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lDestinyl

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Everything posted by lDestinyl

  1. After the last update, the game is smoother, it's a bit more performance intensive (max settings). DLSS/FSR is still not working. If there will ever be an editor, this optimization is a problem. The game doesn't have dazzling graphics to make this such a problem. I personally don't mind so much the game's horrible technical state, but the communication. I've reported this problem 3 times (always after a performance "tweak"). The only thing that has changed is that the post is marked as a duplicate. This problem is not just me, but most people with a powerful PC. After a year they find it hard to post: We know about this problem and we are trying to solve it, but we haven't figured out a solution yet. One poor sentence. This just makes it look like they're completely ignoring it. The train community is happy because it doesn't need much to be happy (EN57).
  2. Thank you for ignoring me. This was the last bug report I sent. I've never seen more appalling support. After a year, the game has disastrous optimization and you don't care. I bought the game a year ago to support it, though I've played it with difficulty and nothing has changed since. I won't even buy any more DLC. A disgrace like DTG.
  3. Thank you for the duplicate. I know it is, but could a developer comment on this? Will this issue ever be addressed?
  4. After the engine update there is still a persistent FPS issue. This problem has been going on since the playtest. It occurs at 4K resolution and combined with high textures. Has this been ro and will this issue be addressed? Composition 3080ti/5800x/64Gb RAM. SimRail_log_2023-11-21_21-34-22.txt
  5. Also in the future on locomotives, wagons, assets.
  6. Sorry for the offtopic, but this insanely long and convoluted word 😄 Geschwindigkeitsprüfabschnitt
  7. What? They hired them... they're the only ones they answer to. It's like a company hiring a businessman to do a job. The entrepreneur documents the results of the work to the company that hired him. SimRail is just the quality control officer. There are several outside firms working on Star Citizen, too, and you can't tell.
  8. Yes, but that's very unspecific.
  9. So it would be great if you could make a keybind profile for each locomotive separately.
  10. It was fixed earlier, but the problem persists. When repeating the SP scenario, this phenomenon sometimes happens.
  11. I also attach the CZ translation. 97_WWA.rar
  12. This really isn't fixed !!! FPS drops have been going on for half a year now.
  13. On train 649068 when travelling from Lazy to Lazy La with approx. 1.5 km to Lazy La, the distance is skipped to Zawiercie. I have seen this on several trains in this area. On the way from Zawiercie to Miszków the distance indicator is not visible at all, it is visible again about 4km before Miszków.
  14. What kind of thieves DTG are is a whole other debate for a very long time. I say if they were at least like TSW it would be much better for me at least. Otherwise, last time I played Train Simulator ... I think 10 and the sounds weren't great, but I'm not playing it because of the horrible graphics. My point is that SR doesn't offer that set of sounds.
  15. I have the file in its default state (editable). Track IR is always on in my settings, but when I start the game sometimes it works and sometimes it doesn't. I always have to turn Track IR off and on for it to work. As for the HUD settings, it just doesn't save. When I start the game it is still in default.
  16. TSW has, in my opinion, a great sound system as the wheels clack, crossing over the curves of mainly freight trains. They are believable and at least sufficient. Definitely 3 times better than SR. The sound is clear and pleasantly spacious.
  17. I agree, that's why I compared the two videos where there is a new and old track in CR. Yes I know that some Polish tracks are in a deplorable condition, but this is really a lot. Personally the overall sounds when going through a sharper corner are practically non-existent. They should focus on this, completely redo the whole sound system ... it's absolutely basic. Sorry for the little digression. If you've noticed, the train sways from side to side and the show as well. These scripts could use some work too.
  18. I would really really like to save the HUD settings. Every time I start the game I have to set everything up again, very annoying. It would be nice to split the settings of the displayed and hidden HUD more, but that's already been addressed. Track IR settings are also not saved and I have to turn the feature on every time I start (I only play with Track IR).
  19. https://www.bsk.isdr.pl/ruch_poc.php
  20. The 1st video is a passage through the reconstructed avoidance and the ride is clean (''no swinging''). https://youtu.be/ubFGgM08I5o?t=16631 2. video with the "two" E469.2 is the equivalent of EU07 (the old bit) on an older section of line. You can see the bumping rather than the swinging. Apart from wanting to improve the sounds considerably.
  21. Mix cargo is a nice setup, but passenger trains like TLK or EC are pulling a wagon like each other. You could do maybe 5 to 10 different versions of the wear and tear of one wagon. The train set would then randomly draw wagon versions and each train would be unique (the number and type of wagons would not change). For example.
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