Jump to content

Reversed Normal Map on Terrain Ballast


TheShotte

Recommended Posts

  • SIMRAIL Team

Hello all, I noticed this back in the PT, and was actually quite surprised it wasn't corrected in EA release.

The sun is directly in front of the camera. If you look at the track ballast, you can see the shadows are towards the player's camera, however on the terrain ballast (in between the tracks), the shadows are on the opposite side (the side facing the sun). This is incorrect. You can see the shadows on the terrain ballast on the side which should be lit up.

SR_Ballast_1.thumb.jpg.56cc603bd05c6325cdb60eda31327f1e.jpg

This is a little bit more visible in the screenshot below. The sun is towards the top of the picture, and the track ballast is correctly lit, whereas the terrain ballast has the shadows on the opposite side of the track ballast and looks off.

SR_Ballast_2.thumb.jpg.e2e921a09f71d9927f9359fa5ebb1955.jpg

As you can see clearly in the image above, the tracks (on either side of the picture), cast shadows away from the sun, towards the bottom of the picture, whereas the center terrain ballast is casting shadows towards the sun (in the opposite direction of the track ballast). This looks kind of bad, especially at the range from the camera where the normal maps are still displayed (~50-100m from camera?). Please fix. Thank you. Didn't attach log because not necessary.

Link to comment
Share on other sites

  • SIMRAIL Team

I would like to just point out that the issue has not been completely addressed. Now, the normal map is rendering correctly, but it's inverted (so the ballast looks as if it was depressed instead of protruding from the surface). You can fix this by either inverting the Blue channel of the Normal Map, or inside Unity there may be an "invert" option as well.

I took this screenshot just now:

20230122133935_1.thumb.jpg.409ddd3cb51751244e1b53484741037c.jpg

In the above image, the light source is directly forward from the camera position, and you can see on the track ballast the shadows cast are towards the camera, whereas on the terrain ballast, they're still away from the camera. Again, this is most likely because the map is rendering the ballast as depressed instead of protruding. Please investigate and fix accordingly. Thank you. 🤗

Edited by TheShotte
  • Like 1
  • I agree 1
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Our servers

    • Drivers | Maszyniści Drivers | Maszyniści
      • PL2
      • pl2
      • 74 / 83
          • Percentage filling 89%
          • Most players 90
      • PL3
      • pl3
      • 55 / 86
          • Percentage filling 64%
          • Most players 76
      • PL4
      • pl4
      • 73 / 88
          • Percentage filling 83%
          • Most players 84
      • PL8
      • pl8
      • 46 / 86
          • Percentage filling 53%
          • Most players 84
      • EN1
      • en1
      • 67 / 85
          • Percentage filling 79%
          • Most players 80
      • EN2
      • en2
      • 14 / 71
          • Percentage filling 20%
          • Most players 60
      • EN3
      • en3
      • 0 / 0
          • Percentage filling 0%
          • Most players 60
      • DE1
      • de1
      • 75 / 85
          • Percentage filling 88%
          • Most players 87
      • DE3
      • de3
      • 9 / 75
          • Percentage filling 12%
          • Most players 67
      • DE4
      • de4
      • 14 / 79
          • Percentage filling 18%
          • Most players 65
      • FR1
      • fr1
      • 27 / 79
          • Percentage filling 34%
          • Most players 49
      • UA1
      • ua1
      • 11 / 77
          • Percentage filling 14%
          • Most players 27
      • CN1
      • cn1
      • 0 / 0
          • Percentage filling 0%
          • Most players 28
      • CZ1
      • cz1
      • 27 / 83
          • Percentage filling 33%
          • Most players 61
      • ES1
      • es1
      • 10 / 78
          • Percentage filling 13%
          • Most players 23
    • Dispatchers | Dyżurni ruchu Dispatchers | Dyżurni ruchu
      • PL2
      • pl2
      • 32 / 34
          • Percentage filling 94%
          • Most players 34
      • PL3
      • pl3
      • 24 / 34
          • Percentage filling 71%
          • Most players 28
      • PL4
      • pl4
      • 22 / 34
          • Percentage filling 65%
          • Most players 31
      • PL8
      • pl8
      • 17 / 34
          • Percentage filling 50%
          • Most players 27
      • EN1
      • en1
      • 29 / 34
          • Percentage filling 85%
          • Most players 33
      • EN2
      • en2
      • 9 / 34
          • Percentage filling 26%
          • Most players 21
      • EN3
      • en3
      • 0 / 0
          • Percentage filling 0%
          • Most players 13
      • DE1
      • de1
      • 29 / 34
          • Percentage filling 85%
          • Most players 34
      • DE3
      • de3
      • 12 / 34
          • Percentage filling 35%
          • Most players 29
      • DE4
      • de4
      • 14 / 34
          • Percentage filling 41%
          • Most players 24
      • UA1
      • ua1
      • 5 / 34
          • Percentage filling 15%
          • Most players 17
      • FR1
      • fr1
      • 8 / 34
          • Percentage filling 24%
          • Most players 23
      • ES1
      • es1
      • 8 / 34
          • Percentage filling 24%
          • Most players 15
      • CZ1
      • cz1
      • 19 / 34
          • Percentage filling 56%
          • Most players 28
      • CN1
      • cn1
      • 0 / 0
          • Percentage filling 0%
          • Most players 19
    • 30 Total servers
    • 730 / 1497 Total players
    • 49% Filled servers
×
×
  • Create New...

Important Information

Terms of Use Privacy Policy