Jump to content

KagurazakaYukari

Member
  • Posts

    43
  • Joined

  • Last visited

Other groups

Early Access Playtests

Reputation

15 Good

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. https://github.com/GPUOpen-Effects/FidelityFX-FSR2-Unity-URP It's known that AMD has been officially supporting URP
  2. Well... That's the most confusing part... How to understand "without any cars"? If it's being towed does it means without self-power or without self-driving?
  3. Oh wow okay~ That's actually really practical! I think the translation of it should be updated, the "drive without car" really makes the player or even translator feels confused. I asked this yesterday but people including kojonek and miko don't understand what is it either.
  4. The "drive without car" headlight mode on EN76/96, marked as mode "L", is a headlight mode the red markers on both ends. There is also a Polish translation in the game calling this "jazda luzem", which I couldn't get the meaning of, even by translation tool. If it's "loose driving", such meaning seems so weird. How to describe this? If it's a mode that does some kind of shunting, it can't because this type of train usually does such operation at night, and how can it drive when it can't see anything in front? If it's the same as "Pc5" it also doesn't make sense. EN76/96 is an EMU train and you can't decouple it into single-carriage cars, the train will not move anywhere. Could it be for parking the train as a hot spare or will not use in a short period but need to keep online? If so, it's a pretty common light mode around the world.
  5. It's there~ https://assetstore.unity.com/packages/tools/utilities/fsr-2-upscaling-for-unity-252172
  6. I found there's a glitch with the pattern on the graph. If you steer the wheel between two notches there's a chance the wheel will stick into a position between two notches (transition from -1000 to 1000 it may stuck at 0). So I recommend a detection mechanism, in that transition area, depending on the wheel rotation direction, just let the wheel produce some self-rotation effect during the transition(when the wheel is turning). Actually considering the actual shape of the inside, from -1000 to 1000 the static force in the transition area should always be 0 with a static damping effect to simulate friction.
  7. Update: Here is another solution is the ongoing Unity Asset store review queue and here's a link on the Unity forum: https://forum.unity.com/threads/boost-your-fps-with-amd-fidelityfx-super-resolution-2-0-fsr-2-support.1357190/ And which seems will also support console platforms.
  8. As we all know AMD GPU & old NV GPU users don't have a relatively nice upscaling method but have to stick with several kinds of AAs, which isn't very helpful for FPS. A few days ago I found there's an open-source project to bring FSR 2.2 to unity on Github, and I think it's worth a try to implement it into Simrail, as we all know FSR 1.0 sucks. And here is the link: https://github.com/ndepoel/FSR2Unity
  9. Here's my little research on the train numbers in the current version: EIJ - EIP 13XX Warszawa Wschodinia - Miechów(Kraków) 14XX Warszawa Wschodinia - Katowice(G) 16XX Warszawa Wschodinia - Żelisławice 31XX Miechów(Kraków) - Warszawa Wschodinia 41XX Katowice(G) - Warszawa Wschodinia 61XX Żelisławice - Warszawa Wschodinia EIE - IC 19XX Warszawa Wschodinia - Żyrardów 91XX Żyrardów - Warszawa Wschodinia 131XX Warszawa Wschodinia - Miechów(Kraków) 311XX Miechów(Kraków) - Warszawa Wschodinia ECE - EC 141XX Warszawa Wschodinia - Katowice(G) 411XX Katowice(G) - Warszawa Wschodinia MPE - TLK 2410+ Czarnca - Dorota - Katowice(G) 2415+ Sedziszow - Kazimierz - Katowice(G) 371XX Maczki(Kraków) - Myszków 731XX Myszków - Maczki(Kraków) 4210+ Katowice(G) - Dorota - Czarnca 4215+ Katowice(G) - Kazimierz - Sedziszow 161XX Warszawa Wschodinia - Żelisławice 611XX Żelisławice - Warszawa Wschodinia RAJ - RE1 19XXX Warszawa Wschodinia - Żyrardów 91XXX Żyrardów - Warszawa Wschodinia ROJ - S41 406XO Myszków - Katowice(T/G) 406XE Katowice(T/G) - Myszków RPJ - S41/S1 401XO Myszków - Katowice(T/G) 401XE Katowice(T/G) - Myszków ROJ - REG 443XX Mysłowice(Jaworzno Szczakowa) - Katowice(L) MOJ - REG 433XX Katowice(T) - Mysłowice(Kraków) 249XX Sędziszów - Kazimierz - Katowice(L) 429XX Katowice(L) - Kazimierz - Sędziszów TDE 132XXX Warszawa Zachodnia - Psary - Miechów(Kraków) TME 144XXX Sędziszów - Dorota - Staszic TME 243XXX Sędziszów - Dorota - Maczki(Mysłowice) TME 244XXX Czarnca - Będzin - Maczki TDE 412XXX Maczki - Tunel - Radzice PZS R31 TNE 413XXX Maczki - Dorota - Sędziszów TME 424XXX KWK Staszic - Dorota - Sędziszów TRE 441XXX Myszków - DGHK - Staszic TDE 442XXX Myszków - Kozioł - Maczki TKE 443XXX DG Towarowa - Kozioł - Myszków TSE 445XXX Trezbinia(Maczki) - Kazimierz - Myszków TME 464XXX KWK Staszic - Dorota - Myszków ZUE 629XXX Katowice(G) - Będzin - Czarnca ZXE 649XXX Katowice(G) - Dorota - Myszków PWJ 146XXX Warszawa Zachodnia - Katowice(G)
  10. And for the dispatch, it looks like this and then self disconnected SimRail_log_2023-04-18_15-41-50.txt
  11. After a relatively long period, I've got this again. I've edited my last post with some new logs.
  12. Somehow grass blinking seems fixed after the latest patch
  13. Same for AMD 6650XT as well. However, I found if use Vulkan via DXVK then grass is fine.
  14. Okay, it turns out not that simple... I've got the latest log files of this issue SimRail_log_2023-04-18_14-53-15.txt SimRail_log_2023-04-18_14-46-53.txt
×
×
  • Create New...

Important Information

Terms of Use Privacy Policy