RockHawk Posted January 21, 2023 Posted January 21, 2023 (edited) In the attached screenshot I have a train waiting at signal P. I tried pulling and pushing the buttons I've put red circles around, but the switches to allow the route to the mainline didn't change. I'm not 100% sure whether this is a bug or I'm doing the wrong thing, but I tried many nearby buttons and ran out of ideas. I logged out and the AI was able to move the switches and release the train, but then I was also unable to set them back to straight when I logged back in again. Edited to add: This was in EN3 at 13:50-14:00 server time today (21/01). Edited January 21, 2023 by RockHawk Add server and date/time
SIMRAIL Team uetam Posted January 21, 2023 SIMRAIL Team Posted January 21, 2023 Lock on this switches is intentional. There is no catenary on this tracks and players were using it to route regular electric trains.
Jesitim Posted January 22, 2023 Posted January 22, 2023 Is there a way to do the same for SG as I think it is still possible to send trains from SG to Bedzin (Under Sub signal). Which causes a train stuck on that track.
RockHawk Posted January 22, 2023 Author Posted January 22, 2023 I appreciate in the short term just disabling stuff is helpful to keep trains running - but it would be good if SG had the same restrictions to avoid trains getting stuck. Long term, I would've thought it would be better if bits of the panel weren't randomly disabled. I guess the original panel doesn't indicate which sections are electrified, but maybe it would be good to apply some artistic licence here and indicate the end of electrified sections clearly on the panel, so players don't make this mistake by accident. 1
thenavvy Posted January 22, 2023 Posted January 22, 2023 Yeah, it is possible for Sosnowiec to send trains down this line using Sz but it would be stuck at Bedzin (unless it is AI because AI can obviously set the points. To avoid this happening there needs to be something preventing SG to send trains onto this line, as mentioned above. 1
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