Jump to content

Frequent disconnects as driver, possible hardcoded IP


Bender192

Recommended Posts

I was driving 19947 on DE1 starting in Warszawa Wschodnia. As soon as I left Centralna I got my first disconnect for "an unknown reason". I then reconnected and got disconnected again after less than a minute for several times. When looking at the logs the following lines look suspicious and the time seems to correlate with the disconnects:

 

[2023-03-11 11:54:39]: Curl error 28: Failed to connect to 192.168.10.14 port 8080 after 21023 ms: Timed out
[2023-03-11 11:54:39]: Request timeout

My subnet is 192.168.1.0/24, therefore 192.168.10.14 looks like an inadvertently hardcoded IP.

I haven't driven anything else since the patch (only dispatching) and stopped trying to reconnect at Zachodnia. Before the latest patch I did not have such problems. 192.168.10.14 does not appear in any earlier logfile (I also played as dispatcher since the patch).

Supplement: I later reconnected to 19947 and did get further disconnects. But the logfile now contains more entries with 192.168.10.14. So it might not be related. I got disconnected 3 times and now found these 3 log entries that better match the times:
 

[2023-03-11 12:13:19]: Disconnecting connId=0 to prevent exploits from an Exception in MessageHandler: ArgumentException An item with the same key has already been added. Key: 08/13/2022 11:33:12
  at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 
  at TrainAnnouncement.AnnouncementController.AddHighPriorityAnnouncement (System.DateTime date, TrainAnnouncement.TrainAnnouncementData announcementData) [0x00000] in <00000000000000000000000000000000>:0 
  at Assets.Scripts.PersistantWorldData.StationAnnoucements.StationAnnoucementsControllerClient.AddHighPriorityStationAnnouncementToQueue (System.String dateTime, Assets.Scripts.PersistantWorldData.StationAnnoucements.StationIdentifier stationIdentifier, Assets.Scripts.PersistantWorldData.StationAnnoucements.AnnouncementData announcementData) [0x00000] in <00000000000000000000000000000000>:0 
  at Assets.Scripts.PersistantWorldData.StationAnnoucements.StationAnnoucementsControllerServer.InvokeUserCode_RpcSyncHighPriorityQueue__StationIdentifier__String__AnnouncementData (Mirror.NetworkBehaviour obj, Mirror.NetworkReader reader, Mirror.NetworkConnectionToClient senderConnection) [0x00000] in <00000000000000000000000000000000>:0 
  at Mirror.NetworkIdentity.HandleRemoteCall (System.Int32 componentIndex, System.Int32 functionHash, Mirror.RemoteCalls.RemoteCallType remoteCallType, Mirror.NetworkReader reader, Mirror.NetworkConnectionToClient senderConnection) [0x00000] in <00000000000000000000000000000000>:0 
  at Mirror.NetworkClient.OnRPCMessage (Mirror.RpcMessage message) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 
  at Mirror.NetworkClient+<>c__DisplayClass47_0`1[T].<RegisterHandler>g__HandlerWrapped|0 (Mirror.NetworkConnection _, T value) [0x00000] in <00000000000000000000000000000000>:0 
  at BestHTTP.WebSocket.OnWebSocketIncompleteFrameDelegate.Invoke (BestHTTP.WebSocket.WebSocket webSocket, BestHTTP.WebSocket.Frames.WebSocketFrameReader frame) [0x00000] in <00000000000000000000000000000000>:0 
  at Mirror.MessagePacking+<>c__DisplayClass7_0`2[T,C].<WrapHandler>g__Wrapped|0 (C conn, T msg, System.Int32 _) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Action`3[T1,T2,T3].Invoke (T1 arg1, T2 arg2, T3 arg3) [0x00000] in <00000000000000000000000000000000>:0 
  at Mirror.MessagePacking+<>c__DisplayClass6_0`2[T,C].<WrapHandler>b__0 (Mirror.NetworkConnection conn, Mirror.NetworkReader reader, System.Int32 channelId) [0x00000] in <00000000000000000000000000000000>:0 
  at Mirror.NetworkClient.UnpackAndInvoke (Mirror.NetworkReader reader, System.Int32 channelId) [0x00000] in <00000000000000000000000000000000>:0 
  at Mirror.NetworkClient.OnTransportData (System.ArraySegment`1[T] data, System.Int32 channelId) [0x00000] in <00000000000000000000000000000000>:0 
  at kcp2k.KcpTransport.<Awake>b__22_5 (System.ArraySegment`1[T] message, kcp2k.KcpChannel channel) [0x00000] in <00000000000000000000000000000000>:0 
  at kcp2k.KcpClient.<Connect>b__7_1 (System.ArraySegment`1[T] message, kcp2k.KcpChannel channel) [0x00000] in <00000000000000000000000000000000>:0 
  at kcp2k.KcpConnection.TickIncoming_Authenticated (System.UInt32 time) [0x00000] in <00000000000000000000000000000000>:0 
  at kcp2k.KcpConnection.TickIncoming () [0x00000] in <00000000000000000000000000000000>:0 
  at Mirror.NetworkLoop.NetworkEarlyUpdate () [0x00000] in <00000000000000000000000000000000>:0 
[2023-03-11 12:13:19]: Client disconnected without intent! Going back to main menu!

