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Posted

While driving on MP on EN1, between Idzikowice and Opoczno Poludnie, this night, I found out that when you zoom in to for example the radio of the dragon, there's some kind of flickering going on similar to the one present when there's a floating point error with the coordinates (32 bit coordinate, etc.) similar things happened looking at other stuff, but, mostly I noticed them in the reverser buttons, TT paper and the aforementioned radio. This probably happens in SP and in other trains, but, maybe if you're closer to the in-game 0,0 the effect is smaller or unnoticeable.

SimRail_log_2024-04-22_18-29-02.txt

  • SIMRAIL Team
Posted

World origin moves to player position every couple kilometers to keep float precission in check. Decals on reverser buttons float over 2mm above button. Radio screen and buttons does not have any conflicting geometry. Timetable is hard to measure as it's only attachment point in cabin, but at least in this point is floating visibly. Might have wrong angle as board is slightly sloped. Please show the video where it flickers.

Posted (edited)

Made the video, maybe it's not so noticeable as I hoped it would be but if you look closely maybe you can notice it. (Most noticeable trying to read the TT from the cab)

Edited by Asrtiu
Posted

That's likely just temporal instability caused by DLSS/FSR. Try turning those off (and any anti-aliasing) and see if it still happens.

Posted

Might be TAA, since I had DLSS/FSR off, but the thing is this isn't the kinda artifact I expected to get from TAA (no ghosting and such inside the cab) so it was pretty weird + it was more like independent movement of the meshes/textures/models which in case of an artifact from TAA AFAIK it would be more uniform

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