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longmun_

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Everything posted by longmun_

  1. Thank you vardazed, this was excellent. Had zero problems!
  2. Which scenario is this again, and which vehicle? I can help, either with written instructions or videos!
  3. The attached image is irrelevant, you can't activate that side panel accidentally (it doesn't even work - only the big red button on it). Are you sure both the train brake and the independent brake are in released position? Are you sure you've not pressed emergency brake unknowingly? Do you have 10 bars of main reservoir pressure? I recorded a short video of the cabin change when I saw this thread, yeah it has a lot of unnecessary details but please check it for anything you might have missed - there is no mistake in the script. After this, I release the independent brake (under the pressure gauges, push the lever forward into the fixed position) and I drive off no problem.
  4. Emergency braking by smashing the red knobs (either one) has no sound of air rapidly leaving, as opposed to when initiated with the continuous brake valve. As the emergency brake keybind engages the left red knob, this is a very glaring issue. The full-on cab light can't be turned on with the relevant keybind. Very annoying that it turns on the reading light instead. The way switches in general work on the Traxx leaves a lot to be desired. Sometimes one key cycles all the options - 'Headlamp dimming' -, sometimes it's a separate key - cabin light - but only the middle and the top positions are available, the full range of the switch is only available with mouse. I find myself having to use my flashlight to find the full cab light position on the switch or the buttons by the door, when I wish to turn the cab light on. Maybe it's better explained by the video? Either solution would work with the 'Turn on/Turn off cabin lights' keybinds, but please consider adding one of them. On the second position of the light mode selector switch, left track is still misspelled as left tack. 'Close doors' opens doors. No bind for closing doors. I know the UIC cable is not connected, but still. Turning the battery off doesn't turn the signal lights off. Thank you for your work! clip_1,739,396,513,827.mp4
  5. more of a feature really SimRail - The Railway Simulator - 2025-02-12 16-42-04.mp4 SimRail - The Railway Simulator - 2025-02-12 17-10-58.mp4
  6. SimRail - The Railway Simulator - 2025-02-12 19-03-27.mp4 SimRail - The Railway Simulator - 2025-02-12 19-16-42.mp4
  7. SimRail - The Railway Simulator - 2025-02-12 13-43-37.mp4 still an issue with EU07 as well, but not always, oddly. just bumping this because it didn't get fixed with 02/12 patch ;)
  8. You should provide more detail, really. Which loco, what did you do when the inspector told you he's ready for the brake check, etc...
  9. 6C6C979DFF61FD93.mp4 Pretty sure this didn't use to happen before the "release". Ty2, EP07, E186... haven't tried with everything but I assume it happens with all of them. A press of RMB immeditely resets my view to what it should be. Thank you in advance!
  10. What do you mean "the corresponding shunting option that's currently unoperative in the ETCS screen"? It IS operable, you have to hold for quite long. It's how it is in real life too. Like hold it for 5 seconds, then release it. What I haven't tried is whether it sets your shunting lights when the auto headlights/rear lights option is selected. Because it obviously does on the Stadler EMUs I drive.
  11. Yeah it's beyond terrible. I managed to complete them back when they were released, but tried again this month and the same nonsense happened, got locked out of controls, failed to slow down, failing to slow down fails 35 minutes of progress. Heaven forbid you try out a Trip?! In a tutorial? What are you crazy?! It's maddening how shoddy this game is. Best to stick to multiplayer, which is at least playable, albeit missing so much.
  12. I play HUDless, as all gamers of quality do. Leaving Zawiercie with 54011, I opened the HUD to check whatever and this fake signal aspect with ridiculous values came up, unsure when it actually appeared. Signal aspects are disabled in my settings, the next signal was a green by this point and this never disappeared for the duration of the ride.
  13. Even the way it works in the EN76 would suffice; double tapping any of the horn buttons could activate the foot switch instead.
  14. 31256 has a 20 minute layover at Kozłów, yet the timetable claims it's merely 0.5 mins. Other trains seem to have accurate times. game breaking bug
  15. Hello uetam! I hope you are having a splendid day. Today I finally got to do another run of 14119, with OBS ready at my hands to record any inconsistencies. It is with great pleasure I can announce that if there ever was a bug after the update, it is gone now with one of the hotfixes. Vmax came up every time as soon as the last vehicle left the last switch, frankly the topic is closed. I found too minor blemishes: after Warszawa Centralna, leaving with two yellow lights, the 60 kph line speed came up a hair too soon, I wasn't off the last switch yet. Similarly, in Grodzisk Mazowiecki, the 140 kph line speed came up when I was still fully on the last high speed switches. This is all I could find in close to four hours, not sure what was happening on Wednesday, but it's a thing of the past! Thank you for your availability! Centralna clip and Grodzisk clip for science.
  16. With this latest update, Vmax behaviour has changed for the worse, and I presume it's not in line with the railway regulations. Mind you, so far I have a sample size of one, almost 4 hour mission (14119 on DE1, so no ETCS, 04.24.). When leaving a station with the exit signal showing a 60 kph, 40 kph etc. aspect, apparently you're now meant to drive with that speed until at least the next signal. I play HUDless, so I only found out just how widescale this problem is from the mission graph. At almost every station exit where I had to leave from a non-through track (Strzałki, Idzikowice, Opoczno Południe, Olszamowice, Włoszczowa Północ - all track 3 each except OP) I got massive speeding penalties. Exception to this is were Warszawa Wschodnia, Centralna and Grodzisk Mazowiecki. What more, leaving Zawiercie track 1 (with 1 yellow light), the speed limit stayed 100 kph almost all the way to Łazy Lc entry signal. I see nothing pointing to the speed limit here changing, so I can only attribute this to the 100 kph entry signal I entered the station with. I believe none of this to be intended behaviour. Attached is a screenshot of the mission graph, logfile, and the contents of the MissionData folder. MissionData.zip SimRail_log_2024-04-24_09-19-09.txt
  17. Since I haven't received any answers on discord for these but I'm still curious, I'm paraphrasing my comments here in an attempt to garner some tips with an intentionally broken vehicle. ED250: Experimenting in SP, I deactivated the cabin at speed to see how it'd react, and whatever I tried, I could not get the pantographs up again. (Also, the emergency brake button didn't work, that's a separate issue, though.) EN76: This was in MP, with a pair of EN76s. I tried the emergency switch on the left side, which lowers the pantographs (why only the pantographs? Why not engage emergency braking as well?). I then lifted the switch, and much like with the Pendo last time, I could not raise the pantographs again. Cabin deactivation, disabling battery, other cabs - nothing worked. I activated the bot and voila, the pantos were magically up, 3.3 kilovolts immediately appear and I get going. I disable the bot and it dies again, leaving me rolling until I have momentum. As you can see, they are very similar issues. Now I haven't recorded any footage, so you're either going to have to imagine these or try it out for yourself (which I'd very much appreciate). No amount and variation of pantographs up/down, main switch, cabin (de)activation, battery on/off, neutral direction, vigilance button, so on and so forth got me closer to the pantographs actually lifting. If you have anything to share on what I might not have tried, what you have experienced, whether you think the game is just broken - I'd love to have a discussion with you!
      • 2
      • I agree
  18. Allowing dispatchers to sit in the chair would be massive. It is pretty much my brother's #1 complaint about the game!
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