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DazT

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Everything posted by DazT

  1. When trains approach from Pilichowice or you send trains to them the ability to hover over the following track sections to identify which train is on that particular track will show either the incorrect train number or none at all 952: Hover only shows train number when occupying 968 track, which also means if you have a train sat on 952 track and one sat behind it on 968 track, hovering over 952 will show the train on 968 and not 952. If a train is stood only on 952 the hover doesn't work. (See screenshot showing where mouse was, train actually sat there was 41142 and not 4144 which was sat on 968 track) 982: Hover only shows train number when occupying 1000 track 1018: Hover over doesn't identify train 1001: Hover over only shows train that is in 1019 track, otherwise doesn't work 967: Hover over doesn't work until 983 is occupied by the same train 939: Hover over doesn't work unless 953 is also occupied by the same train, otherwise doesn't work SimRail_log_2023-02-24_00-22-18.txt
  2. Signal W has a lower case 'w' instead of an uppercase 'W'
  3. I'm surprised you even managed to get it to 140 on manual, never seems to get above 132 on the EuroCity's, downhill, with a tail wind and the passengers pushing it for me!
  4. I'd like to up vote this, as driver the chat box is in the way/in the wrong place, especially on the EU07, if you just happen to click the chat box to type and put the mouse in just the wrong place and click to activate the chat you hit the main circuit breaker switch! As a dispatcher, more so on panels than workstations, having the chat box at the bottom means you're essentially losing sight of a good portion of the panel as most of the time is spent looking down to operate it, moving it to the top left out of the way would help. Also the tooltips for when operating panels, these ideally need moving to the top out of the way as if you're operating a button towards the bottom of the screen the tool tip gets in the way of what you're trying to click on! Having moveable and scaleable HUD items would be even better
  5. Having played around with a lot of the panels and workstations I can say I'm impressed so far, and that's coming from me, a real signalman here in the UK! Here are a couple of features and/or improvements I'd like to see in no particular order Phone console - does it really have to be so far from the panel/workstation? I can guarantee in real boxes the phone is close by either on the panel or next to it, three solutions, move it closer, or add some shortcuts to bring up the context menu without having to move, so for instance Ctrl + 1 is box A, Ctrl + 2 is box B etc, or have a shortcut so you can snap instantly to look at the phone and another to snap back to the panel/workstation Phone console - Button order - Can it be possible to have boxes to your left on the left and boxes to the right on the right, gets confusing on Zw panel, you get used to it eventually, but I'd expect the button for Lazy to be on the left as it's on the left of the panel Adjacent signal boxes chat box colouring - If the AI is in control can this change the colour of the box from grey to purple like the button so if you've been working to and from another human and then suddenly it drops back to AI you know straight away you're going to have to tell them what train left at a glance (Most of the time I do anyway, but some of use can read so don't really need to tell each other what's coming, more so on workstations, it tells on on the screen anyway) Window blinds - Depending on the time of day the panel can sometimes washed out by sunlight shining on it, please give us some blinds! Opening windows (self explanatory!) Lighting control - with all the lights on it's sometimes washing the panel indications out, as most of the boxes have more than one light switch, can one of them turn off the lights directly over the panel and the lights at the back of the box provide just enough light to see when walking around (As I found if you switch them off, you can't then find the switch in the dark! 😁) Button tooltips for panels - Ability to toggle off or user set a time delay: At present F3 is an all or nothing toggle, after you set hundreds of routes do you really need to know that left click sets it and right cancels it. So could it be possible to add some toggles that allow you to turn off certain tooltips, so turn off Set/Cancel but leave on everything else when you hover or it, or perhaps add a timer so that if you really need to see what a button does then add a small time delay (that can be user set, say 5 seconds) so that the tool tip doesn't appear every time you try to set a route. Some rare buttons like the bidirectional running controls between boxes do help, as does hovering over a track sections to identify trains. The most important thing is missing, a kettle in the box!
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