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Small QoL suggestion for Train Drivers


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The game already gives you more information than a real train driver would have. Like, if you’ve got a yellow light (‘expect stop’/‘caution’) then afterwards you don’t know whether the next signal has changed to allow passage until you can actually see that next signal.

(Line speed restrictions, on the other hand, are reflected in the working timetable, so in reality you don’t have to drive solely by those signal signs.)

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vor einer Stunde schrieb Schyrsivochter:

The game already gives you more information than a real train driver would have. Like, if you’ve got a yellow light (‘expect stop’/‘caution’) then afterwards you don’t know whether the next signal has changed to allow passage until you can actually see that next signal.

(Line speed restrictions, on the other hand, are reflected in the working timetable, so in reality you don’t have to drive solely by those signal signs.)

i think some train models have a electronic system were you can see what the next signal say or how far it is 😄

but i think the signals stay not so near by eachother so you cant break in time you see the yellow signal or atleast the yellow signal let you brake down before like reduce your speed to 100 kmh

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yup, the signals are all placed to give you more than enough braking distance to stop at a signal...
of course the faster you go, the more attentive to the signals aspects you need to be.

But there will always be an issue with train sims that you can not see as far into the distance as you can in real life... that's why there's a slider to make the signals glow artificially like a bright orb as you approach them from distance,
This is set via the "Signal visibility enhancement level" in the 'simulation' tab of the options.

i have mine set to 250%,

Then it's just a case of learning the different signals and what they are saying to you.

 

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Talking about stops... something i like is that the station dwell time can alter,

if you arrive early then you have to wait till your departure time of course, but if you are running late, you can get a nice short dwell time, i.e. sometimes about 15 seconds from stopping to being told to get on your way again.

that's something always complained about in tsw, where you can be running 20 minutes late and still held in a station for the set 5 minutes or so.

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5 minutes ago, Gazz292 said:

Talking about stops... something i like is that the station dwell time can alter,

if you arrive early then you have to wait till your departure time of course, but if you are running late, you can get a nice short dwell time, i.e. sometimes about 15 seconds from stopping to being told to get on your way again.

that's something always complained about in tsw, where you can be running 20 minutes late and still held in a station for the set 5 minutes or so.

Yes, it's a very nice touch and appreciated when running late.  Just how it should be.

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