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How do we find list of open issues?


SurvivorSean

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I'm trying my best to help and I don't want to repeat issues.  But the issue of AI issues is so vague I don't know what is duplicate.  I know I can go through the forum and see what is open but is there a particular "list" in the pinned topic to help assist?

For now I've kept my current issue out of there with very little interaction but plenty of detail.  We should NOT be elimnating the 3 hour resets at this time becaus there clearly is some AI issues still out there.

Thanks

Sean

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So far I've only seen "we are aware of issues related virtual dispatcher" and my own issue on Zawiercie AI got deleted. I'm going to try something different which might provide some entertainment and isn't a waste of my time.

The vagueness around the AI issues and not getting the ability to run a private server (on release) is a bit fishy. I'm beginning to suspect this AI is written in Python or LUA which could lead to a false fear of an IP leak. Or the thing could just not be ready for any full fledged testing yet going through too many rewrites. It's anybody's guess at this point. 😄

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You know this was something that was beyond my expectations.  It's still fun and I can do a few fun things if I roll the dice (honestly most of the time I have an enjoyable experience).  But I'm starting to wonder now.  This month should be very interesting.  I wish them the best of luck.

Thanks

Sean

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4 hours ago, Skully said:

So far I've only seen "we are aware of issues related virtual dispatcher" and my own issue on Zawiercie AI got deleted. I'm going to try something different which might provide some entertainment and isn't a waste of my time.

The vagueness around the AI issues and not getting the ability to run a private server (on release) is a bit fishy. I'm beginning to suspect this AI is written in Python or LUA which could lead to a false fear of an IP leak. Or the thing could just not be ready for any full fledged testing yet going through too many rewrites. It's anybody's guess at this point. 😄

With having much fun with the API creating a custom dispatch interface 

I think I can partialliy answer why no private servers can be done short term:
Some aspects of the game are centralized on the same API server, despite having effectively multiple game servers active.

Because of this, there is no simple way to make private servers possible with the current state of what I can see of the SimRail overall backend architecture.

Regarding technologies used by SimRail, it is a mix of C# and Javascript from what is available to me.

I hope this helps.

Thanks

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Very interesting insights.  My programming is dinasour based but I'm pushing forward with Unity and C#.  C# is also very compatible with Unity from what I understand.

When it comes to server API's I'm lost because back in the day I just used modems with a Commodore 64.  Though I was an operator on a mini system for a while called the VAX.  Only recent programming of note is Just Basic on the background of my Commodore programming knowledge.  A bit of Visual Basic but really not much more professionally or as a hobby.  I haven't programmed professionally in close to 30 years now.

Thanks

Sean

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On 1/2/2023 at 5:40 PM, SurvivorSean said:

Very interesting insights.  My programming is dinasour based but I'm pushing forward with Unity and C#.  C# is also very compatible with Unity from what I understand.

When it comes to server API's I'm lost because back in the day I just used modems with a Commodore 64.  Though I was an operator on a mini system for a while called the VAX.  Only recent programming of note is Just Basic on the background of my Commodore programming knowledge.  A bit of Visual Basic but really not much more professionally or as a hobby.  I haven't programmed professionally in close to 30 years now.

Thanks

Sean

Nice, so you know the hardest stuff ! 🙂

Indeed C# is a very versatile and capable language, it is the scripting language of unity 🙂
However afaik the game usage of Unity does not uses the C# runtime, it uses it only has a language feature, it gets compiled to and Intermediate Language and then to C++ then into a DLL

But I think C# knowledge will be very usefull for modding the game in the future !

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