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Pendolino Bugs / QOL things


RealMiko

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1. Emergency ventilation (Button says its on but its not) / Screenshot 1

2. Coupler Cover dont want to open

3. Bootser button & Neutral section (Button says its on but its not) / Screenshot 2 & 3

4. Translation ENG (Says LZB command, Realease LZB & LZB Alert). Theses are PZB button and switches

5. Control panel light, Driver's spotlight, Windscreen heating, Cab lighting, Heatlamp top, Lights far, Air recirculation  Assistant spotlight, Pantograph front & back and Force Compressors (Same as point 1 and 3)

6. Spring brake "white ->" is missing (picture 4)

7. Right control panel is not described (picture 5)

8. No possible to interact with Door Open & Close buttons on the whole train. 

9. Chairs & standing tables at Bar Waggon have no Collision (picture 6 and 7)

10. If you jumb between Cabin and Passanger Waggons then you can see though the Pendolino roof (picture 😎

11. Idk how to describe it but here as a Video: 

 

For now thats it 🙂

image.png

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SimRail_p8jLwdWBO5.png

SimRail_AwQg5T9W0Y.png

SimRail_q6ja2K8Cv4.png

SimRail_HupGpdYh9v.jpg

SimRail_iGHKKw5EU7.jpg

SimRail_wtJTctBU2m.png

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  • SIMRAIL Team

1, 3 & 5. It's rather uncommon global issue. Icon should just show state of button. Strange it desychronises sometimes.

2. Multiple traction isn;t supported for now, so coupler cover isn't animated.

6. It's return position that does nothing, but tooltip is generated automaticly from switch config, so it's left blank. All switches of this kind are done that way.

7. Heating isn't simulated. We might add labels for it for consistency with rest of buttons, but they won't do anything.

8. Player can't operate passenger doors, at least for now.

9. Colissions  to tables were added on friday. Should be live in next patch.

10. What? Jumping inside was locked. You'd mash alerter button instead. Or did you get in using 11? Or changed key mapping and thet doesn't cover jump command but space key.

11. You shouldn't be able to just jump in. There should be colider in open hole. Interaction with doors changes player state. Logicly you were still outside, so walking in animation plays out.

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