TobiasM0815 Posted December 16, 2022 Posted December 16, 2022 In today's update, the colors of the tracks in Dispatcher mode have been changed. Is it possible to activate or deactivate these new colors via an option? The old colors looked more realistic. If it is possible, it would also make sense to set "simplified interface" or "realistic interface". At the beginning of the playtest, the interface of the electronic interlocking seemed closer to the real technology than it does now. Thanks! 1 2
Schyrsivochter Posted December 17, 2022 Posted December 17, 2022 Holy shit, you’re right. The green is almost cyan! … Also, for displaying train numbers on the open line, I appreciate the block section numbers being readable now, but why remove the train numbers display fields? Now I need to hover my mouse everywhere to see train numbers! That’s neither realistic nor does it make the game better in any other way, as far as I can see. 1 4
SurvivorSean Posted December 18, 2022 Posted December 18, 2022 I'm not sure if the block numbers are realistic either. When the trains enter the station and are occupying blocks the train number shows which counts. The big thing that needs to take place is the recording of time on the train sheet. Right now if you right mouse click on the check marks they are 1) in polish for English users 2) even when you click them they don't do anything. The reason why I point this out is it's very important for a dispatcher to know what trains have arrive and departed from his territory. I imagine it's a feature simply not implemented yet which for now is ok and mousing over is a good substitute. Otherwise I don't think the boxes were realistic and mouse overs may actually be more accurate on some systems. Ideally your main form of information is 1) the train sheet 2) the other boxes next to you notifying you when a train has departed so you can prepare accordingly. Thanks Sean
Kaito Kid Posted December 18, 2022 Posted December 18, 2022 The box was a good idea, I don't really dislike the new one as I normally check my timetable, but I would honestly like to either have the possibility of controlling an AI station from the distance (in cases like Sosnowiec G.) or having somewhere in the table showing the order of the trains that are accumulated, it's a pain sending a train that was supposed to go into Sosnowiec P to Bedzin for example. In real life, dispatchers know the trains by talking to the previous stations and writing them down but in AI controlled environment, it's sometimes quite difficult to tell what train is 1st in a cue.
giBBer8 Posted December 18, 2022 Posted December 18, 2022 18 minutes ago, Kaito Kid said: In real life, dispatchers know the trains by talking to the previous stations and writing them down but in AI controlled environment, it's sometimes quite difficult to tell what train is 1st in a cue. The timetable shows that info too though?
hyzwar Posted December 18, 2022 Posted December 18, 2022 Plus, the AI DS announces every departing train. 1
Bescot Posted December 18, 2022 Posted December 18, 2022 Please bring the red train approaching boxes back! The tooltips aren't as good as places like SG the tooltip runs off the edge of the screen, so you can't see the train number.
Kaito Kid Posted December 18, 2022 Posted December 18, 2022 2 hours ago, giBBer8 said: The timetable shows that info too though? You check the time and it should be that train, if it's delayed the previous station should tell you at what time did train nºXXXXX pass through it.
Pixelade Posted December 18, 2022 Posted December 18, 2022 36 minutes ago, Bescot said: Please bring the red train approaching boxes back! The tooltips aren't as good as places like SG the tooltip runs off the edge of the screen, so you can't see the train number. just finished talking about this in my video to come. can't even see what train is coming until it's super close cause the number bleeds off the screen. 😞 doesn't matter what resolution you have your game set to either, it will always do it.
Jasonic Posted December 18, 2022 Posted December 18, 2022 I read it’s a bug and will corrected early next week. 1
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