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jeroezie

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SimRail Early Access

jeroezie last won the day on April 29

jeroezie had the most liked content!

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  1. We already have live real life weather in multiplayer
  2. Whats up with the weather? In SP you can choose weather if the senario maker prpgrammed it. Afair all simrail made scenario's got this weather stuff now.
  3. Sometimes its fast, sometimes its slow. It can take this long. Its a very small team. On the other hand, it can be frustrating nontheless.
  4. Trying too keep stuff moving when a problem has arised that was not delibaratly created/invented, should not be seen as a punishable "event". Espesially since you coördinated with the train driver and did not force him into stuff he did not want to be in.
  5. It should be better then this, and it usually is. Hopefully the API challanfe can be fixed properly soon.
  6. This can only load towards total chaos... Sounds like a nice thing but its impossible to implement.
  7. How frustrating. It can never hurt to report this as a bug. Dev team will suggest doing a full reinstall. If you fo report a bug, please do not forget to include the log file since this could provide much needed information.
  8. I just realised I overlooked an important detail. During every try I did, all shunting movements and train around Lazy worked normally. So the bug did not manifest itself over their or during that time. I am very sure about that, the player cant even leave the spawn point if multiple bot trains do not pass as planned.
  9. Edit: I just noticed the signal leading to the players train remained clear too, here DGZ signal F with the players train behind it. When setting routes using VD it is working normally (as long as it does not interfere with any already set route).
  10. I will provide the scenario where I was testing and noticed the bug here, log file included. Easy train to see the signals to remain clear after passing (although it does require to play until reaching DGZ): 1429, seen at DGZ signals B, G11 and O. 37130, signal DGZ S102 and Z. Jeroezie_Lazy_Katowice_Cargo (13-085-2026-0248).zip SimRail_log_2026-08-13_00-45-02.txt
  11. I noticed some bot trains passing cleared signals in my scenario, and after passage, the signal remained clear like the train has not passed at al. This makes it impossible to have signals react to the bot trains, the set route will remain locked eternally. This is very annoying, since it breaks all my self made scenario's. The shunting movements in the yard seemed unaffected, I saw it only with train movements. I do not know, if spawning distance and train server state played a role in this. Bug observed in the next SP branch, build 03/08/2026 - 19:26.
  12. Seems fine and reasonable to me. Have you taken into account you where driving slowely?
  13. Might I ask, why you would block all IPv6 traffic? I have no clue at all.
  14. Missing heart pieces at the crossover switch at Katowice Much. KMB, location S: katowice_lazy_terrain_x-22_z-4, P: (-11209.66, 292.89, -1826.21), R: (4.80, 78.36, 0.00). Game build: 16/04/2026 - 17:16.
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