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Glendathu

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SimRail Early Access

Glendathu last won the day on December 24 2023

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  1. Ah, that鈥榮 what I assumed. Thanks!
  2. I have noticed that some links of the LUA section result in an "Unoutorized - You cannot view this page" message. These are: List of functions: CreateFullBotCommand CreateMediumBotCommand CreateShortBotCommand Radiostop SetTrainsetAgressionTraction SetTrainsetAgressionBraking SetTrainsetAgressionCoasting List of Structs: BotCommand Also the Vehicles Section which is refered to from the LUA part is not accessible. Is this an error are are these pages just not written yet ?
  3. Thanks for your LUA hint ! I wasn't aware of it because the scenario I edited was still with JSON files... So I will look through a LUA programmed scenario and try to understand it's structure. I already found the LUA Scenarios page in the SimRail wiki. Anything else that could help ? And thanks for NOT wasting my time 馃榾馃憤
  4. This is the button on the display that you press when reaching a sign for increasing speed. The computer calculates with the train length you had entered at the start of the journey and when it is save to increase speed, you hear a beep. During travel it is a bit fiddly to target this button on the display in the right moment, so I would prefer a keybinding for that. Pleeeaase ! 馃檹
  5. After looking through JSON and XML files of a Scenario, I finally managed to edit the time of day, season, weather and the beginning time. I also can now exchange the train formation (thanks to Pitoras' TrainsCreator馃憤) and the timetable. Also the time when at departure the signal has to change to green. And I managed to change the final station if this was already included in the original scenario. But I have a question about how the JSON file of a scenario is executed. Are all these ID numbers e.g. "$id": "6" always executed one after the other or can there be jumps to different ID numbers? At the end of some code blocks is a "$ref": "##" command. Is this a jump to a different ID or a subroutine ? I wondered because I want to insert a weather change e.g. between "$id": "66" and "$id": "67". Can I give this weather change block the ID "67" and then rename all following IDs +1 ? If there are jumps in the code, this wouldn't work because a jump would end on the wrong ID then... Thanks for enlightening me!
  6. On Warszawa-Katowice, about 6 km ahead of Bia艂a Rawska is a neutral section. While driving the ET25, this did not appear on the ETCS Screen.
  7. Pierwotnie pobra艂em wersj臋 Simrail Wiki, ale teraz odkry艂em najnowsz膮 wersj臋 tutaj. Czy jest szansa na aktualizacj臋 ET22? i ewentualnie ustawienie zmiany j臋zyka na angielski? Na szcz臋艣cie w telefonie kom贸rkowym jest T艂umacz Google, wi臋c mog臋 zapisa膰, kt贸re przyciski do czego s艂u偶膮. Ale by艂oby 艂atwiej po angielsku. Dzi臋kuj臋 bardzo! >translated with DEEPL<
  8. Ah, I couldn't figure out what this abbreviation meant. Thanks for enlightening me !!
  9. If you setup the ETCS with a German language, the #3 "Train Data" is translated with "Zugbesy". This word or acronym doesn't exist. Correct would be "Zugdaten". If there are not enough letters for this you could also use "Zugart" or "Zugtyp"
  10. This is the best addition for Simrail ever ! Although I'm German, I prefer the Polish announcements because that feels more authentic. The only thing I would change is the loudness. Depending on the train the announcements (with max setting) could use some more volume. Merci beaucoup and keep up the good work !!
  11. I'm no traindriver in real life and I feel this is only very annoying. But I can imagine that real traindrivers who had people on the track in real life don't feel very good about this. This is a simulator game, perhaps Fortnite is a better game for these people ? 馃檮
  12. I don't know if that is really such a good idea in Warzawa Centralna because of framerates. This is the only station where the framerate drops dramatically. I don't think that more passengers are helpful there...
  13. Dyskusja na temat realizmu jest taka sama, jak na przyk艂ad w przypadku symulator贸w lotu. S膮 ludzie, kt贸rzy chc膮, aby by艂o to tak proste, jak to tylko mo偶liwe, jak w grze zr臋czno艣ciowej. S膮 te偶 ludzie tacy jak ja. W swoim 偶yciu zawodowym nie by艂em ani maszynist膮, ani pilotem, ale uwielbiam zapoznawa膰 si臋 z takimi systemami technicznymi i ostatecznie je opanowa膰 (o ile jest to mo偶liwe w symulacji). Z tego powodu uwa偶am, 偶e dobrze jest, gdy istnieje mo偶liwo艣膰 wy艂膮czenia niekt贸rych opcji, nawet je艣li sam z nich nie korzystam. W ten spos贸b korzystaj膮 obie strony, "gracze" i "symulatory". A je艣li kto艣 woli by膰 graczem, nie os膮dzam go za to! P.S. Mam nadziej臋, 偶e Deepl dobrze to przet艂umaczy艂...
  14. M贸g艂bym sobie wyobrazi膰, 偶e dzieje si臋 tak, poniewa偶 jeden lub wi臋cej poci膮g贸w AI porusza si臋 w scenariuszu, wi臋c tor jest zablokowany. Nie s膮dz臋, 偶eby to by艂o takie z艂e, zdarza si臋 to r贸wnie偶 w prawdziwych operacjach. A za sp贸藕nienie nie odejmuje si臋 a偶 tylu punkt贸w.
  15. Tak, to prawda, czasami czerwone sygna艂y doprowadzaj膮 do rozpaczy... Ja r贸wnie偶 gram dopiero od 2 miesi臋cy i jestem zachwycony Simrail! Ale cz臋艣膰 multiplayer jest jeszcze lepsza ni偶 scenariusze! Czasem trzeba poczeka膰 d艂u偶ej, bo w nastawniach s膮 inni gracze, ale za to mamy aktualny czas i pogod臋! Nie ma nic bardziej relaksuj膮cego ni偶 prowadzenie poci膮gu towarowego w nocy z EU07...
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