Jump to content

Commands to AI.


Recommended Posts

If it could be looked into a suggestion for improvement. If an AI Bot Driver can see it's off path so from where it is currently there are no valid paths to the place it needs to get to. Could The dispatcher that the AI Driver is in have the ability to reverse the train or shunt it forwards, maybe up to which ever signal it's clear to. Then when the AI Driver detects there are once again valid paths to the destination take away from the dispatcher the ability to command the AI and have it follow the signals etc like normal.
 

I think this would help a lot for AI that players have got stuck and then left. On top of this it will add another element of maybe real life scenario that the train will delay others and add some extra immersion.

 

My thinking would be the following -

AI Checks when it's stopped IF is there any valid paths

(

Continue as normal

)

else

(

Enable Commands

Wait for command (Delay of 30 seconds)

IF no command given within 30 seconds despawn.

(

Depsawn

)

else

(

Action command with (Driving forwards to next green signal or Reverse to next Green Signal)

)

 

I've done it in like wierd way above by without doing it in C++ thats the flow I was thinking.

  • I agree 2
Link to comment
Share on other sites

I wouldn't mind if dispatchers had a way to communicate simple commands such as you do with AI dispatcher's on the phone. Like forward, stop, reverse, disconnect locomotive, connect locomotive and change direction. Because the issues with for example 42xxx is a fun experience when you have a player in the train that can "think a bit outside the box", the problem comes when it's an AI (as we have no way of interacting with them) and as soon as it's routed out of it's timetable players cant spawn into it either.

I've as a Bedzin dispatcher had a great time working with the other dispatchers and the driver of the 42xxx to get it back to where it was supposed to go as it was routed the wrong way, we all though it was great fun including the driver. So it's a part of the game that is seen as a big problem but could become a great asset in the "fun" department.

Edited by -1PARA-AlexKall
  • I agree 3
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Our servers

    • Drivers | Maszyniści Drivers | Maszyniści
      • PL2
      • pl2
      • 17 / 39
          • Percentage filling 44%
          • Most players 90
      • PL3
      • pl3
      • 3 / 132
          • Percentage filling 2%
          • Most players 76
      • PL4
      • pl4
      • 0 / 62
          • Percentage filling 0%
          • Most players 84
      • PL8
      • pl8
      • 1 / 109
          • Percentage filling 1%
          • Most players 84
      • EN1
      • en1
      • 16 / 56
          • Percentage filling 29%
          • Most players 81
      • EN2
      • en2
      • 7 / 88
          • Percentage filling 8%
          • Most players 60
      • EN3
      • en3
      • 0 / 0
          • Percentage filling 0%
          • Most players 60
      • DE1
      • de1
      • 8 / 37
          • Percentage filling 22%
          • Most players 87
      • DE3
      • de3
      • 1 / 32
          • Percentage filling 3%
          • Most players 67
      • DE4
      • de4
      • 3 / 89
          • Percentage filling 3%
          • Most players 65
      • FR1
      • fr1
      • 1 / 35
          • Percentage filling 3%
          • Most players 49
      • UA1
      • ua1
      • 0 / 33
          • Percentage filling 0%
          • Most players 27
      • CN1
      • cn1
      • 0 / 0
          • Percentage filling 0%
          • Most players 28
      • CZ1
      • cz1
      • 1 / 35
          • Percentage filling 3%
          • Most players 61
      • ES1
      • es1
      • 1 / 31
          • Percentage filling 3%
          • Most players 23
    • Dispatchers | Dyżurni ruchu Dispatchers | Dyżurni ruchu
      • PL2
      • pl2
      • 11 / 34
          • Percentage filling 32%
          • Most players 34
      • PL3
      • pl3
      • 2 / 34
          • Percentage filling 6%
          • Most players 28
      • PL4
      • pl4
      • 0 / 34
          • Percentage filling 0%
          • Most players 31
      • PL8
      • pl8
      • 2 / 34
          • Percentage filling 6%
          • Most players 27
      • EN1
      • en1
      • 7 / 34
          • Percentage filling 21%
          • Most players 33
      • EN2
      • en2
      • 8 / 34
          • Percentage filling 24%
          • Most players 21
      • EN3
      • en3
      • 0 / 0
          • Percentage filling 0%
          • Most players 13
      • DE1
      • de1
      • 3 / 34
          • Percentage filling 9%
          • Most players 34
      • DE3
      • de3
      • 4 / 34
          • Percentage filling 12%
          • Most players 29
      • DE4
      • de4
      • 4 / 34
          • Percentage filling 12%
          • Most players 24
      • UA1
      • ua1
      • 0 / 34
          • Percentage filling 0%
          • Most players 17
      • FR1
      • fr1
      • 1 / 34
          • Percentage filling 3%
          • Most players 23
      • ES1
      • es1
      • 3 / 34
          • Percentage filling 9%
          • Most players 15
      • CZ1
      • cz1
      • 0 / 34
          • Percentage filling 0%
          • Most players 28
      • CN1
      • cn1
      • 0 / 0
          • Percentage filling 0%
          • Most players 19
    • 30 Total servers
    • 104 / 1220 Total players
    • 9% Filled servers
×
×
  • Create New...

Important Information

Terms of Use Privacy Policy