 

SimRail_log_2023-03-11_11-39-34.txt

Edited by Bender192
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Our servers

    • Drivers | Maszyniści Drivers | Maszyniści
      • PL2
      • pl2
      • 42 / 74
          • Percentage filling 57%
          • Most players 90
      • PL3
      • pl3
      • 1 / 75
          • Percentage filling 1%
          • Most players 76
      • PL4
      • pl4
      • 5 / 77
          • Percentage filling 6%
          • Most players 84
      • PL8
      • pl8
      • 1 / 30
          • Percentage filling 3%
          • Most players 84
      • EN1
      • en1
      • 12 / 79
          • Percentage filling 15%
          • Most players 81
      • EN2
      • en2
      • 1 / 77
          • Percentage filling 1%
          • Most players 60
      • EN3
      • en3
      • 0 / 0
          • Percentage filling 0%
          • Most players 60
      • DE1
      • de1
      • 15 / 76
          • Percentage filling 20%
          • Most players 87
      • DE3
      • de3
      • 0 / 94
          • Percentage filling 0%
          • Most players 67
      • DE4
      • de4
      • 1 / 88
          • Percentage filling 1%
          • Most players 65
      • FR1
      • fr1
      • 1 / 76
          • Percentage filling 1%
          • Most players 49
      • UA1
      • ua1
      • 2 / 76
          • Percentage filling 3%
          • Most players 27
      • CN1
      • cn1
      • 0 / 0
          • Percentage filling 0%
          • Most players 28
      • CZ1
      • cz1
      • 3 / 77
          • Percentage filling 4%
          • Most players 61
      • ES1
      • es1
      • 1 / 75
          • Percentage filling 1%
          • Most players 23
    • Dispatchers | Dyżurni ruchu Dispatchers | Dyżurni ruchu
      • PL2
      • pl2
      • 18 / 34
          • Percentage filling 53%
          • Most players 34
      • PL3
      • pl3
      • 1 / 34
          • Percentage filling 3%
          • Most players 28
      • PL4
      • pl4
      • 7 / 34
          • Percentage filling 21%
          • Most players 31
      • PL8
      • pl8
      • 1 / 34
          • Percentage filling 3%
          • Most players 27
      • EN1
      • en1
      • 13 / 34
          • Percentage filling 38%
          • Most players 33
      • EN2
      • en2
      • 1 / 34
          • Percentage filling 3%
          • Most players 21
      • EN3
      • en3
      • 0 / 0
          • Percentage filling 0%
          • Most players 13
      • DE1
      • de1
      • 17 / 34
          • Percentage filling 50%
          • Most players 34
      • DE3
      • de3
      • 3 / 34
          • Percentage filling 9%
          • Most players 29
      • DE4
      • de4
      • 2 / 34
          • Percentage filling 6%
          • Most players 24
      • UA1
      • ua1
      • 2 / 34
          • Percentage filling 6%
          • Most players 17
      • FR1
      • fr1
      • 3 / 34
          • Percentage filling 9%
          • Most players 23
      • ES1
      • es1
      • 3 / 34
          • Percentage filling 9%
          • Most players 15
      • CZ1
      • cz1
      • 7 / 34
          • Percentage filling 21%
          • Most players 28
      • CN1
      • cn1
      • 0 / 0
          • Percentage filling 0%
          • Most players 19
    • 30 Total servers
    • 163 / 1416 Total players
    • 12% Filled servers
×
×
  • Create New...

Important Information

Terms of Use Privacy Policy