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Unable to load DLL 'WindowsTTS'


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In general it seems this is why announcements are not working on some systems.

[2022-12-29 10:25:41]: DllNotFoundException: Unable to load DLL 'WindowsTTS'. Tried the load the following dynamic libraries: Unable to load dynamic library 'WindowsTTS' because of 'Failed to open the requested dynamic library (0x06000000) - The specified module could not be found.  (WinError:0000007e)
  at TrainAnnouncement.AnnouncementController.TryGetWindowsVoice () [0x00000] in <00000000000000000000000000000000>:0 
  at TrainAnnouncement.AnnouncementController.SetEnglishVoice (EnglishAnnouncementVoices desVoice, EnglishAnnouncementVoices secondVoice) [0x00000] in <00000000000000000000000000000000>:0 
  at TrainAnnouncement.AnnouncementController.HandleQueue (TrainAnnouncement.TrainAnnouncementData currentAnnouncement) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 
  at TrainAnnouncement.AnnouncementController.HandleQueue (TrainAnnouncement.TrainAnnouncementData currentAnnouncement) [0x00000] in <00000000000000000000000000000000>:0 
  at TrainAnnouncement.AnnouncementController.Update () [0x00000] in <00000000000000000000000000000000>:0 
--- End of stack trace from previous location where exception was thrown ---

  at System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0 

WindowsTTS.dll depends on MSVCP140D.dll, VCRUNTIME140D.dll, VCRUNTIME140_1D.dll and ucrtbased.dll (among others) which are debug dependencies (of VC++ Runtime).

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