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jeroezie last won the day on April 29
jeroezie had the most liked content!
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Expected developments?
jeroezie replied to 72only's topic in Suggestions for improvements [Singleplayer]
We already have live real life weather in multiplayer -
jeroezie started following Ban appeal (Please help) , Expected developments? and Are The Devs Actually Monitoring This Forum?
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Expected developments?
jeroezie replied to 72only's topic in Suggestions for improvements [Singleplayer]
Whats up with the weather? In SP you can choose weather if the senario maker prpgrammed it. Afair all simrail made scenario's got this weather stuff now. -
Are The Devs Actually Monitoring This Forum?
jeroezie replied to BigVern's topic in General Discussion [Singleplayer]
Sometimes its fast, sometimes its slow. It can take this long. Its a very small team. On the other hand, it can be frustrating nontheless. -
Ban appeal (Please help)
jeroezie replied to Kampfhamster's topic in General Discussion [Multiplayer]
Trying too keep stuff moving when a problem has arised that was not delibaratly created/invented, should not be seen as a punishable "event". Espesially since you coördinated with the train driver and did not force him into stuff he did not want to be in. -
Rubber Banding/lag on multiplayer?
jeroezie replied to jpantera11's topic in General Discussion [Multiplayer]
It should be better then this, and it usually is. Hopefully the API challanfe can be fixed properly soon. -
Open World Multiplayer Server Mode
jeroezie replied to 大川小朋友's topic in Suggestions for improvements [Multiplayer]
This can only load towards total chaos... Sounds like a nice thing but its impossible to implement. -
How frustrating. It can never hurt to report this as a bug. Dev team will suggest doing a full reinstall. If you fo report a bug, please do not forget to include the log file since this could provide much needed information.
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I just realised I overlooked an important detail. During every try I did, all shunting movements and train around Lazy worked normally. So the bug did not manifest itself over their or during that time. I am very sure about that, the player cant even leave the spawn point if multiple bot trains do not pass as planned.
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I will provide the scenario where I was testing and noticed the bug here, log file included. Easy train to see the signals to remain clear after passing (although it does require to play until reaching DGZ): 1429, seen at DGZ signals B, G11 and O. 37130, signal DGZ S102 and Z. Jeroezie_Lazy_Katowice_Cargo (13-085-2026-0248).zip SimRail_log_2026-08-13_00-45-02.txt
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I noticed some bot trains passing cleared signals in my scenario, and after passage, the signal remained clear like the train has not passed at al. This makes it impossible to have signals react to the bot trains, the set route will remain locked eternally. This is very annoying, since it breaks all my self made scenario's. The shunting movements in the yard seemed unaffected, I saw it only with train movements. I do not know, if spawning distance and train server state played a role in this. Bug observed in the next SP branch, build 03/08/2026 - 19:26.
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Train brakes in Ty2 tutorial
jeroezie replied to Eldomtom2's topic in General Discussion [Singleplayer]
Seems fine and reasonable to me. Have you taken into account you where driving slowely?