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FirstAid

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Everything posted by FirstAid

  1. Ich denke das wird sich in den nächsten Wochen sowieso wieder beruhigen, wenn der erste "Hype" vorüber ist. Ist mir zumindest beim Playtest so vorgekommen. Ich weiche, bei Vollbelegung, aber auch meistens auf den Englischen Server aus.
  2. Sorry, it seems although I read your comment my brain was not yet on operating temperature 😂 Now I know what you mean. Total agree. Would be nice to see trains ending and changing direction in your station. Maybe in the future the Devs will create more different consists that will give us a greater train variety. About the low traffic in Warszawa and Katwice: Sooner or later I assume, the big stations will have more traffic, but I guess a big part of this "missing" traffic might comes from/goes to routes that aren't simulated in the game at all and are not so important for the Devs, at least at the moment. Thanks @uetam for the explanation.
  3. I don't know how realistic this timetable is, but I guess the repeating is due to the fact, that today many countries have a strict interval timetable. I can see it here in real life, only in the very early morning and late night, there are some trains that differ from the interval, all others during the day have the same arrival/departure minutes. So, this is truly repeating, but if thats the reality, I wouldn't like to get it changed. What would be much more on my mind, for the sake of reality, is a function @hyzwar mentioned. This would give us the possibility of facultative trains, additional ones that run beside of the regular trains, either driven by players or bots. This could be ordinary freight, auxiliary trains (don't know if the translation is correct, I mean thoose e.g. with a crane, that help at different (accidental) sites, e.g. to put carriages and locos back on the rails), working trains and a little amount of additional passenger trains, that sometimes run on holidays. Only a few additional trains per hour and even the stations at the high speed route would get much more busier. What's also missing for now, is empty coach stock. Off Topic: Also what was mentioned yet by others, random events. There would be a MASS of possibilitys: Broken trains, signalling misfunctions, workers on the track (planned and ad hoc), closed tracks due to maintenance and errors (e.g. broken rails) Imagine, dispatching ALL the traffic via one last remaining track between Psary and Gora Wlodowska. This would lead very fast to chaotic conditions - like in real life. Dispatching trains SAFELY in theese circumstances, and strictly! obeying the rules (like in real life), would definitely make us all sweat. Let's wait and see what the devs will surprise us with.
  4. Ich hoffe dass dein/unser Wunsch auch Gehör findet. Wär echt notwendig.
  5. Ich finde die Idee auch richtig gut. Am besten die Prüfungen auch aufsplitten auf die verschiedenen Arten von Sicherungsanlagen. Estw und Mech.Stw sind hald in der Bedienung auch grundverschieden.
  6. Like I said in the german forum, if the devs keep all their promises, SimRail is going to be an awsome Simulator. Let's hope for the best.
  7. I really hope for, as this feature is the main reason for me to buy the sim. Quite a long time ago, I did work on a Station with mechanical interlocking in real life. I'm interested how similar or far apart polish and austrian mech. interlockings are.
  8. What I hope especially for, are mechanical interlockings.
  9. Grundsätzlich ist ja gegen Early Access Spiele nichts einzuwenden, so sie dann auch laufend weiterentwickelt und auch einmal fertig werden. Im Prinzip Crowdfundig 2.0. Möglicherweise werden auch die finanziellen Mittel knapp und man versucht sich mit Early Access diese Mittel wieder ein wenig aufzustocken. Ich glaube man hat die Dimensionen an Arbeit und Aufwand die in diese Sim einfließen müssen, damit das Ganze so funktioniert wie es soll unterschätzt, ursprünglich war ja mal von SimRail "2021" die Rede. Von daher, lassen wir uns überraschen. Immerhin kann man bei Steam ja schnell und unkompliziert refundieren und da wir freundlicherweise von den Entwicklern den Playtest zur Verfügung gestellt bekommen haben, wird man sehr schnell merken welche neuen Funktionen & Content im EA drinnenstecken und ob alte Fehler ausgelöscht sind. Ich wünsch den Entwicklern alles Gute, wenn man am Ende all das hält was man versprochen hat, wird das eine tolle Sim.
  10. Same for Bedzin and Sosnowiec Glowny. You can hear the crossing between Sg and B from both signal boxes.
  11. Möglicherweise eine Übersicht der vorhanden Triebfahrzeuge, mit den technischen Daten. Ähnlich wie in Spielen á la "Grand Turismo" "Forzsa" usw. Ich denke aber, dass das nicht wirklich relevant sein wird.
  12. Will it be possible to get the timetable also available in dark mode. Guess that would be much more eye friendle when playing in a dark environment.
      • 4
      • I agree
  13. Now I have a screenshot. Might be some outer space distance - not to bad 😄
  14. I have no screenshot unfortunately but for me it says that I've driven like 3000000000000000km or so. Seeem quite unralistic, because I prefere dispatcher mode.
  15. Same here, went back from 7 to 1
  16. As routing a train to the wrong direction also happens in real life occasionally, although it shouldn't, I wouldn't appreciate a function like that mentioned by the thread starter. If yo did it the wrong way, you should fix it by yourself. If we get a shunt function later in the game, this won't be so hard to do anymore. Uncoupling, driving around the train, going back to the last station before the train was sent wrong, driving around again and finally sending it to the right track. Of course it will take all your attention and will make busy stations even more busy, but wrongly routed trains won't disappear by themselves in real life. But sending a train to the wrong direction should ban the player from MP for at least 24h.
  17. Very good idea.
  18. I'm also not really familiar with polish signalling, so until I know all the aspects I use this chart from Wikipedia. https://en.m.wikipedia.org/wiki/Polish_railway_signalling I hope it's not a problem to publish it here.
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