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SRTO: SimRail Track Overview - The first look
FirstAid replied to TrueVirus's topic in WWW Applications
True, this would be very helpful, as well as to flip the view, so that you always have the same point of view on the overview as on the interlocking panel. Normally I'd have suggested you could split the views accordingly to the yet existing SRTD. This would maybe have another advantage - that the view is getting a little bigger. For my taste, the train and track numbers are quite small, but that's soley subjective. Anyway, you've yet made something really nice and good, keep it up! -
SRTO: SimRail Track Overview - The first look
FirstAid replied to TrueVirus's topic in WWW Applications
Wow, that looks absolutely amazing!!!!! 😗 -
I knew I know the design from somewhere 😉 Well done mate. But whatever I try, I cant get more than 3 Stations into the screen, when playing with the aspect ratio. You mentioned that it is able to display whole routes, could you explain how thats done? Edit: Sorry, I didn't scroll down all the way, found it....
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Thank you very much for your quick help. I hope it doesn't sound ungrateful, but maybe, for the sake of all the other users that use your great program, it would be awesome if we could customize the color on our own, with the same color palette that is available yet. I appreciate your effort.
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Hi, thanks for the update! I just wanted to ask, is there a way to change the color of the train number as well? I mean besides the "train speed" and "speed at next signal" function. The white color somehow hurts the eyes when everything else is green (like in my case) Cheers
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Mechanical shunting signals in Łazy
FirstAid replied to Tubecrafter's topic in Suggestions for improvements [Multiplayer]
They look very similar to the Siemens&Halske Type shunt signals, that were and in some places are still used all over the former Austro Hungarian Empire. Picture © by H.Mueller. The ones at Dąbrowa Górnicza, I guess theese are only fixed shunting signal boards without any mechanic, only displaying the "shunting prohibited" aspect. If you have to proceed, a verbal or written order from the switch and signal operator (mostly the dispatcher) is needed. -
Yes, I mean the dots . . . . The letters "A>" and so on are alright. Thank you. Cant wait to try it tonight!
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Very well made! The only thing I'd love to see is a possibility to show/hide the dotted lines that connect the stations. They make some pictures quite confusing.
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More Train Description Info
FirstAid replied to Friedjof's topic in Suggestions for improvements [Multiplayer]
I would prefer if the stock EDR would be customizable, similat to the way the good old virtracks edr was. With additional data fields like, howled car mass, absolute train length, vmax, actual Position and the possibility to arrange, display and hide the fields the way you desire. -
Train 4116 on DE3. Passed from C12 towards track 4. Only did speed up from 40km/h when crossing from section it2912 to it2900. No SZ Signal used. Seems not proper as it leaves the last switches/station area long before. Probably the same for track 3. Also: It's not possible to confirm trains in the EDR any more as soon as they occupy it2912. System says that the train is too far away.
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Everything said by my predecessors, but the special "problem" here is that the length of the Block Section between DGW and DGS is quite short (I'd guess only about 1,5km from DGW Exit- to DGS Entrance Signal, maybe even shorter) so you don't have much time to press the "PO" button, whereas for example at Slawkow Station the block sections between Slawkow and Bukowno is about 4-5 times longer. Like in real life you should always act in a pattern. Clear the signal, report the train, watch the train as it go by, e.g. for irregularities and the "End of Train Sign" (mandatory in my country when a station is manned) and then block the line with PO.
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Cruise Control on HUD
FirstAid replied to Sean the Sheep's topic in Suggestions for improvements [Multiplayer]
+1 -
This is what I also think. If I remember correctly, here in Austria this was quite common back in the days (until ~mid 1990s) when many gates (even on mainlines) were still manually operated. There was no acoustic or optical warning needed as long as the barrier could be seen by the operator. Visible on these photos from the mid 80s https://www.hmmueller.de/DVD3_x1000/1500-076.jpg https://www.hmmueller.de/DVD3_x1000/1500-091.jpg
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Just what I wanted to say. Additionally to a shift system, I'd make the time that someone could spend on a certain signalbox depending on his reputation. If someone trolls and always makes bad desicions, why should he play Katowice Main station or another big box at all? Yeah, mistakes happen, but they should stay an exception, not become a rule. After all, for me, the absolutely best solution would be, if I could start every signalbox locally on my own pc. But I guess this is unfortunately not possible.