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Cześć! Właśnie ukazał się trzeci odcinek podcastu SimRail Podcast. Tym razem dołącza do mnie pierwszy gość — lewnemejski, gracz SimRail i twórca scenariusza dla trybu jednoosobowego. Rozmawiamy o świecie scenariuszy, a także o świeżo udostępnionej w wersji Next wczesnej wersji edytora scenariuszy. 📍 W odcinku: najnowsze aktualizacje SimRail tworzenie i granie w scenariusze nowy edytor scenariuszy (beta) polska wymowa nazw stacji dla obcokrajowców Pozdrawiam chancellor
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Hello! The third episode of SimRail Podcast has just been published. This time I’m joined by my first guest, lewnemejski—a dedicated SimRail player and creator of a single-player scenario. Together, we discuss the world of scenarios, including the freshly released early version of the scenario editor now available in the Next version of the game. 📍 What’s inside: - the latest SimRail updates - creating and playing scenarios - the new scenario editor (beta) - Polish pronunciation of station names. Cheers chancellor
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Dodatkowa opcja dla akcji posterunku
chancellor replied to lewnemejski's topic in Sugestie usprawnień [Tryb wieloosobowy]
No przecież właśnie to lew napisał. *** Na Discordzie sugerowałem kiedyś, żeby nakładka z samymi prędkościami pojawiała się po naciśnięciu jakiegoś klawisza, np. CTRL, żeby szybko sprawdzić prędkość rozjazdów i żeby zaraz zniknęło (po puszczeniu klawisza). -
Takie nieścisłości mogą wynikać z tego, że gracze nie zaznaczają/wpisują odjazdów pociągów. Gdy przez kilka stacji to się powtórzy, będziesz mieć informację o opóźnieniu z ostatniego wpisu. Po wybraniu pociągu, naciśnij na górze zakładkę "Trasa pociągu". Tam zobaczysz, gdzie i o której pociąg został odznaczony i ustalisz czy pozycja jest aktualna i jakie jest opóźnienie. Przy okazji to świetne miejsce do sprawdzenia choćby Vmax.
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Hey everyone! three days ago, we have released the second episode of the SimRail podcast. We discuss recent updates and changes since the last episode and talk about the lesser known PKP railway rules. As always, the video features screenshots (and a video footage showing new lightning) of SimRail users. Finally, we announce a competition to win a SimRail DLC of your choice. Cheers ch
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W życiu nie widziałem piękniej ujętego sprawozdania (bez sarkazmu). Rozumiem, że ręcznie wpisywałeś na podstawie logów?
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Dziękuję. Jak wspominamy, podcast został nagrany 11 czerwca i stąd rozbieżności. *** uetam says here that part of the bugs we mention in the podcast was fixed in the patch on the 14th of June. I answered that we have recorded the podcast on the 11th of June hence the differences.
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Nie planuję języka polskiego, ale też nie wykluczam w (raczej dalekiej) przyszłości.
