tim7363 Posted February 20 Posted February 20 One of the main issues with SimRail is that, although there are passengers in the game, there are simply not enough of them. The platforms often feel far too empty compared to how busy real railway stations usually are, which makes the experience feel unrealistic and somewhat incomplete. In real life, trains, especially those heading to larger cities, carry significant numbers of people throughout the day. Stations are full of movement, with passengers arriving shortly before departure, stepping off incoming services, or waiting for connections. This constant flow of people is an essential part of rail travel and gives stations their energy and purpose. In SimRail, however, the low number of passengers reduces that sense of activity and importance. This also affects immersion. Driving a passenger service should feel like operating an important form of public transport, with many people depending on it. When only a small number of passengers appear on platforms, it weakens the feeling of responsibility and realism. Increasing the number of visible passengers, especially during busier times of day, would significantly improve the overall atmosphere and authenticity of the game. 1
BigVern Posted 2 hours ago Posted 2 hours ago (edited) Could be a performance issue involved, the more people complete with animations the more it’s going to push the CPU and GPU. Though that could be overcome by having a slider to adjust density. I’m just grateful that the passengers generally in SimRail are better implemented than in TSW where they all wander round with identical baseball hats or umbrellas, if it’s raining and worse of all spread out on to the track in front of approaching trains. (Harrow & Wealdstone on West Coast Main Line South one of the worst locations for that). Edited 2 hours ago by BigVern
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