DangerNoodle Posted May 2 Share Posted May 2 Hi everyone. I started to look into the Lua Mission scripting but got quite frustrated by not really being able to easily get the IDs for tracks and signals to bind triggers to, spawn vehicles etc. What is your way to get these IDs? To me, flying around in the world and relying to the LUA Developer window with the nearest tracks and signals seems quite cumbersome. Is there some map where we have the entire track layout with the IDs that we can reference in out scripts? And if not, is there at least a way to get around the map quicker than just flying around in free cam? Link to comment Share on other sites More sharing options...
Moooritz Posted May 5 Share Posted May 5 The only way is to fly there and look for the number shown in Lua developer menu. With one of the next patches you should get teleport menu, this is currently missing for public. 1 Link to comment Share on other sites More sharing options...
DangerNoodle Posted May 5 Author Share Posted May 5 Ok, I pictured that there was no fancy way to do this for now. A map would be the best option, since it would not require me to have the game open while writing a scenario. Thanks for the answer! Link to comment Share on other sites More sharing options...
Sparkles Posted May 8 Share Posted May 8 Signals can somewhat be found by using the map at simrail.app as is shows a trains next signal. Link to comment Share on other sites More sharing options...
SIMRAIL Team inomushis Posted May 11 SIMRAIL Team Share Posted May 11 Do you guys suggest adding an in-game map? 4 Link to comment Share on other sites More sharing options...
misiek_131415 Posted June 4 Share Posted June 4 W dniu 11.05.2024 o 13:48, inomushis napisał(a): Do you guys suggest adding an in-game map? Przepraszam że w języku ojczystym się wcinam ale tylko taki znam:) Czy ja dobrze odczytuję że ktoś wspomina o dodaniu map semaforów? Co prawda mamy pomoc pod linkiem https://wiki.simrail.eu/Stations/Poland/Overview-sorted-by-difficulty Ale problem z nastawniami które nie są dodane. Dańdówka, Olkusz, Wolbrom, Stawiska, Janów, Szabelnia. Ja bym chętnie przytulił mapkę semaforów rejonu Staszic - Dańdówka bo mam plan zrobić sobie własny scenariusz w tym rejonie. Jest to możliwe? Taki pdf z semaforami wrzucić np na wiki.simrail.eu? Link to comment Share on other sites More sharing options...
Moooritz Posted June 4 Share Posted June 4 vor 6 Stunden schrieb misiekczołgista: Jest to możliwe? Taki pdf z semaforami wrzucić np na wiki.simrail.eu? There is no need for that, you can use Freefly and Lua developer to see signal names, track names and routes. You can see track and signal plans of the stations at https://semaforek.kolej.org.pl/wiki/index.php?title=Strona_główna, as far as these signal boxes are not controllable by player we will not add them to the Wiki. Link to comment Share on other sites More sharing options...
misiek_131415 Posted June 5 Share Posted June 5 9 godzin temu, Moooritz napisał(a): you can use Freefly Freefly używam teraz. Dla mnie jest to mniej wygodne niż spojrzeć na mapę na przykład Katowic gdzie widzisz cały przebieg na mapie przez cały dworzec. Jestem wzrokowcem. Wolę mapy:) 9 godzin temu, Moooritz napisał(a): You can see track and signal plans of the stations at https://semaforek.kolej.org.pl/wiki/index.php?title=Strona_główna, Fajna stronka. Przyda się. Link to comment Share on other sites More sharing options...
Hirek Posted July 16 Share Posted July 16 I think that the best way of signal map would be something available as online website where you can check tracks IDs, semaphore IDs, alternatively generate ready to paste script line for setting up route (from signal A to B for example). Link to comment Share on other sites More sharing options...
Angelo Posted July 17 Share Posted July 17 Sorry for the dumb question, but how do you open that editor? Thanks 😅 Link to comment Share on other sites More sharing options...
jeroezie Posted July 17 Share Posted July 17 (edited) The editor is not released yet. The only current option is to code the lua files manually. Edited July 17 by jeroezie Link to comment Share on other sites More sharing options...
Angelo Posted July 17 Share Posted July 17 Oh, I see, thanks! It's not the first time that I see some screenshot like this one, so maybe I missed something. Link to comment Share on other sites More sharing options...
jeroezie Posted July 17 Share Posted July 17 Thats the developer menu, which is available to the public. See here: https://wiki.simrail.eu/LUA/developer-tools 1 Link to comment Share on other sites More sharing options...
Angelo Posted July 18 Share Posted July 18 Didn't know that! Thank you very much! Link to comment Share on other sites More sharing options...
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