Keymael Posted December 22, 2022 Share Posted December 22, 2022 Hello, During the tutorial I've got noticed this error. I've got a green light & a red light into the signal Have anice day...don't give up. you've done a very great job I love it Link to comment Share on other sites More sharing options...
SIMRAIL Team Stele Posted December 22, 2022 SIMRAIL Team Share Posted December 22, 2022 It's a bit misleading but works according to design. Dot on gui just have three states. Green-no speed limit, orange-speed limit, red-stop. Orange aspect on real semaphore means that you can proceed without speed limit, just that next signal is red. 1 Link to comment Share on other sites More sharing options...
SurvivorSean Posted December 22, 2022 Share Posted December 22, 2022 Yeah I was wondering about that in the MP but didn't mind it as I always like to look at the signals anyways. Good to know. Thanks Sean 1 Link to comment Share on other sites More sharing options...
Fightdrug Posted December 24, 2022 Share Posted December 24, 2022 Am 22.12.2022 um 18:49 schrieb SurvivorSean: Yeah I was wondering about that in the MP but didn't mind it as I always like to look at the signals anyways. Good to know. Thanks Sean yeah dont mind it too you never know what the next signal means so it keeps interesting ;D Link to comment Share on other sites More sharing options...
FirstAid Posted December 24, 2022 Share Posted December 24, 2022 I'm also not really familiar with polish signalling, so until I know all the aspects I use this chart from Wikipedia. https://en.m.wikipedia.org/wiki/Polish_railway_signalling I hope it's not a problem to publish it here. 1 Link to comment Share on other sites More sharing options...
Jasonic Posted December 24, 2022 Share Posted December 24, 2022 Just see it as green means a proceed and red means stop. As has been said before I wish you could turn the next signal display off so you have to look out for the signal as per real life. Link to comment Share on other sites More sharing options...
SurvivorSean Posted December 24, 2022 Share Posted December 24, 2022 Yeah that is a good suggestion. The issue is the speed limits because often at least for me they come in handy. Why that is an issue is the speed you need to be directly ties into the signal. Perhaps if the option was to just show the speed zones and not give it away that would be cool. Another thing that gives it away is routing as it will show you switch speeds. Of course ideally you know the timetable well enough no to rely on any of it but for me that takes quite a bit of training and repetitiveness to sink in. Thanks Sean Link to comment Share on other sites More sharing options...
robert357 - W7 FTW Posted December 24, 2022 Share Posted December 24, 2022 Godzinę temu, Jasonic napisał(a): As has been said before I wish you could turn the next signal display off so you have to look out for the signal as per real life. If you mean HUD then you can turn off using one of F# keys (F5 I think) but it also will turn off speed limits. Link to comment Share on other sites More sharing options...
SurvivorSean Posted December 24, 2022 Share Posted December 24, 2022 It does. So if you have a timetable and you follow it you should be ok. Memory is not my strong suit and only repetition and practice will work. The only indicator you would have that you are overspeed is the speed going yellow or red. I like the various function keys that allow certain portions of the hud to be toggled in the sim. Thanks Sean Link to comment Share on other sites More sharing options...
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