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I don't know if its welcome, but its common sense in multiplayer help request. Its not a secret that you get faster "results" when you ping them. There was never a complaint from the team about the pings 🙂

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The design of the game is such that it is controlled through one central hub managed by the SimRail team. Pinging whoever holds the infrastructure when it is down is nothing more than to be expected.

While they can try to catch and automate as many sysop scenarios ultimately it will fall to someone with authorization to deal with an issue. You can argue having centralized control has its advantages I think this is the Achilles heel of this game. We have seen many times what happens to a game which depends on one centralized control component run by the developer or publisher company.

Note that the current design doesn't really allow for a different setup (/ private servers). This would require some major refactoring. So best to enjoy things while they last. 😄

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