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Smoother AI takeover


Skully

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I'm putting this in suggestions rather than bugs because I don't know whether this is viable.

Having a player coming at you onto the end of route will result in the train suddenly despawning, respawning dark/cold and the AI taking over. It's a bit spooky and immersive killing. If possible can this be smoothed out so the train does not despawn. Worst case make it stop at a signal and do a crew change.

 

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in the ...Locals/Multiplayer/xx.Lang file, there is an entry for a text banner (i think) that will display when you have reached the end of the map, it reads :

''You have reached the border of the map. Further, the bot will drive the train.''

I'm imagining that in the full release of SimRail, when we reach the actual end of the map, this is how the train will carry on under Ai control,

Could be that with the playtest having a small portion of the map, when we reach the end the only option is for the train to de-spawn for us.
tho if you have the live map running following your train, when this happens the trains avatar changes to a bot and carries on along the track... whilst we get the empty station scene and our train has diapered.

 

of course i could be totally wrong here, and we are supposed to see that message in the playtest, but i cant recall ever seeing it.

 

It would be really nice if we did a crew changeover as you suggest,
At the last station on the route we have to get out and see an Ai driver get in and drive off, then we walk to a booking off point.
or for a freight, stop on a siding, and your relief crew knocks on the cab door and enters to take over from you, you climb down and walk to the crew hut to book off and get a cup of coffee before you go home... there the sim ends and you get the overview of your drive.

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