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Posts
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Everything posted by lDestinyl
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Yes
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Server restart announcements
lDestinyl replied to noirceur's topic in Suggestions for improvements [Multiplayer]
When I play, I don't watch the clock ...... It is very annoying when the server shuts down in the middle of a conversation. -
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Traxx annoying background sound
lDestinyl replied to sf_giants15's topic in General Discussion [Multiplayer]
I love the sound 😄 -
Even after the last update, the problem persists.
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I don't know if this has been addressed before, but an unrestrained load is a real pain in the eyes. Please add curtains, chains or other restraints.
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increase range of the high beam light
lDestinyl replied to sf_giants15's topic in Suggestions for improvements [Multiplayer]
I'm 65 in the cab and 60 outside. 100km/h in EP 07 and I don't read any signals. 😄 That's why I use the HUD. -
increase range of the high beam light
lDestinyl replied to sf_giants15's topic in Suggestions for improvements [Multiplayer]
It's more convenient for me on TrackIR. -
increase range of the high beam light
lDestinyl replied to sf_giants15's topic in Suggestions for improvements [Multiplayer]
I can see them at that distance, which I don't think is enough (read the first one). I can't read the signals at night with EU 07/08. -
increase range of the high beam light
lDestinyl replied to sf_giants15's topic in Suggestions for improvements [Multiplayer]
Never mind that they're small, but they're not readable, even in 4K. -
increase range of the high beam light
lDestinyl replied to sf_giants15's topic in Suggestions for improvements [Multiplayer]
Perhaps the problem is overall and not just one locomotive. -
increase range of the high beam light
lDestinyl replied to sf_giants15's topic in Suggestions for improvements [Multiplayer]
Are they supposed to change? -
increase range of the high beam light
lDestinyl replied to sf_giants15's topic in Suggestions for improvements [Multiplayer]
What kind of arguments... We need to see the signs along the track at night. Instead, we're debating how people drove 50 years ago. ...... -
increase range of the high beam light
lDestinyl replied to sf_giants15's topic in Suggestions for improvements [Multiplayer]
Not everyone is like you. -
increase range of the high beam light
lDestinyl replied to sf_giants15's topic in Suggestions for improvements [Multiplayer]
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increase range of the high beam light
lDestinyl replied to sf_giants15's topic in Suggestions for improvements [Multiplayer]
This doesn't solve the problem of not seeing the speed change MARKS, which are absurdly small in Poland. -
increase range of the high beam light
lDestinyl replied to sf_giants15's topic in Suggestions for improvements [Multiplayer]
It would be nice to get up from the PC sometimes 😉 1000h on the game is not healthy 😄 I see what you're saying, but speed change signals are hard to read in the game. In-game signals are not reflective at all and this is very noticeable in the game at night. In the video you can see how the modern train is lit up at night and you can see really far, plus the reflective signals. -
increase range of the high beam light
lDestinyl replied to sf_giants15's topic in Suggestions for improvements [Multiplayer]
For 4E I agree, but a modern pendolino in my opinion should shine a little further than the current state. The driver has to see the signals in order to react in time. He can't drive blindly. ..... -
increase range of the high beam light
lDestinyl replied to sf_giants15's topic in Suggestions for improvements [Multiplayer]
For 4E I agree, but a modern pendolino in my opinion should shine a little further than the current state. -
After the 6.4 update and optimization the game runs better than before, BUT in 4K there are still big problems. Much of the track is ''relatively'' fine, but there are places where it's insane. The game runs at about 50fps and then these drops to 0fps. After the video finished recording, the game even crashed.
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I couldn't find a video of the whole train braking. It seems to me that it doesn't matter if TRAXX has freight or passenger cars hitched. I think the braking is weak. Again, I'm just an enthusiast and don't know the reality. Last time I rode with PXE the braking distance over EDB that 100km/h is over 2km. And that seems too much to me.
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Is the video of the locomotive itself or the whole train? Because I'm talking about the whole train thing.
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Sorry, I meant dynamic and I spelled it wrong. I know how it works. The loco brakes well on its own, but the problem is when the PXE is in the set. The brake is almost unresponsive below 100km/h. I always have to catch up with the train brake.
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I'm not an engineer and I have no idea how accurate the game is to reality, but it seems to me that Traxx brakes very weakly through the electromagnetic brake and in the train brake the air is released too quickly. PXE with Traxx is about 500/600t and the electromagnetic brake barely works. Will you be making any modifications to the Traxx? The video is probably just a separate loco, but the brake is very strong there.