Jump to content

jeroezie

Member
  • Posts

    201
  • Joined

  • Last visited

  • Days Won

    2

Other groups

SimRail Early Access

jeroezie last won the day on September 24 2025

jeroezie had the most liked content!

Reputation

156 Excellent

Recent Profile Visitors

1027 profile views
  1. O the whole train gets mirrored? Now I understand the issue. It is indeed a real problem instead of a detail, like I mistakenly thought.
  2. You could not change cabins again?
  3. Walk to the other cab. As long as it is not a double pendolino, its not that big of an issue.
  4. What rolling stock are you driving? I made the mistake once, with the new CD163, to keep the passive drive enabeled.
  5. The later made or remate scenario's allow to pick a season and time (choosing any hour of the day). This should result in plenty of options. Only downside, this part of the code is very hard to understand for new lua programmers. I did not even try to add it to my scenario's.
  6. It would be very cool, if we could pull the air. If the braje releaser handels on the wagons or carriaged actually worked, it would be evdn better (and a good reason for the driver to not overcharge the brake, even when one can pull the air). Very handy for the Ty2 too.
  7. No the didpatchers work in a very very different way. In SP, you have to script them manually from signal to signal. Despawning trains is not as easy as it sounds. They have to be loaded in, so close to the player. You can run the command (needs manual scrpiting too) to despawn when they are far from the player, but they will remain in an simplified state intil the player is near again. And when you do despawn a train, you have to make sure to do it in an apropriate location, otherwise you live behind a partly driven off route in a switch, causing the virtual dispatcher to get stuck. The whole world is simply operated in a very different way.
  8. The screenfhot and data/log are fron after coupling and manually flipping the radio spiltter to B cabin, so radio is workable agin.
  9. I do not think, sich a thing is possible. The dispatchers work in such a different way. Spawning of trains works different too. And a home pc could never deal with a server full of trains.
  10. Last time I attempted to spawn bot driven trains with reversed wagons, it was pretty fun too. Turn out, in bot driven trains, all wagons will go the 'pretend' forwards. But they don't seem to get the massage, they are flipped. So the train will pull itself apart because the wagons will move in opposite directions. But that was a longggggggg time ago.
  11. While standing with a single loco in the deport, I was unable to reproduce the bug. But it got interesting as soon as I coupled up the the wagons after shunting: when I got back in the cab after coupling, the radio green light was unlit, before getting out of the cab, it was lit up. Setting the reverser forwards or backwards had no effect on the radio light. Changing the radio signal splitter cabin from A to B got the radio working again. I am unsure, what data vale, you are referring to. If you need more information from me, please describe it better. I will attach entire Vehicle I/O and log file, as after coupling, where the radio only works with the spiller on B cab. If I can help with gathering more info, please let me know, I am happy to help. vehicle IO after coupling.txt SimRail_log_2026-01-28_18-26-48.txt
  12. The paperwork is usually based on avarages, and on dry weather with good grip on the rails. So it could be, that you cant keep speed fully uphill. My personal (non fact based) advise: take the paperwork with a grain of salt!
  13. The bug is present in my Lazy to Katowicd cargo scenario. I dont know for sure out of my head, but I probaly do spawn ut reversed. I have only a light signal in the vack and I find them easy to referance compared ti findtrack. I could swap it of course for a track referance. If you like to try see the bug in the scenario, you can find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=3628486286&searchtext= or Make sure to pick one of the first Ty2 loco's, the thirt option spawns the other way around (so you drive the cargo train tender first, which is kinda strange). Personally I have the impression (but no facts to prove it at all) that spawning vshicels reversed can mess around with more things. Might you have any ideas/info on that?
  14. This does sound great. But in singleplayer, the virtual dispatcher works in a very very different way then the AI dispatchers in multiplayer. I do think, that it is very unrealistic to make it work. It would be so much work to recreate the multiplayer server in an dingleplayer environment.
  15. I have the wiki page with cold start instruction opened, othetwise I am lost to. I reccomed to keep it around. Link: https://wiki.simrail.eu/Vehicles/Poland/Trains/Locomotives/71E
×
×
  • Create New...

Important Information

Terms of Use Privacy Policy