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Hotkey for the high beam impulse / Lights


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The ED250 has a button for the high beam impulse. It would be nice if we could assign a hotkey in the game instead of having to press the button with the mouse.

 

image.thumb.png.496c19af5b0cbc21ed4e033f5c5317f7.png

 

Same for the EP, would be nice if we could assign hotkeys for the light switches:

 

image.thumb.png.8007158fdc332a5859ea2146239be6c0.png

Edited by Bravura Lion
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we all want more keybinds, 

there are some that everyone agrees on... like the high beam one so people can flash the headlights at other players (headlight dim / high switch in the EU07)

I think it's annoying that we have a keybind for the wipers, but not one for the washers, as 90% of the time i turn the wipers on to clear the bugs off the screen, so can press a key to turn the wipers on and off, but need the mouse to press the washer button to actually clean the bugs away.

 

I suggested in a few of the other threads about this very subject,  that i know enabling all keybinds would make the control assignment menu 20 times longer than it is now and confusing as hell to navigate, 
But maybe add the ability for us to edit the settings.conf file to assign the extra keybinds we want, 
This would need all the functions adding to the 'settings.conf' file,  but with maybe 'null' after the ones not assignable in the control menu that we haven't set up yet, and if we want to assign a key, we change the 'null' to the key we want... it'll be upto us to ensure we don't double assign keys this way, but simply search in the settings.conf file after changing a few things for the letter on it's own, and see if you get more than one find for it... if so chose another letter for one of the binds.

 

But until we get joystick assignments, or modifier keys to use with keybinds, we are limited to about ..<hang on>  ...... 1, 2, 3, 4, ....... 
i count 70 possible keybinds assuming a normal keyboard with a number pad,  plus atm we can use left and right shift, control and alt as keybind themselves (i didn't count them in the 70 keys, and that number is not including escape, delete, insert, print screen, the F keys, windows key, Fn key etc)

So most SimRailers have about 70 keys they could use, now if you can remember what each one does is another thing, but it'd be nice if we can have more items to assign keys to that we have keys for, then everyone gets to choose what functions in the trains are important to them. 

:


now, some people have stream decks, others use a tablet and run 'Touchportal' or a similar program on it (touchportal does a similar function to a streamdeck, just with virtual buttons on a touchscreen rather than a set of clicky buttons with screens in them) 
and some people like to make button boxes / controllers.
so having more keybinds will help those people out too, it may be hard to remember what 70+ keyboard keys do in a train, but on a stream deck / touch portal / button box / controller, we can use graphics or names to tell us what each 'key' does!! 

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  • 2 weeks later...

There is a buttons.conf file in C:\Users\USERNAME\AppData\LocalLow\SimKol\SimRail (%appdata%\..\LocalLow\SimKol\SimRail\)
In this file are all actions that could be defined in-game.

If we now know what each action of the cockpits is called by the game, we could assign keybinds to those actions.

And if we then use the following list of Keys that can be assigned in Unity, we could even assign joypad keys.
https://docs.unity3d.com/ScriptReference/KeyCode.html

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vor einer Stunde schrieb Gazz292:

if only it were that simple. 

AFAIK the devs need to enable the key binds,  i've been trying for the past few months to add extra key binds using all names i can think of for switches in the settings.conf file, none have worked. 

 

I am abit confused why you try to add key via settings.conf and not via buttons.conf.  I am i getting something wrong how that works?

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