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Posted (edited)

Heyho!

it's time again. @RealMiko and I spend much time to get a new mapping for the trains.

In general, the trains are now much more diverse. Every freight train is unique (loads and locos), we also mixed passenger trains a lot.

Some highlights:

  • 401xx and 406xx S1/S41 services in Katowice are now all mixed, so on both services are driving both Elf and EN57/EN71
  • some 401xx services have EN71+EN57 or EN71+EN71
  • there is triple traction Kibel at some KM R1/R3 services in Warszawa
  • there is double EN96 for the first time, driving at MOJ 239xx/329xx from and to Kraków
  • freight 4450xx got special trainsets because of its Vmax of 50 km/h

In the spawnlist you also see spawn time, relation, Vmax, length/weigth, duration of the service and if a DLC is required. It is still work in progress, some train data is missing for now.

You can find the list here: https://wiki.simrail.eu/en/Tips_and_Tricks/Spawnlist

Edited by Moooritz
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  • 2 weeks later...
Posted (edited)

Thank you for your work, can't imagine playing the game without these. 

Is this the final version of the spawnlist? Or are there some ingame services missing? 

Or are there any to be still added into the game itself? (I assume there are, saw the Spanish server with a lot over a 100 available trains once)

Thanks in advance if you know the answer to any of my questions 

Edited by jirovy.filip
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Posted

Thank you for your words.

We are not making the timetable, we are only working with available trains in the timetable. For now the spawnlist is finished (all services available ingame are displayed there), but for sure it will be updated when new trains arrive.

I will/can not say much about upcoming trains, but there will be more trains in Silesia and other regions, also night timetable and Lodz timetable is still in development. This takes time because it has to be adapted to all the other trains manually and there is no automatism which can make it easier/faster.

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Posted

I see the passenger map is done, looks nice. 

Why did they change the path of the R1/3 in the tunnel? Is it planned to be accessible to players too? Going just between Warszawa Ochota and Wlochy for the R3 seems a bit weird. 

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Posted
vor 23 Stunden schrieb jirovy.filip:

Why did they change the path of the R1/3 in the tunnel? Is it planned to be accessible to players too?

I think you did not visit Warszawa too often before the update? AI had several issues with priorities, RE1 often left Warszawa with +20mins to Skierniewice, because AI prioritized other trains. Now we will even have more trains, so the issue would be even bigger. There is not that much capacity in Centralna. That's why it was decided to send them through Srodmiescie.

If the route will come in future update - I hope so, but I don't know.

  • Like 1
Posted (edited)
On 12/30/2024 at 6:33 PM, Moooritz said:

I think you did not visit Warszawa too often before the update? AI had several issues with priorities, RE1 often left Warszawa with +20mins to Skierniewice, because AI prioritized other trains. Now we will even have more trains, so the issue would be even bigger. There is not that much capacity in Centralna. That's why it was decided to send them through Srodmiescie.

If the route will come in future update - I hope so, but I don't know.

Not much I prefer the maze around Katowice. But everything apart from Srodmiescie is already in the game isnt it? And the remaining station happens in the tunnel I assume and the trains already go through there so sounds like not too difficult of an update to me. 

And sorry for derailing the thread, will shut up now 😄

Edited by jirovy.filip
Posted
7 hours ago, jirovy.filip said:

Not much I prefer the maze around Katowice. But everything apart from Srodmiescie is already in the game isnt it? And the remaining station happens in the tunnel I assume and the trains already go through there so sounds like not too difficult of an update to me. 

Before the 13-12 update, the regional trains runnel was not build exept for the parts visible from the mail line. Ochota, where the player is forced to leave, was build. Also, trains could travel across the unbuild tunnel already. I don't know how much is actually built in the current game version, but considering the player despawn point, I am guessing not much has changed. 

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Posted
7 hours ago, jeroezie said:

Before the 13-12 update, the regional trains runnel was not build exept for the parts visible from the mail line. Ochota, where the player is forced to leave, was build. Also, trains could travel across the unbuild tunnel already. I don't know how much is actually built in the current game version, but considering the player despawn point, I am guessing not much has changed. 

I think its gonna come with the Lodz dlc. Afterall, I would expect the R1 to (Skierniewice is it?) to be among the available singleplayer scenarios. 

  • 4 weeks later...
Posted

I was wondering if there is any chance, that there will be some ED250 double traction services added to the Multiplayer timetable

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Posted
vor 11 Stunden schrieb NicolasMUC:

I was wondering if there is any chance, that there will be some ED250 double traction services added to the Multiplayer timetable

We are in close contact with the developers, so we are discussing almost every possibility.

Current game does not allow double ED250, because they only fit to some platforms. For example Kraków Główny, you only have two (?) platforms where 2x ED250 fits.

We currently do not have suitable logic for virtual dispatcher. He does not check, if train length fits on the used platform. At first this has to be implemented, then we will do 2x ED250 for sure.

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  • 3 weeks later...
Posted

Starting from today, we will provide a changelog for train compositions / trainset mappings every time something is changed.

You can find the changelog here: 

 

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Posted
W dniu 27.12.2024 o 23:28, jirovy.filip napisał(a):

Or are there any to be still added into the game itself? (I assume there are, saw the Spanish server with a lot over a 100 available trains once)

Ja widziałem też któryś serwer PL (jeszcze w trakcie EA), który miał ponad 100 pociągów.
Nie wiem czym było to spowodowane, ale chodziło o to, że wiele pociągów miało opóźnienia przekraczające 80 min.

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