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jeroezie

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SimRail Early Access

jeroezie last won the day on July 15

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  1. I only use the wiki that is made by the Simrail moderators/devopets, tha same one Lewnemejski mention. I did not even know, a fandom wiki existed.
  2. You can find diagrams with switch speeds and camera positions on the wiki.
  3. Their is no input/output system for controles at the moment.
  4. An update version of the scenario is available troug the Steam workshop, see here: https://steamcommunity.com/sharedfiles/filedetails/?id=3532837119&searchtext= Please noto that at the time of writing, the eorkshop is only available on the next branch. The old version of the scenario does not work anymore some names of (shunting) signals near the mission finish have different names in the current game.
  5. That is a nice detail. Especially since multiplayer does not have a lot of passengers.
  6. The sineose and sunset follow the date the server is set to, so those should be realistic for the date the server is running.
  7. The ertms/etcs in the game is buggy. You can manually change to level shp instead of ertms level 1 or 2. Or turn off the ECV as jmluengor suggested.
  8. The button for shunting route release from signal KO G18 (zg18) does not exist. Interestingly, an button zg20 does exitst while their is no signal G20.
  9. You need to leave the loco and walk towards the wagons. Hover with the mouse over the couplings until the couplelings ligt up and then you can click on then, then a menu shows up for (un)coupling. It can sometimes be tricky for the couplings to ligt up since the buffers are in the way.
  10. I found that with some of the carriages, the lamp for the end of train signal is missing / all plane white. All the carriages in the Ty2 Katowice to Sedziszow have this problem. In the Loco Depot, these series of carriages have this problem: 110A, 111A and 112A (all liveries/variants). When the end of train signal is lit/red, everything is normal. Build: 30-05-2025 - 18:25.
  11. I was driving the single player cargo scenario from Krakow to Sedziszow and I got stuck at the entry signal of Sedziszow, signal number J2. Waiting and calling the dispatcher does nothing. I chose the Ty2 loco with lightest train option, summer weather, normal time and +5 min for starting up the loco. Build: 30-05-2025 - 18:25. SimRail_log_2025-06-07_22-43-46.txt
  12. Hello, during two journeys, with trains 192061 and 1907 on int9 server today, I noticed that the schedule checkpoint for Koluszki PZS R145 is not being registered by the game. The delay counter in the HUD timetable wont be updated, next point in the HUD will stay Koluszki PZS R145 while you are driving towards Galkowek and in the scenario summary Koluszki PZS R145 won't be registered. Build: 30-05-2025 - 18:25. SimRail_log_2025-06-09_18-53-43.txt
  13. Train 12211 has gotten stuck at Lodz Chojny, signal 2426_LCH_K. This happened on the int9 server, playing on the next branch, build 30/05/2025 - 18:26. The in game time this should have happened, based on the schedule, is 13:48. I noticed that trains 7329, 61112 and 6142 did not spawn, I will make a separate bug report for that, maybe its related to each other (1211 blocking spawn point), maybe not. A picture of an map showing where train 12211 got stuck is included.
  14. At the Skierniewice signal box I discovered that setting routes/signals will sometimes be blocked, without an apparent reason. I assume its some kind of flank protection acting up in a weird way.In the picture, we can see that a route from signal R2 has been set up. However, this route causes it to be impossible to clear signal R3 towards Belchow/signal U 401. This is odd, the game is able to set up the train route (green line) correctly, their is no conflict since both routes are completely separate, but the signal will remain closed. A similar issue is with arises if you want to arrive and depart a train to and from Belchow and your platform tracks. If you set up an route from for example signal S402, you cant clear signal R3 anymore, even when you deliberately specify a route that will not cross the other route. I have noticed that this blockade includes the Sz signal, but I don't know if that is normal or not. Log of the session is attached. SimRail_log_2025-05-04_03-32-02.txt
  15. I think it would lead to lost of chaos. Its ofthen difficult to coordinate the needed actions an planning with the other players, let alone successfully executing or ajusting the plan if needed.
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