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Commands to AI.


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If it could be looked into a suggestion for improvement. If an AI Bot Driver can see it's off path so from where it is currently there are no valid paths to the place it needs to get to. Could The dispatcher that the AI Driver is in have the ability to reverse the train or shunt it forwards, maybe up to which ever signal it's clear to. Then when the AI Driver detects there are once again valid paths to the destination take away from the dispatcher the ability to command the AI and have it follow the signals etc like normal.
 

I think this would help a lot for AI that players have got stuck and then left. On top of this it will add another element of maybe real life scenario that the train will delay others and add some extra immersion.

 

My thinking would be the following -

AI Checks when it's stopped IF is there any valid paths

(

Continue as normal

)

else

(

Enable Commands

Wait for command (Delay of 30 seconds)

IF no command given within 30 seconds despawn.

(

Depsawn

)

else

(

Action command with (Driving forwards to next green signal or Reverse to next Green Signal)

)

 

I've done it in like wierd way above by without doing it in C++ thats the flow I was thinking.

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I wouldn't mind if dispatchers had a way to communicate simple commands such as you do with AI dispatcher's on the phone. Like forward, stop, reverse, disconnect locomotive, connect locomotive and change direction. Because the issues with for example 42xxx is a fun experience when you have a player in the train that can "think a bit outside the box", the problem comes when it's an AI (as we have no way of interacting with them) and as soon as it's routed out of it's timetable players cant spawn into it either.

I've as a Bedzin dispatcher had a great time working with the other dispatchers and the driver of the 42xxx to get it back to where it was supposed to go as it was routed the wrong way, we all though it was great fun including the driver. So it's a part of the game that is seen as a big problem but could become a great asset in the "fun" department.

Edited by -1PARA-AlexKall
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