JackBeeGaming Posted December 21, 2022 Share Posted December 21, 2022 I was Driving En76 and it just crashed on me for the first time SimRail_log_2022-12-21_00-47-11.txt Link to comment Share on other sites More sharing options...
SIMRAIL Team uetam Posted December 24, 2022 SIMRAIL Team Share Posted December 24, 2022 Thank you for this report. Link to comment Share on other sites More sharing options...
Skully Posted December 29, 2022 Share Posted December 29, 2022 In general it seems this is why announcements are not working on some systems. [2022-12-29 10:25:41]: DllNotFoundException: Unable to load DLL 'WindowsTTS'. Tried the load the following dynamic libraries: Unable to load dynamic library 'WindowsTTS' because of 'Failed to open the requested dynamic library (0x06000000) - The specified module could not be found. (WinError:0000007e) at TrainAnnouncement.AnnouncementController.TryGetWindowsVoice () [0x00000] in <00000000000000000000000000000000>:0 at TrainAnnouncement.AnnouncementController.SetEnglishVoice (EnglishAnnouncementVoices desVoice, EnglishAnnouncementVoices secondVoice) [0x00000] in <00000000000000000000000000000000>:0 at TrainAnnouncement.AnnouncementController.HandleQueue (TrainAnnouncement.TrainAnnouncementData currentAnnouncement) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at TrainAnnouncement.AnnouncementController.HandleQueue (TrainAnnouncement.TrainAnnouncementData currentAnnouncement) [0x00000] in <00000000000000000000000000000000>:0 at TrainAnnouncement.AnnouncementController.Update () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0 WindowsTTS.dll depends on MSVCP140D.dll, VCRUNTIME140D.dll, VCRUNTIME140_1D.dll and ucrtbased.dll (among others) which are debug dependencies (of VC++ Runtime). Link to comment Share on other sites More sharing options...
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