Warszawa Stadion, or from platform 5, track 24, heading to Centralna, at these coordinates: S: opoczno_warszawa_grochow_terrain_x249_z439, P: (127829.00, 91.14, 225114.80), R: (5.06, 248.76, 0.00). Bug noticed in the next branch, build 10/03/2026 03:26. Their is also a check rail bug a this location, see here: https://forum.simrail.eu/topic/12526-check-rail-sticking-into-other-rails-in-warszawa-wschodnia-coming-from-platform-5-track-5-towards-warszawa-stadion
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Mooorits did write on the Discord, that multiple Impulses in onw train does not work yet, and they are still working on making this possible. Its unfortunate, but waiting for a good implemtation of Impuls coupling is probaly for the best. At least that will save our sanety in the meantime.
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When driving at high speeds and with a full brake application, the EU07 loco should get a brake cylinder pressure of around 6 bars bar max, but it is limited at 4,1 bar, maybe the loco thinks it has a P brake setting instead of R? In the picture, I started braking while driving at 120 km/h and put the brake lever directly in brake position 7, to make sure I really did the the full brake application out of the triple valve. The brake system has been given plenty of time to fill since the scenario start and I did not use the brake releaser since scenario start. The bug is noticed in the next branch, build 10/03/2026 - 03:29, scenario [Cargo] Dabrowa - Pabianice - Chojny, chosen locomotives 2x EU07. SimRail_log_2026-03-14_23-41-59.txt