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jeroezie

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SimRail Early Access

jeroezie last won the day on September 24 2025

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  1. Patch 1.3 Changelog: - Some small bugfixes; - Improved diversity in spawned bot trains (that are not part of the summer 2024 multiplayer schedule); - Improved the library for spawning random trains; - Made some preparations for the new ČD 163 DLC and upcoming EMU update; - Bot train 37130 has gotten its schedule. It is recommended to use this or following versions on the next branches of the game, or when this comes out, the 25-01-2026 update. Please let me know, if find a bug or have any suggestion for improvements to this or future scenario's! If possible, please provide a savegame and log for investigation by me. I am planning to include the Skoda 163 soon after it is released, both as a driveable locomotive and as bot trains. Steam workshop subscribers will receive the 1.3 version automatically, you can find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=3628486286 If you prefer to download it yourself, the new file is provided in the first post: https://forum.simrail.eu/topic/11764-cargo-scenario-from-łazy-to-katowice-including-shunting-and-full-ty2-support/
  2. Well then they have more bug reports to mark as duplicate. Lets hope (with something complex as a savegame feature) they can collect more helpful information.
  3. Meanwhile I am going to change the date in my scenario from October 27th to January 25th, so the sun shine's less in the drivers eyes.
  4. I think the game is oversaturated too. I have the idea, but I am not sure, it has worsened instead of improved.
  5. It looks like this bug has been fixed (Next SP branch, build 15/01/2026 - 04:44).
  6. Some of the carriages, have a weird outline, if you hover over one of the doors to get in or out of the carriage or on the doors in-between different carriages. Affected units: A9mnouz_6151_1970_214_5, A9mnouz_6151_1970_234_3, B10bmnouz_6151_2071_105_1, B11bmnouz_6151_2170_064_0, B11bmnouz_6151_2170_098_8, B11gmnouz_6151_2170_107_7, WRmnouz_6151_8870_191_1. Bug noticed in next SP branch, build 15/01/2026 - 04:44.
  7. The door, leading to the staff area / kitchen in the bar/restaurant carriage, 61 51 88 70 191-1, WRmnouz, has a WC symbol on it. Picture taken in build 15/01/2026 - 04:44.
  8. In the entered train data for ETCS, their was probably entered a top speed of 120 km/h. Causing the MA to have a too high speed and the MA speed was shown in HUD. Butt the game will keep checking the scheduled speed and vehicle allowed speeds for the over speeding penalty. To fix this, manually change the ETCS train data by entering the correct values.
  9. - Improved contact with dispatcher / deperture at Lazy LA, player will be held until at least 15:56 , in the hope it wil prevent the bot trains from doing strange stuff; - Changed menu's, wagons will be asked first, then locomotive; - Added EN57 as an option (number 14 when choosing your wagons); - Additional option to drive with two EU07 loco's in multiple that have both old cabins. - Improvement to bot trains. - Scenario is tested in the Next SP branch, build 15/01/2026 - 04:44, no bugs with the play stranding at an signal that does not clear have been found by me. It is recommended to use this or following versions on the next branches of the game, or when this comes out, the 25-01-2026 update. Please let me know, if the issues with you getting stuck somewhere persist! If possible, please provide a savegame and log for investigation by me. Steam workshop subscribers will receive the 1.2 version automatically, you can see it here: https://steamcommunity.com/sharedfiles/filedetails/?id=3628486286 If you prefer to download it yourself, the new file is provided here. Jeroezie_Lazy_Katowice_Cargo 1.2 (16-01-2026).zip
  10. I found two missing hart pieces at the junction at Sosnowiec Główny, at the side to/from Bedzin. Camera position: -2194, 257, 4601. Next SP branch, build 15/01/2026 - 04:44.
  11. If you spawn an bot Ty2 steam train in an custom LUA scenario, the Ty2 loco will not release steam from the pistons. I have the 'particles effect of other steam locomotive' set to 'all', so their should be steam partials escaping from the pistons. The 'effects of other steam loco' setting does work as intendent with steam/smoke from the chimney. Next sp branch, build 15/01/2026 - 04:44.
  12. I found an bug with the LUA developer menu, with the menu called LUA developer menu, used for track detail, routes, execute function etc. If you have inside the LUA developer multiple submenu's open, for example both routes and execute functions, and not all submenu's have a scrolling bar due to being long, the rightmost menu can not be scrolled. See picture. Bug found in next SP branch, build 15/01/2026 - 04:44.
  13. Tonight we discussed problems with coupling up two EN57 units during an custom LUA scenario in the Discord channel. The problem is (probably) as follows: when two differentEN57 units get coupled, while facing the same way, (so an rb to an ra end of teh unit coupled), everything works normally. When two rear ends (rb to rb and), everything is fine too. But when two ra end get coupled up (front facing a front end), the EMU's behave abnormally and can not be driven: the front/rear pantographs get mixed up, the right/left doors get mixed up, traction is nor properly given, so the train will remain at a standstill. A scenario where this problem can easily be observed is provided: EN57_couple.zip
  14. The overhead wires are sticking out above the railway bridge, to the north west of Katowice station, camera position -11878, 277, 1794. This location is normally out of bounds, but I dared let the player depart from Katowice towards line 656, track 1. Its the bridge where railway lines 656 and 137cross each other. Found in next SP branch, build 14/01/2026 - 00:30. I believe its a new bug, I did not notice it before while I passed a good number of times here. I made a mistake when reporting, this report should not be in the Xbox topic, but in pc version topic.
  15. The cabin 1 and 2 labels of locomotive EU07-241 have a bug. On boths cab, on the oudside, it will have number 2 on the right door and number 1 on the left door. Bug found in the next SP branch, build 14-01-2026 - 00:30. I made a mistake, this report should not be in the Xbox topic, but in pc version topic.
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