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T_cave started following [NEXT_SP] missing texures drivers hand , EVC froze then Game chrashed , Rokiciny NO1K button not working and 7 others
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SimRail_log_2026-03-01_08-02-29.txtSimRail.exe.28536.zip
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on the roof of the Piotrkow station the ends of the beams aren't modeled and so are see through S: rokiciny_rozprza_terrain_x69_z254, P: (35623.41, 207.05, 130058.60), R: (293.26, 234.74, 0.00)
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on Next build 29/01/2029 - 18:44 Signal H at Lodz Andrzejow does not clear at the line side when cleared on the panel. So the physical signal stays red all the time, however the bot drivers still pass the signal when it is cleared on the panel even though the signal shows a red aspect at the physical signal.
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2026-01-16 21-16-17.mp4 I had the weather in the scenario (TLK 19134 Warszawa - Lodz Widzew) set to Thunderstorm. After arriving at Lodz Widzew I noticed that the lightning was black as seen in the video.
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When exiting the Centralna station in the 186-134 I noticed the window blind slides being an odd collour, after the tunnel ended they turned back to the normal silver collour (2nd picture).
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At Dąbrowa Górnicza Strzemieszyce both the 429xx and 249xx trains are scheduled for Peron I Track 1, however for the 429xx trains this means they have to go over a slow 40 km/h switch on both sides of the station. However if the PH was scheduled for Peron II Track 2 they would have a Vmax entry and exit.
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S: psary_opoczno_terrain_x116_z51, P: (59726.71, 313.92, 26134.17), R: (42.35, 178.47, 0.00) The passenger bridge at Kozlow has people knee deep in the concrete floor, also the track ballast is rendered over top of the handrails.... for some reason.
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After loading Dąbrowa Górnicza Wschodnia signalbox today on INT1 I found the switch 7ab locked in the - (minus) position. Which means the switch is lined to a closed track (track 10), also because of this track 8 becomes unusable. Even after restarting the game, switch 7ab is in the - (minus) position every time, and unable to be moved.
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Are the timetables realistic?
T_cave replied to CaptainSMan's topic in General Discussion [Multiplayer]
In my experiance most of the MP timetables are achievable without speeding, as long as the dispatchers are cooperating. If the dispatchers send you over a slower route, or over a slower switch it can already cause a few minutes delay in some sections. There are also a few mistakes in the timetable, and the bot dispatchers aren't always helpfull (understatement of the year). But as long as dispatch doesn't make a mess, you can be on time on most services, but as @jeroezie said, especially on some passenger trains the timetable is very tight and you really can't hang about. You almost have to drive like a maniac to be on time everywhere.