にこ Posted January 19 Posted January 19 DLSS does not appear to change the internal rendering resolution in SimRail. No matter which DLSS mode is selected (Quality / Balanced / Performance), the game always renders at 100% resolution. I verified this using the in-game debug/overlay information, which always reports full native resolution rendering even when DLSS is enabled. Steps to Reproduce Enable DLSS in the graphics settings Select any DLSS preset (Quality / Balanced / Performance) Observe the rendering resolution via debug/overlay information Expected Result Different DLSS presets should result in different internal rendering resolutions (lower than native for Balanced / Performance). Actual Result All DLSS presets render at 100% resolution, with no change in internal resolution. Additional Information Tested with the DLSS DLL shipped with the game Also tested with the latest NVIDIA DLSS DLL The behavior is identical with both DLSS versions 1
SIMRAIL Team Admin BOT Posted January 20 SIMRAIL Team Posted January 20 Thank you for reporting this issue! Internal ticket number: #4178 Dziękujemy za zgłoszenie tego problemu! Wewnętrzny numer zgłoszenia: #4178
SIMRAIL Team Sui Posted Friday at 02:20 PM SIMRAIL Team Posted Friday at 02:20 PM Seems like something has changed with how it is handled in Unity, but not sure when. It's hard to test it, but hopefully after today's changes it will be correct.
SIMRAIL Team Admin BOT Posted 17 hours ago SIMRAIL Team Posted 17 hours ago This topic has been automatically closed as the problem has been fixed and is currently being tested in the development version. Please check if the problem still exists in the next public release of the simulator. Ten temat został automatycznie zamknięty gdyż problem został usunięty i jest obecnie testowany w wersji deweloperskiej. Prosimy o weryfikację, czy problem nadal występuje w kolejnym publicznym wydaniu symulatora. 1
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