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Cześć! Wraz ze Sparklesem właśnie nagraliśmy pierwszy odcinek podcastu o SimRail. W odcinku pilotażowym rozmawiamy o nowym DLC Łódź, spekulujemy na temat części drugiej DLC, a także omawiamy najnowsze zmiany w przepisach kolejowych w Polsce. Nie jesteśmy powiązani z SimRail ani SimKol – jesteśmy fanami gry chcącymi zrobić coś więcej. Zachęcamy do odsłuchu i czekamy na Wasze opinie! 🎧 Oglądaj na YouTube: https://youtu.be/4XA7XCQO--A
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Hey everyone! Together with Sparkles, we’ve just launched the first-ever podcast about SimRail. In the pilot episode, we talk about the new Łódź DLC, share our thoughts on what might come in Łódź Part 2 and discuss recent changes in Polish railway regulations. We’re not affiliated with SimRail or SimKol – just passionate fans who love the game and want to talk about it. Feel free to give it a listen and let us know what you think! 🎧 Watch on YouTube: https://youtu.be/4XA7XCQO--A
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Hello! Welcome to my preliminary guide to one of the new behemoth signal boxes: Koluszki (pronunced Kolushki). These are basically the things I have spotted while playing those few hours I could get my hand on it and would like to share with you. As with all new (and large!) signal boxes, I strongly suggest turning on automatic filling of EDR (OPTIONS > SIMULATION). The station can be overwhelming at first especially on the rush hour and one less burden of filling the timetable could be a saviour. Filled EDR status is also a massive help for other signallers as they know what to expect and which trains are delayed and where. To have one less thing to do, you can also close the two crossing you do need to operate. Permanently. Currently, the game doesn't punish you for doing that (no flying bricks from angry car drivers thrown at your window yet). Turning on reminders about WBLs is also a great idea since I have noticed the chat windows from bot request tend to disappear or not appear at all sometimes. Moreover, a blinking request does sadly not make any sound on computer panels. Hereby, I would like to acknowledge Moooritz whose ever helpful pictures I am using here for the switch speeds. With this out of our head, lets talk about Koluszki. The station is divided into three parts, hence the three EDR screens*, which I will call sectors from now on. These are Koluszki, Koluszki PZS R154 and Koluszki PZS R145.. I have marked their approximate area in Figure 1. EDIT: *by the way hit that "3" key to change between them without having to leave EDR zoom and enter another **hit that "2" key to switch between sides of the panel-the tabs labeled 1 and 2 are misleading since "1" will bring you to the default position in the signal box near the entrance In my guide for Dąbrowa Górnicza Ząbkowice, I have encouraged you to check EDR for which line a train needs to head to. In Koluszki, I find it easier to look for from which to which sector a train needs to head to because in most cases the exit direction is thightly connected to its appropriate sector. Thus, if I see a train coming Rogów -> Koluszki R154, I know it will go to Rokiciny (Figure 2). So far, I did not see any exception to that but it doesn't mean there are none - please let me know below. However if in doubt, remember you can always check a full route of a train after selecing it in EDR and choosing the right-most tab at the top of the window. The tricky directions are Słotwiny and Żakowice Południowe (Płd) as they seem to belong to the Koluszki sector. This is why I marked their exits with the blue frame as the majority of the station on the left. Żakowice Płd is also the separate box which is located in the same tower as yours so don't get scared like me when you see a fellow signaller on your right. The station has five exit directions (Figures 3 and 4): - Gałkówek (white arrows) - Rogów (blue arrows) - Słotwiny (green arrows) - Rokiciny (red arrows) - Żakowice Południowe (purple arrows) There is also a possible route between Słotwiny and Rokiciny, which I have marked with yellow arrows and line, but I have yet to see any train going through there. The main connection in real world is the Rogów <-> Rokiciny which is the line 1 (LK - linia kolejowa, railway line). However, because we don't have all routes in the game, for us the most important is the connection Rogów <-> Gałkówek simply because this is the longest connection trains can travel for us. Because of that, we need to pay close attention to which trains we send before which to not to make fast trains have to crawl behind a freight. A surprisingly often utilised connection exist also between Rokiciny and Gałówek (marked with red and yellow lines in Figure 4). It is not uncommon to send a four-digit train through this line which reminds me of the immortal Sosnowiec Główny - Sosnowiec Południowy connection. Don't let its curvature and short appearance (on the screen) fool you. Słotwiny and Żakowice are direction you need to ask for permission to set the direction from you and vice versa. As mentioned before, I have only seen trains coming via 1S track from Słotwiny. Rokiciny is currently our train sink. I call it like that because in the game, the route ends shortly after your station and trains sent there simply