Jump to content

Reversed Normal Map on Terrain Ballast


Recommended Posts

Hello all, I noticed this back in the PT, and was actually quite surprised it wasn't corrected in EA release.

The sun is directly in front of the camera. If you look at the track ballast, you can see the shadows are towards the player's camera, however on the terrain ballast (in between the tracks), the shadows are on the opposite side (the side facing the sun). This is incorrect. You can see the shadows on the terrain ballast on the side which should be lit up.

SR_Ballast_1.thumb.jpg.56cc603bd05c6325cdb60eda31327f1e.jpg

This is a little bit more visible in the screenshot below. The sun is towards the top of the picture, and the track ballast is correctly lit, whereas the terrain ballast has the shadows on the opposite side of the track ballast and looks off.

SR_Ballast_2.thumb.jpg.e2e921a09f71d9927f9359fa5ebb1955.jpg

As you can see clearly in the image above, the tracks (on either side of the picture), cast shadows away from the sun, towards the bottom of the picture, whereas the center terrain ballast is casting shadows towards the sun (in the opposite direction of the track ballast). This looks kind of bad, especially at the range from the camera where the normal maps are still displayed (~50-100m from camera?). Please fix. Thank you. Didn't attach log because not necessary.

Link to comment
Share on other sites

I would like to just point out that the issue has not been completely addressed. Now, the normal map is rendering correctly, but it's inverted (so the ballast looks as if it was depressed instead of protruding from the surface). You can fix this by either inverting the Blue channel of the Normal Map, or inside Unity there may be an "invert" option as well.

I took this screenshot just now:

20230122133935_1.thumb.jpg.409ddd3cb51751244e1b53484741037c.jpg

In the above image, the light source is directly forward from the camera position, and you can see on the track ballast the shadows cast are towards the camera, whereas on the terrain ballast, they're still away from the camera. Again, this is most likely because the map is rendering the ballast as depressed instead of protruding. Please investigate and fix accordingly. Thank you. 🤗

Edited by TheShotte
  • Like 1
  • I agree 1
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Our servers

    • Drivers | Maszyniści Drivers | Maszyniści
      • PL1
      • pl1
      • 0 / 70
          • Percentage filling 0%
          • Most players 61
      • PL2
      • pl2
      • 29 / 75
          • Percentage filling 39%
          • Most players 85
      • PL3
      • pl3
      • 0 / 43
          • Percentage filling 0%
          • Most players 57
      • PL4
      • pl4
      • 2 / 79
          • Percentage filling 3%
          • Most players 77
      • PL8
      • pl8
      • 1 / 78
          • Percentage filling 1%
          • Most players 45
      • EN1
      • en1
      • 10 / 71
          • Percentage filling 14%
          • Most players 60
      • EN2
      • en2
      • 0 / 0
          • Percentage filling 0%
          • Most players 60
      • EN3
      • en3
      • 0 / 75
          • Percentage filling 0%
          • Most players 60
      • DE1
      • de1
      • 18 / 72
          • Percentage filling 25%
          • Most players 81
      • DE3
      • de3
      • 1 / 73
          • Percentage filling 1%
          • Most players 66
      • DE4
      • de4
      • 0 / 42
          • Percentage filling 0%
          • Most players 60
      • FR1
      • fr1
      • 5 / 73
          • Percentage filling 7%
          • Most players 49
      • UA1
      • ua1
      • 0 / 72
          • Percentage filling 0%
          • Most players 19
      • CN1
      • cn1
      • 0 / 69
          • Percentage filling 0%
          • Most players 28
      • CZ1
      • cz1
      • 3 / 72
          • Percentage filling 4%
          • Most players 50
      • ES1
      • es1
      • 0 / 71
          • Percentage filling 0%
          • Most players 18
      • IT1
      • it1
      • 0 / 69
          • Percentage filling 0%
          • Most players 61
    • Dispatchers | Dyżurni ruchu Dispatchers | Dyżurni ruchu
      • PL1
      • pl1
      • 0 / 24
          • Percentage filling 0%
          • Most players 21
      • PL2
      • pl2
      • 19 / 24
          • Percentage filling 79%
          • Most players 25
      • PL3
      • pl3
      • 0 / 24
          • Percentage filling 0%
          • Most players 21
      • PL4
      • pl4
      • 3 / 24
          • Percentage filling 13%
          • Most players 24
      • PL8
      • pl8
      • 2 / 24
          • Percentage filling 8%
          • Most players 17
      • EN1
      • en1
      • 6 / 24
          • Percentage filling 25%
          • Most players 24
      • EN2
      • en2
      • 0 / 0
          • Percentage filling 0%
          • Most players 21
      • EN3
      • en3
      • 1 / 24
          • Percentage filling 4%
          • Most players 12
      • DE1
      • de1
      • 15 / 24
          • Percentage filling 63%
          • Most players 24
      • DE3
      • de3
      • 3 / 24
          • Percentage filling 13%
          • Most players 24
      • DE4
      • de4
      • 3 / 24
          • Percentage filling 13%
          • Most players 20
      • UA1
      • ua1
      • 0 / 24
          • Percentage filling 0%
          • Most players 13
      • FR1
      • fr1
      • 0 / 24
          • Percentage filling 0%
          • Most players 19
      • ES1
      • es1
      • 0 / 24
          • Percentage filling 0%
          • Most players 14
      • CZ1
      • cz1
      • 4 / 24
          • Percentage filling 17%
          • Most players 22
      • CN1
      • cn1
      • 1 / 24
          • Percentage filling 4%
          • Most players 14
      • IT1
      • it1
      • 1 / 24
          • Percentage filling 4%
          • Most players 14
    • 34 Total servers
    • 127 / 1488 Total players
    • 9% Filled servers
×
×
  • Create New...

Important Information

Terms of Use Privacy Policy