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SimRail
Early Access
jeroezie last won the day on April 29
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jeroezie started following Dąbrowa Górnicza Ząbkowice DZA EDR schedule error , No explanation of PO blocks in dispatching manual , Rubber Banding/lag on multiplayer? and 7 others
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Rubber Banding/lag on multiplayer?
jeroezie replied to jpantera11's topic in General Discussion [Multiplayer]
It should be better then this, and it usually is. Hopefully the API challanfe can be fixed properly soon. -
Open World Multiplayer Server Mode
jeroezie replied to 大川小朋友's topic in Suggestions for improvements [Multiplayer]
This can only load towards total chaos... Sounds like a nice thing but its impossible to implement. -
How frustrating. It can never hurt to report this as a bug. Dev team will suggest doing a full reinstall. If you fo report a bug, please do not forget to include the log file since this could provide much needed information.
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I just realised I overlooked an important detail. During every try I did, all shunting movements and train around Lazy worked normally. So the bug did not manifest itself over their or during that time. I am very sure about that, the player cant even leave the spawn point if multiple bot trains do not pass as planned.
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I will provide the scenario where I was testing and noticed the bug here, log file included. Easy train to see the signals to remain clear after passing (although it does require to play until reaching DGZ): 1429, seen at DGZ signals B, G11 and O. 37130, signal DGZ S102 and Z. Jeroezie_Lazy_Katowice_Cargo (13-085-2026-0248).zip SimRail_log_2026-08-13_00-45-02.txt
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I noticed some bot trains passing cleared signals in my scenario, and after passage, the signal remained clear like the train has not passed at al. This makes it impossible to have signals react to the bot trains, the set route will remain locked eternally. This is very annoying, since it breaks all my self made scenario's. The shunting movements in the yard seemed unaffected, I saw it only with train movements. I do not know, if spawning distance and train server state played a role in this. Bug observed in the next SP branch, build 03/08/2026 - 19:26.
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Train brakes in Ty2 tutorial
jeroezie replied to Eldomtom2's topic in General Discussion [Singleplayer]
Seems fine and reasonable to me. Have you taken into account you where driving slowely? -
Hours of Daylight (Multiplayer)
jeroezie replied to PlagueDoc's topic in General Discussion [Multiplayer]
I nelieve its good now. Or at least the sunlight more or less follows a locig pattern. Please note their are servers with an time offset (indicated in het server list) sk you can pich a server with a different time of day and lighting. Most official singleplayer senario's allow to change the time of day and weather now. -
When you want to enter a train into the Dąbrowa Górnicza Ząbkowice DZA EDR schedule, both the in game computer screen and in external internet browser, it will not works, you get an error message/pop-up 'An error has occurred' and the marking under Type will become red instead of green. I did notice that some times did got changed however, which is kinda interesting ( a good late train, with change of delay at DGA, for a good test did not show up, so I am not too sure about the timings getting put in). The in game computer screen, the right one, that shows DZA by default, can not be set to DZ via the tab menu. The default DZ/left one works fine for the menu (but entering times for DZA is still broken). Bug just noticed, game build 16/04/2026 - 17:16, server int9.