dissappear. Thus, we don't have to worry about sending a slower train in front of a faster one (even if the schedule says otherwise) sine the slow train will be gone. I know it is a game-y thing to do but it could save your skin every now and then. I would also like to point out the two signals marked with red ellipses in Figure 5. Those exits have automatic crossings introduced in this version. Although you don't have (you can't even) to interact with them, be warned that setting a route takes longer than standard signals. I assume this initiates their closure and we are waiting for the confirmation. When preparing a route there, I find it more convenient to set those exits first and only then connect the signals to them. This is actually the correct way to do it (set the exit first and then other signals on the way to it) but I find myself forgetting about it. It makes sense though as you prevent a driver from seeing a discoteque of changing colours on their signals while they await departure by their platform: if you start turning the signals green "from" them, they will see double yellow first, then maybe blinking yellow and finally a blinking green or green at the end of the process. If a driver is playing with UI, they may pass the signal before the final green appeared and they will continue slowly not expecting green all the way. As you can see, most of the switches on the station are actually 40 km/h. Make a habit to quickly learn the fastest switches as it helps tremendously with swiftly releasing trains from the station. Moreover, trains passing through the automatic crossings often have to slow down to 20 km/h because they get Osp1 signal. Keep that in mind as it may cause problems when you want to squeeze one more train before others. Finally, I have found (a great guy called hurtful did as well!) that some trains coming from Gałkówek will have platform 2, track 2 designated for them in EDR. This is a mistake in EDR as there are no switches on this station to make it possible. Simply route them to platform 2 track 1 or even platform 1. And that is it. Currently, the best thing I can wish you is that you will be able to access the singla box as it is heavily occupied. And for good reason as it is finally a station which could be marked as difficulty 6 and is a lot of fun. Safe travels ch
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ES1 Closed (They leave us homeless forever)
chancellor replied to KerythRix's topic in Other Languages [INT]
I rarely play on Polish servers but I do on EN ones. This is why I mentioned you are welcome in the English servers because of I know some people there. Polish players were mentioned numerous times for such behaviour towards foreign players on PL servers. The only thing I can say is to apologise for my country men. I do not and will never support such behaviour on any servers. There is a reason I don't play on PL servers while being a native Polish. As for your comment about uetam - I only wrote why it was written in Polish. Another Pole sent you this screenshot from a Discord conversation. That is all. I am not saying it good or bad or any other judgement - purely an information why it was written like that. If you feel offended, please don't. That was never my intention. -
ES1 Closed (They leave us homeless forever)
chancellor replied to KerythRix's topic in Other Languages [INT]
Because it was written in the Polish channel on Discord. The emoji suggests it was written in a humorous fashion to poke on the commentators there. I have not seen the conversation. Isn't the game translated to Spanish? Steam provides information about that and not about server types or rather server names as it was repeatedly said that there are no rules forcing you to speak the language of each server. It seems it is merely a suggestion. I understand the frustration but please don't think it is the end of the SimRail world for Spanish. It seems new international servers will open and in your place I would decide with the community on which server you will settle anew. I am almost sure you will also be welcome on any of the EN servers especially now that most people know "your" servers were closed. I would also like to point out that, in my opinion, the developers were selecting the servers purely based on the activity and not by aiming at certain communities. It seems obvious but let's not forget about that. The dev showing the activity logs of the servers proves that (though the logs shown were just from five days after the New Year). This seems to be the same reason why PL and DE aren't being merge (yet!) - they simply have larger numbers of players. -
chancellor started following Szociu
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Inconsistencies Achievement "Senior Dispatcher"
chancellor replied to Atheramaja's topic in Bug reporting [Multiplayer]
Sending the screenshot to confirm one can reach 39/40. I when I was doing Kraków Przedmieście it jumped to 4/40 for me correctly. The next day, the progress was back to 3/40. Not sure if it is related to Przedmieście or just the current (at that time) state of triggers. -
Jak zdobyć osiągniecie halo? czy to iluminaci?
chancellor replied to SylGib's topic in Offtopic [PL]
Tak. Podpowiem tylko, że to ~~żaden z polskich numerów, a szkoda. Jest pełno 13 i 30 w numerach do SimKol i różnych spółek kolejowych.~~