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Posted

 

DLSS does not appear to change the internal rendering resolution in SimRail.
No matter which DLSS mode is selected (Quality / Balanced / Performance), the game always renders at 100% resolution.

I verified this using the in-game debug/overlay information, which always reports full native resolution rendering even when DLSS is enabled.

 

 

Steps to Reproduce

  1. Enable DLSS in the graphics settings

  2. Select any DLSS preset (Quality / Balanced / Performance)

  3. Observe the rendering resolution via debug/overlay information

Expected Result

Different DLSS presets should result in different internal rendering resolutions (lower than native for Balanced / Performance).

Actual Result

All DLSS presets render at 100% resolution, with no change in internal resolution.

 

 

Additional Information

  • Tested with the DLSS DLL shipped with the game

  • Also tested with the latest NVIDIA DLSS DLL

  • The behavior is identical with both DLSS versions

2026-01-19142639.png.098cc4ff142e4b22d088371d6578fc11.png

 

 

 

  • I agree 1
  • 1 month later...
  • SIMRAIL Team
Posted

Seems like something has changed with how it is handled in Unity, but not sure when. It's hard to test it, but hopefully after today's changes it will be correct.

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